Could you continue putting the hoembrew in spoilers? It makes it much easier to find one when you are looking for it and will make it a bit more cleared up. Thanks! You are awesome!
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
I'm working on the edits right now. However, I though I'd ask you all these two quick questions:
A while ago, I made Way of Unity monk. The general opinion (One I agree with) is that it was not great. Which of the following would you all like me to do?
Keep it as is, even though it is not very good.
Mostly keeps it, just try and do small edits to fix it.
Completely start over and make a new unity monk.
Scrap the idea all together.
In my Spirit Domain Cleric I made a while ago, people said that the second level ability was over powered and not that cool. I mostly agree. Which if the following would you like me to do?
Keep as is.
Change it to Channel Divinity: Teleport
Change it to Channel Divinity: Flicker
Keep he same ability but try to make it a bit more balanced (maybe making you can't concentrate while incorporeal)
This Circle is absolutely wicked. Maybe note that you can use Wildshape for beasts AND elementals, rather than instead of?
was my wording unclear? I said "you can transform into an elemental instead of a beat." key word there is can. I was thinking, you can choose to transform into an elemental instead of a beast, or you can choose to transform into a beast. if I did "you can turn into a beast and a elemental" it sounds like your turning into both at the same time...
Arcane Prowess: looks a little weak, you could probably change it t a number of times equal to your proficiency bonus, but the next feature is a little strong so we can ignore it.
it works similar to war magic from eldritch knight (also 7th level), but plus additional damage on cantrip once per long rest.
It’s great except for the examples. Ice mephit has a flying speed and is thus unusable. [Tooltip Not Found] should (again) be replaced with something with a flying speed.
if you read the limitations collum of the circle of elements it says "cannot use flying speed" not "no flying speed." so you can turn into an ice mephit, just not fly around as one. why did I do this? 99% of all elementals have a flying speed, so it would be a pretty useless ability until level 8 otherwise...
do feel like the resistance should be changed, though. I’d say resistance to slashing damage instead of bludgeoning (you could easily smash down a small wall with a hammer, but you would have a lot of trouble with a sword)
I'm working on the edits right now. However, I though I'd ask you all these two quick questions:
A while ago, I made Way of Unity monk. The general opinion (One I agree with) is that it was not great. Which of the following would you all like me to do?
Keep it as is, even though it is not very good.
Mostly keeps it, just try and do small edits to fix it.
Completely start over and make a new unity monk.
Scrap the idea all together.
In my Spirit Domain Cleric I made a while ago, people said that the second level ability was over powered and not that cool. I mostly agree. Which if the following would you like me to do?
Keep as is.
Change it to Channel Divinity: Teleport
Change it to Channel Divinity: Flicker
Keep he same ability but try to make it a bit more balanced (maybe making you can't concentrate while incorporeal)
I'm working on the edits right now. However, I though I'd ask you all these two quick questions:
A while ago, I made Way of Unity monk. The general opinion (One I agree with) is that it was not great. Which of the following would you all like me to do?
Keep it as is, even though it is not very good.
Mostly keeps it, just try and do small edits to fix it.
Completely start over and make a new unity monk.
Scrap the idea all together.
In my Spirit Domain Cleric I made a while ago, people said that the second level ability was over powered and not that cool. I mostly agree. Which if the following would you like me to do?
Keep as is.
Change it to Channel Divinity: Teleport
Change it to Channel Divinity: Flicker
Keep he same ability but try to make it a bit more balanced (maybe making you can't concentrate while incorporeal)
for way of unity, I think the idea is really cool, but the execution is not great, so I would go with option 3
I'm working on the edits right now. However, I though I'd ask you all these two quick questions:
A while ago, I made Way of Unity monk. The general opinion (One I agree with) is that it was not great. Which of the following would you all like me to do?
Keep it as is, even though it is not very good.
Mostly keeps it, just try and do small edits to fix it.
Completely start over and make a new unity monk.
Scrap the idea all together.
In my Spirit Domain Cleric I made a while ago, people said that the second level ability was over powered and not that cool. I mostly agree. Which if the following would you like me to do?
Keep as is.
Change it to Channel Divinity: Teleport
Change it to Channel Divinity: Flicker
Keep he same ability but try to make it a bit more balanced (maybe making you can't concentrate while incorporeal)
2. I like it (I wouldn’t play it though, not my style), but I don’t think the fourth feature makes a lot of sense.
4. It needs some work, but is not bad. I would say remove resistance to force and psychic damage, remove invisibility, and make it so you take force damage if you end your turn in an object. That should do.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
review/sneak peak on next release (will go slowly):
[to be revealed May 8th] - [to be revealed May 9th]
[to be revealed May 10th] - [to be revealed May 11th]
[to be revealed May 12th] - to be revealed May 13th]
[to be revealed May 14th] - [to be revealed My 15th]
surprise content!
Thank you so much for this! I love your homebrew!
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
4th-level conjuration Casting Time: 1 action Range: 90 ft Components: V, S, M* Duration: Concentration, up to 1 hour Class: Wizard
You call forth a monstrous spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the monstrous Spirit stat block. When you cast the spell, choose Hydra, Chimera, Kraken, Yuan-ti or Basilisk. The creature resembles an Monstrosity of that kind, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the stat block.
