I find myself increasingly frustrated with the monster creation feature of Beyond. The 4e website had a great way of scaling the monsters you wanted to fit your needs. But now with Beyond it's completely manual which seems like a massive step backwards in functionality.
Previously if you had a 4e level 2 Goblin you could just change the level to 4 and the site would autoscale the attributes, AC, HP, etc for you to make that character match their new level. It allowed me to alter the creature quickly and I could crank out a handful of varied monsters to meet my adventure needs quickly and easily.
But with Beyond I can change the Challenge rating but I'm required to manually update every single aspect of the creature and hope that it is balanced and accurate. If I want to update the CON of a creature, I also have to manually update the HP which requires me to go look up all the rules and specifics for what the creatures new HP should be. If I want to change a creatures armor from Chain to Leather I have to look up that armor and manually update their AC. If I want to change out a scimitar for a broadsword I have to look up the new weapon, manually type in it's info, then manually figure out any bonuses based on the monsters stats. Why aren't there drop down menus for ANY of these things? Why isn't some of this automated the way the character creation is? Why do I have to do HTML-esque code to tag things like stealth in 2018!?
I don't understand the point of this Homebrew creation system when I'm basically just using a glorified word document. I get wanting to have full control over every aspect of a Homebrewed monster, and I'm not saying that it should force you into immovable stats. But the lack of automation in Monster creation is a MASSIVE time sink for me. I'll end up spending nights just trying to tweak monsters, compare them to official creatures to see if the stats and challenge ratings are comparable. It's a huge step backwards in functionality.
If I'm missing something then please help me out. But I'm beyond disappointed with this feature. It's one of the main reasons I had a D&D Insider subscription when I was doing 4e, and it's the most poorly implemented feature in Beyond, (well...that and the search feature, but that's a rant for another forum).
There's no rules for automatically scaling a monster up or down in 5e. You'd have the exact same problem trying to do this outside of D&D Beyond (i.e. in pen and paper.) The DMG has guidelines which can point you in the right direction.
I think you may have misunderstood the main purpose of the homebrew monster system. Although you can 100% use it to scale a monster up, it's designed to let you build whole new monsters or heavily tweak existing ones.
However, the D&D Beyond staff have plans to add a 'Monster Builder' that may help with the features you describe above. There are no exact details released, nor a release date, but it's definitely something the team very much wants to add.
One last note is that the homebrew features that you see at present are only the first step in what D&D Beyond intends to do. Although it will take some time to do it, the intention is that they will be improved to increase user friendliness, in a way that will be easier to use and 'digital'. This is only 'phase 1' of the homebrew system, so to speak.
I find myself increasingly frustrated with the monster creation feature of Beyond. The 4e website had a great way of scaling the monsters you wanted to fit your needs. But now with Beyond it's completely manual which seems like a massive step backwards in functionality.
Previously if you had a 4e level 2 Goblin you could just change the level to 4 and the site would autoscale the attributes, AC, HP, etc for you to make that character match their new level. It allowed me to alter the creature quickly and I could crank out a handful of varied monsters to meet my adventure needs quickly and easily.
But with Beyond I can change the Challenge rating but I'm required to manually update every single aspect of the creature and hope that it is balanced and accurate. If I want to update the CON of a creature, I also have to manually update the HP which requires me to go look up all the rules and specifics for what the creatures new HP should be. If I want to change a creatures armor from Chain to Leather I have to look up that armor and manually update their AC. If I want to change out a scimitar for a broadsword I have to look up the new weapon, manually type in it's info, then manually figure out any bonuses based on the monsters stats. Why aren't there drop down menus for ANY of these things? Why isn't some of this automated the way the character creation is? Why do I have to do HTML-esque code to tag things like stealth in 2018!?
I don't understand the point of this Homebrew creation system when I'm basically just using a glorified word document. I get wanting to have full control over every aspect of a Homebrewed monster, and I'm not saying that it should force you into immovable stats. But the lack of automation in Monster creation is a MASSIVE time sink for me. I'll end up spending nights just trying to tweak monsters, compare them to official creatures to see if the stats and challenge ratings are comparable. It's a huge step backwards in functionality.
If I'm missing something then please help me out. But I'm beyond disappointed with this feature. It's one of the main reasons I had a D&D Insider subscription when I was doing 4e, and it's the most poorly implemented feature in Beyond, (well...that and the search feature, but that's a rant for another forum).
There's no rules for automatically scaling a monster up or down in 5e. You'd have the exact same problem trying to do this outside of D&D Beyond (i.e. in pen and paper.) The DMG has guidelines which can point you in the right direction.
The Forum Infestation (TM)
Hi Krugglemugg, welcome to the D&D Beyond forums!
I think you may have misunderstood the main purpose of the homebrew monster system. Although you can 100% use it to scale a monster up, it's designed to let you build whole new monsters or heavily tweak existing ones.
However, the D&D Beyond staff have plans to add a 'Monster Builder' that may help with the features you describe above. There are no exact details released, nor a release date, but it's definitely something the team very much wants to add.
One last note is that the homebrew features that you see at present are only the first step in what D&D Beyond intends to do. Although it will take some time to do it, the intention is that they will be improved to increase user friendliness, in a way that will be easier to use and 'digital'. This is only 'phase 1' of the homebrew system, so to speak.
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