Well, im making a homebrew subclass for bard that has a performing animal, akin to the beast companion for thr beast master ranger....but better.
I was looking for feedback and suggestions for this bard subclass.
Part of My goal with it is for multiple different playstyles to be posible, such as the animal being the damage, wile you could be suport, or be a healer, or Help the animal with damage and make your character a damage roll.
College of whiskers
3rd level
Prof in animal. Handling, or a skill, tool or language of your choice if you already have it.
3
At 3rd level, you gain a Performing Animal that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower. Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. It also gains profitiancy in performance. Its hit point maximum equals its normal maximum or five times your Bard level, whichever is higher. Like any creature, the beast can spend Hit Dice during a short rest. It has hit dice equal to your Bard level.
The Performing Animal obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your bonuse action to verbally command it to take the Attack, disengage, or Help actions. The animal performs the dodge action if you dont comand it.
If you are incapacitated or absent, the performing aninal acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.
If the performing animal dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one, or over an 8 hour period you may perform a ritual too revive the performing animal. If you do so, it revives with half of its hit point total.
3rd level
Tricks
You learn a variety of magical ways too help your performing animal too do tricks, and stunts. If a trick rolls a dice, then the dice equles the size of your bardic inspiration. Also if a trick requiers a save,the DC Equles your Bard Spell save DC.
Each Trick has a bard level requirement befor you can use it, also you can use this feature a number of times equle to your profitiancy bonuse, and regain all uses after a short, or long rest, or you may expend a use of bardict inspiration to use this feature.
Ring of fire(3rd lv)(trick)
You summon a ring of fire within 30 feet that persists for one minute, or untill you summon another ring of fire. whenever your performing animal moves through the ringd space, it's next attack gains a dice of fire damage.
If a creature other than you or your performing animal enter the rings space, they must make a Dex savs or take a dice of fire damage.
Wake up(6th lv)(trick)
If your performing animal droped to 0 hit points within the last minute you, as a reaction, can restore its hit points by one roll of your inspiration die + half of your bard level roumded up. If your performing animal is dead when you use this feature, they instead revive with one hit point, and you gain one level of exhaustion.
Speak(6th Lv)(trick)
Your performing animal gains the efect of the tongues spell for 10 minutes
Smoke and mirrors(8th lv)(trick)
Your or your performing animal dissapers and reapers with a puf of smoke, within 30 feet of the space they left.
Alternativly, they may swap places with a willing target, or if the target is not willing they msut make a Charisna save.
Glamour(10th lv)(trick)
Your performing animal shines brightly and breaifly, blinding any creature within 10 feet on a failed constitution save.
Dire Needs(16th lv)(trick)
Your performing animal grows to large size, if not already large, for 10 minutes.
Wile under this effect, the performing animal gains 10 extra movement speed. And adds your inspiration dice to their damage rolls.
6th
Your perfoeming animal can make two attacks when it takes the attack action, also its attacks count as magical, for overcoming non magical resistance.
14th level
Show Stopper
You and ypur performing animal put on a fantastic performance, that baffles logic and physics.
If you and your performing animal are within 10 feet of one another you can use your, and your animals, action to knock targes equle to or lower your charisma modifier(min of one) prone, and deal Force damage equle to your Bard level to each target on a failed Dex save, on a success a target takes half damage, and has its speed reduced by 10 untill the end of their next turn.
You may use this feature once between long rests.
Describe what kind of performace you and your animal performed, such as acrobatics, or a musical harmony.
Well, im making a homebrew subclass for bard that has a performing animal, akin to the beast companion for thr beast master ranger....but better.
I was looking for feedback and suggestions for this bard subclass.
Part of My goal with it is for multiple different playstyles to be posible, such as the animal being the damage, wile you could be suport, or be a healer, or Help the animal with damage and make your character a damage roll.
College of whiskers
3rd level
Prof in animal. Handling, or a skill, tool or language of your choice if you already have it.
3
At 3rd level, you gain a Performing Animal that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower. Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. It also gains profitiancy in performance. Its hit point maximum equals its normal maximum or five times your Bard level, whichever is higher. Like any creature, the beast can spend Hit Dice during a short rest. It has hit dice equal to your Bard level.
The Performing Animal obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your bonuse action to verbally command it to take the Attack, disengage, or Help actions. The animal performs the dodge action if you dont comand it.
If you are incapacitated or absent, the performing aninal acts on its own, focusing on protecting you and itself. The beast never requires your command to use its reaction, such as when making an opportunity attack.
If the performing animal dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one, or over an 8 hour period you may perform a ritual too revive the performing animal. If you do so, it revives with half of its hit point total.
3rd level
Tricks
You learn a variety of magical ways too help your performing animal too do tricks, and stunts. If a trick rolls a dice, then the dice equles the size of your bardic inspiration. Also if a trick requiers a save,the DC Equles your Bard Spell save DC.
Each Trick has a bard level requirement befor you can use it, also you can use this feature a number of times equle to your profitiancy bonuse, and regain all uses after a short, or long rest, or you may expend a use of bardict inspiration to use this feature.
Ring of fire(3rd lv)(trick)
You summon a ring of fire within 30 feet that persists for one minute, or untill you summon another ring of fire. whenever your performing animal moves through the ringd space, it's next attack gains a dice of fire damage.
If a creature other than you or your performing animal enter the rings space, they must make a Dex savs or take a dice of fire damage.
Wake up(6th lv)(trick)
If your performing animal droped to 0 hit points within the last minute you, as a reaction, can restore its hit points by one roll of your inspiration die + half of your bard level roumded up. If your performing animal is dead when you use this feature, they instead revive with one hit point, and you gain one level of exhaustion.
Speak(6th Lv)(trick)
Your performing animal gains the efect of the tongues spell for 10 minutes
Smoke and mirrors(8th lv)(trick)
Your or your performing animal dissapers and reapers with a puf of smoke, within 30 feet of the space they left.
Alternativly, they may swap places with a willing target, or if the target is not willing they msut make a Charisna save.
Glamour(10th lv)(trick)
Your performing animal shines brightly and breaifly, blinding any creature within 10 feet on a failed constitution save.
Dire Needs(16th lv)(trick)
Your performing animal grows to large size, if not already large, for 10 minutes.
Wile under this effect, the performing animal gains 10 extra movement speed. And adds your inspiration dice to their damage rolls.
6th
Your perfoeming animal can make two attacks when it takes the attack action, also its attacks count as magical, for overcoming non magical resistance.
14th level
Show Stopper
You and ypur performing animal put on a fantastic performance, that baffles logic and physics.
If you and your performing animal are within 10 feet of one another you can use your, and your animals, action to knock targes equle to or lower your charisma modifier(min of one) prone, and deal Force damage equle to your Bard level to each target on a failed Dex save, on a success a target takes half damage, and has its speed reduced by 10 untill the end of their next turn.
You may use this feature once between long rests.
Describe what kind of performace you and your animal performed, such as acrobatics, or a musical harmony.
Current game- Pelegos: Singularity
Game world- Thad'thra, homebrew
Role- DM
Players- Maro: Light Cleric, Rivqah: Feind Warlock, Kortek: Artillerist Artificer
Plot: Uncover a conspiracy and truth behind the Dragon, Blasphemy, and the light of the kingdom that was stollen. Drenching Baranara into shadow.