an Homebrew Monster of my creation. i tried to make the Tarrasque more challenging but not undefetable, compensating some of its weaknesses like the lack of ranged attacks but without overdoing things.
what do you think? you like it? what you like abaout it?
2) assuming the "ancient" in its name means its older and stronger than normal i'd give it more health. like 800-900
3) saving throws need to include strength and con. and the char i see no point in it being there though if you you have a reason then keep it
4) condition immunities. add grappled and restrained. due to its massive size it shouldn't be able to be grappled
5) reflective carapace. make that d6 roll do what it does but on a roll of 4-6. the 6 will still reflect it. but spells should be able to do damage.
6) i would suggest keeping the original damage die but maybe like 2d12 instead of 4
7) i would suggest making only one breath attack as two (without multiple heads) is a bit excessive. furthermore maybey bump the recharge up to like 10 cuz thats a lot of damage both can do
that's what i would do anyway. but its already terrifying as is
1) the burrow speed was to give the Tarrasque more options of movement, make it more impredictable. Well, that and the idea of an ancient monster exploding from the depths of the earth to attack a city is pretty badass.
2) i thinked that giving it more health was a boring way to make it more scary. Even an Imp would be scary with 900 HP. So i opted to upgrade its abilities instead.
3) good point abaout the saving throws, i will change it in the next version.
4) for reasons of roleplay i didn't put an immunity to grappling or restraining, if a party can come up with a clever plan to restrain the Tarrasque i would allow it. Well, either a clever plan or they use Enlarge/Reduce to trasform a Dragonborn Barbarian in Godzilla and start a Kaju fight with the Tarrasque.
5) good idea, i will see what i can do in the next version.
7) regarding the breath attacks i wanted to give the Tarrasque more options to attack instead of a single overpowered attack.
I didn't understand what 6 meant, whate were you referring to?
And if you liked this maybe check out some of my other homebrew creations, i maked quite a few of them and i would like a review, if is not a problem of course.
an Homebrew Monster of my creation. i tried to make the Tarrasque more challenging but not undefetable, compensating some of its weaknesses like the lack of ranged attacks but without overdoing things.
what do you think? you like it? what you like abaout it?
Give it magic weapons. Otherwise it can be killed by CR 8 clay golem.
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The Ancient Tarrasque
an Homebrew Monster of my creation. i tried to make the Tarrasque more challenging but not undefetable, compensating some of its weaknesses like the lack of ranged attacks but without overdoing things.
what do you think? you like it? what you like abaout it?
1) i don't think it needs the burrow speed
2) assuming the "ancient" in its name means its older and stronger than normal i'd give it more health. like 800-900
3) saving throws need to include strength and con. and the char i see no point in it being there though if you you have a reason then keep it
4) condition immunities. add grappled and restrained. due to its massive size it shouldn't be able to be grappled
5) reflective carapace. make that d6 roll do what it does but on a roll of 4-6. the 6 will still reflect it. but spells should be able to do damage.
6) i would suggest keeping the original damage die but maybe like 2d12 instead of 4
7) i would suggest making only one breath attack as two (without multiple heads) is a bit excessive. furthermore maybey bump the recharge up to like 10 cuz thats a lot of damage both can do
that's what i would do anyway. but its already terrifying as is
My answers:
1) the burrow speed was to give the Tarrasque more options of movement, make it more impredictable. Well, that and the idea of an ancient monster exploding from the depths of the earth to attack a city is pretty badass.
2) i thinked that giving it more health was a boring way to make it more scary. Even an Imp would be scary with 900 HP. So i opted to upgrade its abilities instead.
3) good point abaout the saving throws, i will change it in the next version.
4) for reasons of roleplay i didn't put an immunity to grappling or restraining, if a party can come up with a clever plan to restrain the Tarrasque i would allow it. Well, either a clever plan or they use Enlarge/Reduce to trasform a Dragonborn Barbarian in Godzilla and start a Kaju fight with the Tarrasque.
5) good idea, i will see what i can do in the next version.
7) regarding the breath attacks i wanted to give the Tarrasque more options to attack instead of a single overpowered attack.
alright thanks for responding to this. and ya exploding in the middle of a city is a cool idea
also what happened to 6 lol
I didn't understand what 6 meant, whate were you referring to?
And if you liked this maybe check out some of my other homebrew creations, i maked quite a few of them and i would like a review, if is not a problem of course.
If magic items become mundane and it is immune to nonmagical attacks, that means it is literally IMPOSSIBLE to kill with weapons
Fun fact: in older additions, the Tarrasque was impossible to kill without wish.
I write homebrew and don't publish it. (evil, I know)
Give it magic weapons. Otherwise it can be killed by CR 8 clay golem.