I found a good chunk of spells that I made a while back on the NaturalCrit Homebrewery, but I never really used them much, and never got that much feedback/critique for them. I have no idea how balanced they are, and so if you're interested, take a look at them and tell me what you think. Thanks.
I had a blast looking through them, there are some changes i think should be made with individual spells
My favorite spell was the Handsome beard spell (Which i will absolutely be using)
Extreme chubbiness: Needs to be a con save and not a wis save. The spell affects the body not the mind
Boomerang: When the spell damage levels up be sure to add the new damage behind it, like this
This spell’s damage increases by 1d4 (for both attacks) when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Vortex: In the case of a spell like this i think friendly (and self) fire should be allowed. (think fireball) however if that's not what you want perhaps word it as something like "A number of creatures, up to your choice, is immune to this spells effects"
Frozen imprisonment:It should not matter if something is flying as long as they are still in range, so if they are 30 feet away and 20 feet in the air, that is still in range
Bursting flames: I think this spell would benefit from a remote detonation feature
Camouflaged spell: "the target gains a bonus to their AC equal to the caster's Intelligence (spellcasting) modifier"
Ripple: Needs a material component, something like loose soil
Charm of bounciness, Elastic ground: "If a launched creature hits a ceiling, or something else above them, they also take 1d6 bludgeoning damage for every ten feet it traveled"
Traitorous weapon: concentration of 1 minuet, most fights don't last more than 1 minute unless it's a big boss monster
Limb slicer:daggers dont do slashing damage in base game. If a creature is holding the weapon you select they need a saving throw to see if they can keep ahold of the weapon. Too unfair otherwise
Leprechauns curse: Don't make the gold disappear at the end of the spells duration ends, otherwise what's the point of the spell? (let me know if you have it as such for a reason)
Stone eater: Basically goodberry but worse. To fix that here is what i would do:
1: Make it nourishinglike a full meal (like goodberry)
2: 3d6 hitpoints vs 1d6
3: Give benefits of a short rest (Except hit dice) so sorcerers and the like may regain spell slots
This makes the spell something worth choosing over goodberry, which is a 1st level spell
I found a good chunk of spells that I made a while back on the NaturalCrit Homebrewery, but I never really used them much, and never got that much feedback/critique for them. I have no idea how balanced they are, and so if you're interested, take a look at them and tell me what you think. Thanks.
LinkEdit:
This is the (mostly) updated link.
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
Guess not.
It's ok.
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
I had a blast looking through them, there are some changes i think should be made with individual spells
My favorite spell was the Handsome beard spell (Which i will absolutely be using)
Extreme chubbiness: Needs to be a con save and not a wis save. The spell affects the body not the mind
Boomerang: When the spell damage levels up be sure to add the new damage behind it, like this
This spell’s damage increases by 1d4 (for both attacks) when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Vortex: In the case of a spell like this i think friendly (and self) fire should be allowed. (think fireball) however if that's not what you want perhaps word it as something like "A number of creatures, up to your choice, is immune to this spells effects"
Frozen imprisonment: It should not matter if something is flying as long as they are still in range, so if they are 30 feet away and 20 feet in the air, that is still in range
Bursting flames: I think this spell would benefit from a remote detonation feature
Camouflaged spell: "the target gains a bonus to their AC equal to the caster's
Intelligence(spellcasting) modifier"Ripple: Needs a material component, something like loose soil
Charm of bounciness, Elastic ground: "If a launched creature hits a ceiling, or something else above them, they also take 1d6 bludgeoning damage for every ten feet it traveled"
Traitorous weapon: concentration of 1 minuet, most fights don't last more than 1 minute unless it's a big boss monster
Limb slicer: daggers dont do slashing damage in base game. If a creature is holding the weapon you select they need a saving throw to see if they can keep ahold of the weapon. Too unfair otherwise
Leprechauns curse: Don't make the gold disappear at the end of the spells duration ends, otherwise what's the point of the spell? (let me know if you have it as such for a reason)
Stone eater: Basically goodberry but worse. To fix that here is what i would do:
1: Make it nourishing like a full meal (like goodberry)
2: 3d6 hitpoints vs 1d6
3: Give benefits of a short rest (Except hit dice) so sorcerers and the like may regain spell slots
This makes the spell something worth choosing over goodberry, which is a 1st level spell
Thank you so much for looking at these, I'm glad you had fun!
I tried to incorporate everything you said, seemed to help a lot. Thanks again :)
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟
Of course. I'm always happy to help with homebrew if i can
Thanks Bumbershoot :)
⌜╔═════════════ The Board ══════════════╗⌝
...and started me on my way into my next chapter in life...
⌞╚════════════ Extended Signature ════════════╝⌟