I had an interesting thought the other day ... has anyone ever had a player try to create a new weapon (a new concept not simply crafting one) by modifying existing weapons in game as part of the RP story? Once the parts have been gathered it would be created probably during a long rest.
Here is my thought ... i currently have a character who has among a few other things has a a whip and hand ax... I was thinking about having my character tie the end of the whip around the hand ax and then use this as a combined weapon ... similar in nature to a Japanese Kusarigama (Kusarigama Wiki) or even the Blades of Chaos from the God of War series.
I have yet to run it by my DM but he is generally open to Homebrew and encourages it ... i just want to have my thoughts collected before i propose it.
Stats
Hand Ax
Whip
Chain Ax
Style
Simple
Martial
Martial
Cost
5 gp
2 gp
10 gp
Damage
1d6 Slashing
1d4 Slashing
1d8 Slashing
Weight
2 lbs
3 lbs
5 lbs
Properties
Light, Thrown (Range 20/60)
Finesse, Reach
Finesse, Reach
The weapon would function as a Hand Ax at melee range (5 feet) and do 1d6 Slashing based on dexterity because of the Finesse property. It would also work as the Chain Ax with the Finesse and Reach Property if attacking at 10 feet, in this form it would do 1d8 Slashing Damage.
I have taken away the light and thrown properties to make it more challenging to dual wield (without the feet) and the thrown does not make a lot of sense.
I imagine on the natural 1 D20 roll (which we use as something going catastrophically wrong and funny) the weapon would break and the hand ax would go flying off in random direction causing the weapon to fall become Whip for the remainder of the encounter.
The weapon would function as a Hand Ax at melee range (5 feet) and do 1d6 Slashing based on dexterity because of the Finesse property. It would also work as the Chain Ax with the Finesse and Reach Property if attacking at 10 feet, in this form it would do 1d8 Slashing Damage.
The d8 damage die for the chain axe is problematic, because it's objective the best way to use the weapon. More damage and reach? There's no reason to ever use it as a normal handaxe.
What you've essential done is made the whip a d8 weapon or give the rapier reach. Which basically breaks it no matter how you slice it.
I would have the weapon deal a d6 when used as a melee weapon but a d4 when used as a chain axe. This makes the weapon more versatile than simply carrying a whip and a handaxe at the same time, but neither option is objectively the right call anymore. By making the reach attack deal less damage, you create an interesting and meanigful choice in combat. Do I get closer to deal more damage but lock myself down, or do I be safer and stay back with reach but do less damage?
Is there a way to combine weapons online with homebrew, like something similar to crafting? For example, i actually have a legendary scythe weapon, and in order to make it, you must find both the scythe head and the sycthe staff/grip/pole, then combine them. Is there any way to make that online? Maybe using homebrew?
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I had an interesting thought the other day ... has anyone ever had a player try to create a new weapon (a new concept not simply crafting one) by modifying existing weapons in game as part of the RP story? Once the parts have been gathered it would be created probably during a long rest.
Here is my thought ... i currently have a character who has among a few other things has a a whip and hand ax... I was thinking about having my character tie the end of the whip around the hand ax and then use this as a combined weapon ... similar in nature to a Japanese Kusarigama (Kusarigama Wiki) or even the Blades of Chaos from the God of War series.
I have yet to run it by my DM but he is generally open to Homebrew and encourages it ... i just want to have my thoughts collected before i propose it.
The weapon would function as a Hand Ax at melee range (5 feet) and do 1d6 Slashing based on dexterity because of the Finesse property. It would also work as the Chain Ax with the Finesse and Reach Property if attacking at 10 feet, in this form it would do 1d8 Slashing Damage.
I have taken away the light and thrown properties to make it more challenging to dual wield (without the feet) and the thrown does not make a lot of sense.
I imagine on the natural 1 D20 roll (which we use as something going catastrophically wrong and funny) the weapon would break and the hand ax would go flying off in random direction causing the weapon to fall become Whip for the remainder of the encounter.
Anyone have thoughts on the concept?
If you're trying to make it balanced against the existing martial weapons, either take it down to 1d6 damage or add the two-handed property.
5e doesn't like that level of complication.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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The d8 damage die for the chain axe is problematic, because it's objective the best way to use the weapon. More damage and reach? There's no reason to ever use it as a normal handaxe.
What you've essential done is made the whip a d8 weapon or give the rapier reach. Which basically breaks it no matter how you slice it.
I would have the weapon deal a d6 when used as a melee weapon but a d4 when used as a chain axe. This makes the weapon more versatile than simply carrying a whip and a handaxe at the same time, but neither option is objectively the right call anymore. By making the reach attack deal less damage, you create an interesting and meanigful choice in combat. Do I get closer to deal more damage but lock myself down, or do I be safer and stay back with reach but do less damage?
Is there a way to combine weapons online with homebrew, like something similar to crafting? For example, i actually have a legendary scythe weapon, and in order to make it, you must find both the scythe head and the sycthe staff/grip/pole, then combine them. Is there any way to make that online? Maybe using homebrew?