MONSTROUS SPIRIT
Large monstrosity
Armor Class 12 + the level of the spell (natural armor)
Hit Points 40 + 10 for each spell level above 4th
Speed 35 ft.; swim 40 ft. (kraken only); fly 40 ft. (chimera only)
Petrifying Gaze (Basilisk only). If a creature starts its turn within 30 feet of the spirit and the two of them can see each other, the spirit can force the creature to make a Constitution saving throw against your spell save DC if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again.
If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
Multiple Heads (Hydra only). The spirit has a number of heads equal to half the level at which you cast this spell (round down). While it has more than one head, the spirit has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the spirit takes 20 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down), or a number of attacks equal to the number of heads it has (hydra only). the spirit can then make a scimitar attack (yuan-ti only).
Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 2 + the spell’s level Piecing damage, plus 1d6 additional poison damage (basilisk or yuan-ti only), or 1d4 acid damage (kraken or hydra only).
Fire Breath (Chimera Only; Once per Turn). Ranged Weapon Attack: your spell attack modifier to hit, range 15/45 ft., one target. Hit: 2d8 + 4 + the spell’s level Fire damage.
Scimitar (Yuan-ti Only).Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + the spell’s level Slashing damage, plus 2d6 additional poison damage.
Lightning Storm (Kraken Only; Once per Turn). Ranged Weapon Attack: your spell attack modifier to hit, range 15/45 ft., a number of targets equal to half the level at which you cast the spell (round down). Hit: 2d10 lightning damage.
*(A scale, tooth, claw, or other monster part.)
As a 4th level summoning spell inspired by tasha's summoning spell, the material component should be worth at least 400 gp.
Also, on a more personal note, I love summoning spells, I'm glad someone else is tackling their creation! But I admit having mixed feelings about this specific spell, In my opinion, the choice of creature make it too diverse. Maybe restrict it to 3 creatures, but give slightly more ability per creature?
4th-level conjuration Casting Time: 1 action Range: 90 ft Components: V, S, M* Duration: Concentration, up to 1 hour Class: Wizard
You call forth a monstrous spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the monstrous Spirit stat block. When you cast the spell, choose Hydra, Chimera, Kraken, Yuan-ti or Basilisk. The creature resembles an Monstrosity of that kind, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the stat block.
MONSTROUS SPIRIT
Large monstrosity
Armor Class 12 + the level of the spell (natural armor)
Hit Points 40 + 10 for each spell level above 4th
Speed 35 ft.; swim 40 ft. (kraken only); fly 40 ft. (chimera only)
Petrifying Gaze (Basilisk only). If a creature starts its turn within 30 feet of the spirit and the two of them can see each other, the spirit can force the creature to make a Constitution saving throw against your spell save DC if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again.
If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
Multiple Heads (Hydra only). The spirit has a number of heads equal to half the level at which you cast this spell (round down). While it has more than one head, the spirit has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the spirit takes 20 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down), or a number of attacks equal to the number of heads it has (hydra only). the spirit can then make a scimitar attack (yuan-ti only).
Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 2 + the spell’s level Piecing damage, plus 1d6 additional poison damage (basilisk or yuan-ti only), or 1d4 acid damage (kraken or hydra only).
Fire Breath (Chimera Only; Once per Turn). Ranged Weapon Attack: your spell attack modifier to hit, range 15/45 ft., one target. Hit: 2d8 + 4 + the spell’s level Fire damage.
Scimitar (Yuan-ti Only).Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + the spell’s level Slashing damage, plus 2d6 additional poison damage.
Lightning Storm (Kraken Only; Once per Turn). Ranged Weapon Attack: your spell attack modifier to hit, range 15/45 ft., a number of targets equal to half the level at which you cast the spell (round down). Hit: 2d10 lightning damage.
*(A scale, tooth, claw, or other monster part.)
As a 4th level summoning spell inspired by tasha's summoning spell, the material component should be worth at least 400 gp.
Also, on a more personal note, I love summoning spells, I'm glad someone else is tackling their creation! But I admit having mixed feelings about this specific spell, In my opinion, the choice of creature make it too diverse. Maybe restrict it to 3 creatures, but give slightly more ability per creature?
I love the summoning spells too! I don’t mind the many different ones, because they are all pretty similar.
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This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco. No connection to Dragonslayer8 other than knowing them in real life.
Just as an update for the survey, I'm still totally looking at responses, and am still taking ideas from it! Right now, I'm especially looking for magic item ideas.
Secondly, if you haven't been paying attention, I've been updating the preview/sneak peak on next release every day. So you can check their to see what's coming in next release.
As a 4th level summoning spell inspired by tasha's summoning spell, the material component should be worth at least 400 gp.
Also, on a more personal note, I love summoning spells, I'm glad someone else is tackling their creation! But I admit having mixed feelings about this specific spell, In my opinion, the choice of creature make it too diverse. Maybe restrict it to 3 creatures, but give slightly more ability per creature?
Thanks for the feedback!
The main reason for the diversity in that monstrosities really needed a summoning spell, and their's so much diversity among them. Plus so many cool ones...
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Could you continue putting the hoembrew in spoilers? It makes it much easier to find one when you are looking for it and will make it a bit more cleared up. Thanks! You are awesome!
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
witch hunter
nice choice on the spellcasting compared to mine.overall really good and pretty flavorful
collage of premonitions
very clunky and reduntant
circle of the elements
this is my favorite great flavor and mechanics with some great distinctness
spells
they are all a bit strong but they are good.the transformation one is my favorite
combat exhaustion
very cool also keeps combat from running to long as combat exhaustion gets harder to fight.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Thanks for the feedback everyone, it is much appreciated! I'll make changes later today.
It seems like most people want me to turn premonitions bard into a sorcerer, so I'll work on that.
I am an average mathematics enjoyer.
>Extended Signature<
I agree with most people wholeheartedly. I feel that sorcerer is under appreciated in dnd 5e, and a divination type thing would be awesome.
N/A
I'm working on the edits right now. However, I though I'd ask you all these two quick questions:
A while ago, I made Way of Unity monk. The general opinion (One I agree with) is that it was not great. Which of the following would you all like me to do?
In my Spirit Domain Cleric I made a while ago, people said that the second level ability was over powered and not that cool. I mostly agree. Which if the following would you like me to do?
I am an average mathematics enjoyer.
>Extended Signature<
was my wording unclear? I said "you can transform into an elemental instead of a beat." key word there is can. I was thinking, you can choose to transform into an elemental instead of a beast, or you can choose to transform into a beast. if I did "you can turn into a beast and a elemental" it sounds like your turning into both at the same time...
done.
it's healing every turn not temp, but done.
rolling too many d4s get's on my nerves... how about 2d8?
what do you mean by that?
do you mean candlekeep's secret scrolls needs healing spells? well your in luck, I'm planning some for next release!
I am an average mathematics enjoyer.
>Extended Signature<
fixed.
it works similar to war magic from eldritch knight (also 7th level), but plus additional damage on cantrip once per long rest.
thanks! that means a lot!
if you read the limitations collum of the circle of elements it says "cannot use flying speed" not "no flying speed." so you can turn into an ice mephit, just not fly around as one. why did I do this? 99% of all elementals have a flying speed, so it would be a pretty useless ability until level 8 otherwise...
done
thanks!
I am an average mathematics enjoyer.
>Extended Signature<
option 2 for unity monk
flicker sounds intresting
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
review/sneak peak on next release (will go slowly):
I am an average mathematics enjoyer.
>Extended Signature<
for way of unity, I think the idea is really cool, but the execution is not great, so I would go with option 3
I think flicker sounds cool
N/A
Looking forward to it!
Frequent Eladrin || They/Them, but accept all pronouns
Luz Noceda would like to remind you that you're worth loving!
2. I like it (I wouldn’t play it though, not my style), but I don’t think the fourth feature makes a lot of sense.
4. It needs some work, but is not bad. I would say remove resistance to force and psychic damage, remove invisibility, and make it so you take force damage if you end your turn in an object. That should do.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Thank you so much for this! I love your homebrew!
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
As a 4th level summoning spell inspired by tasha's summoning spell, the material component should be worth at least 400 gp.
Also, on a more personal note, I love summoning spells, I'm glad someone else is tackling their creation! But I admit having mixed feelings about this specific spell, In my opinion, the choice of creature make it too diverse. Maybe restrict it to 3 creatures, but give slightly more ability per creature?
Feel free to check out my hombrew: Magic Items, Spells, Monsters, Species, Feats, Subclassses, and Backgrounds. More detail in my Homebrew Compendium.
If you have any comments, suggestions, or ways to improve my homebrew, tell me, I'm always looking to improve!
Map commission Here.
I love the summoning spells too! I don’t mind the many different ones, because they are all pretty similar.
This isn't actually a signature, just something I copy and paste onto the bottom of all my posts. Or is it? Yep, it is. Or is it..? I’m a hobbit, and the master cranial imploder of the "Oops, I Accidently Destroyed Someone's Brain" cult. Extended sig. I'm actually in Limbo, it says I'm in Mechanus because that's where I get my WiFi from. Please don't tell the modrons, they're still angry from the 'Spawning Stone' fiasco.
No connection to Dragonslayer8 other than knowing them in real life.
Just as an update for the survey, I'm still totally looking at responses, and am still taking ideas from it! Right now, I'm especially looking for magic item ideas.
Secondly, if you haven't been paying attention, I've been updating the preview/sneak peak on next release every day. So you can check their to see what's coming in next release.
I am an average mathematics enjoyer.
>Extended Signature<
Thanks for the feedback!
The main reason for the diversity in that monstrosities really needed a summoning spell, and their's so much diversity among them. Plus so many cool ones...
I am an average mathematics enjoyer.
>Extended Signature<
monster adaptations sounds cool and improved potion brewing is much needed
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I agree. I just filled out the form and only put one magic Item. hopefully it helps.
N/A
Somebody play suspense music
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig