I am really getting bored of the standard 13 classes in dnd 5e. So, I’m making classes as a subclass of cleric. But the trouble is, I don’t have any ideas. Are there any classes y’all would like to see in dnd 5e?
I think a "Lucky" class could be interesting. Basically, someone who has little to no skill and is way out of their depth, but somehow always manages to be helpful and escape alive. It's a fairly common archetype. Not sure how you'd represent it mechanically, though.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I think a "Lucky" class could be interesting. Basically, someone who has little to no skill and is way out of their depth, but somehow always manages to be helpful and escape alive. It's a fairly common archetype. Not sure how you'd represent it mechanically, though.
with the Lucky feat.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I think a "Lucky" class could be interesting. Basically, someone who has little to no skill and is way out of their depth, but somehow always manages to be helpful and escape alive. It's a fairly common archetype. Not sure how you'd represent it mechanically, though.
with the Lucky feat.
If you've got the Lucky feat, you're still a full level adventurer, albeit down a feat. I'm talking about a Joe Schmoe who can barely do anything miraculously holding his own in a party of fully capable adventurers.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I think a "Lucky" class could be interesting. Basically, someone who has little to no skill and is way out of their depth, but somehow always manages to be helpful and escape alive. It's a fairly common archetype. Not sure how you'd represent it mechanically, though.
with the Lucky feat.
If you've got the Lucky feat, you're still a full level adventurer, albeit down a feat. I'm talking about a Joe Schmoe who can barely do anything miraculously holding his own in a party of fully capable adventurers.
that's... called being an adventurer. Player characters, as in someone who has levels in any of the classes available to players, *are by definition special.* They are by definition luckier than others. More important than others by the whims of cosmic fate (ie being played by a player).
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I think a "Lucky" class could be interesting. Basically, someone who has little to no skill and is way out of their depth, but somehow always manages to be helpful and escape alive. It's a fairly common archetype. Not sure how you'd represent it mechanically, though.
with the Lucky feat.
If you've got the Lucky feat, you're still a full level adventurer, albeit down a feat. I'm talking about a Joe Schmoe who can barely do anything miraculously holding his own in a party of fully capable adventurers.
that's... called being an adventurer. Player characters, as in someone who has levels in any of the classes available to players, *are by definition special.* They are by definition luckier than others. More important than others by the whims of cosmic fate (ie being played by a player).
I'm aware that my proposed class would qualify as an adventurer. In fact, that's a large reason as to why I proposed it.
I get the feeling that you're trying to tell me something I don't know or disagree with me somehow, based on the way you formatted your post and such, but I really don't see what you're saying.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Each time your roll your doe for a check or saving throw, any thing of a 19 or a 20 is an instant success. At 5th level, this becomes an 18, 19, 20. At 15th level, it becomes a 17, 18, 19, 20.
10th level: Evasion
20th level: Second Chance
When you fail an ability check or saving throw, you can reroll the die. You must use the new roll. Additionally, after taking a long rest, you can roll 3 d20s. Make note of the roll. When you fail an ability check or saving throw, or if an opponent succeeds on an attack, you can swap their or your roll with one of those rolls. You can only use this 3 times per day.
Lucky Fool could be a subclass for the Rogue class.
Lucky Break
Starting at 3rd level, the Lucky Fool has a knack for getting out of tight spots. Once per short rest, the Lucky Fool can choose to automatically succeed on a saving throw or ability check.
Fool’s Luck
Starting at 9th level, the Lucky Fool’s luck begins to rub off on their allies. Once per long rest, the Lucky Fool can grant an ally within 30 feet advantage on a single attack roll, ability check, or saving throw.
Fool’s Fortune
Starting at 13th level, the Lucky Fool’s luck becomes even more potent. Once per long rest, the Lucky Fool can choose to reroll any one attack roll, ability check, or saving throw.
Fool’s Escape
Starting at 17th level, the Lucky Fool’s luck reaches its peak. Once per long rest, the Lucky Fool can choose to automatically succeed on a death saving throw or escape from any situation that would otherwise result in their death.
Mutator/mutant - the mad scientist that turns themselves monstrous by drinking potions, or grafting monster parts onto themselves, or a victim of a curse or magical accident who is twisted into a twisted monstrous form, or perhaps afflicted by a mind flayer tadpole, lycantrope or aboleth slime and only partially healed.
Brawler - a strength-based fighter that specializes in unarmed / unarmoured fighting. They can break bones with a single punch, use every day objects as deadly weapons, and grapple their enemies into submission.
Witch - an intelligent being who discovers lost magical secrets which often come at a cost to themselves, they are experts of in curses, and can use totems and talismans and can tie their magic to these objects to make their spells permanent.
Seerer - blessed or cursed with visions of the future, the Seerer anticipates threats to protect their allies, or guide the way through dangerous locales. Seerers don't just see visions of the future but can direct their vision backwards to witness past events and choices that changed the course of the world.
Psionic - touched by the eldritch powers of the far realms, the psionic manipulates the world around them with thought alone, though their focus on developing their mental abilities leaves them physically vulnerable.
Fate-touched - lacking any particular skill or talent, these individuals have been touched by fate and reality seems to bend around them to allow them to succeed through luck, chance or coincidence.
Hi Everybody,
I am really getting bored of the standard 13 classes in dnd 5e. So, I’m making classes as a subclass of cleric. But the trouble is, I don’t have any ideas. Are there any classes y’all would like to see in dnd 5e?
I think a "Lucky" class could be interesting. Basically, someone who has little to no skill and is way out of their depth, but somehow always manages to be helpful and escape alive. It's a fairly common archetype. Not sure how you'd represent it mechanically, though.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
with the Lucky feat.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
If you've got the Lucky feat, you're still a full level adventurer, albeit down a feat. I'm talking about a Joe Schmoe who can barely do anything miraculously holding his own in a party of fully capable adventurers.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
that's... called being an adventurer. Player characters, as in someone who has levels in any of the classes available to players, *are by definition special.* They are by definition luckier than others. More important than others by the whims of cosmic fate (ie being played by a player).
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
I'm aware that my proposed class would qualify as an adventurer. In fact, that's a large reason as to why I proposed it.
I get the feeling that you're trying to tell me something I don't know or disagree with me somehow, based on the way you formatted your post and such, but I really don't see what you're saying.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
You could probably make it work like this:
1st level: gain access to the lucky feat
2nd level: Luck of the dice
Each time your roll your doe for a check or saving throw, any thing of a 19 or a 20 is an instant success. At 5th level, this becomes an 18, 19, 20. At 15th level, it becomes a 17, 18, 19, 20.
10th level: Evasion
20th level: Second Chance
When you fail an ability check or saving throw, you can reroll the die. You must use the new roll. Additionally, after taking a long rest, you can roll 3 d20s. Make note of the roll. When you fail an ability check or saving throw, or if an opponent succeeds on an attack, you can swap their or your roll with one of those rolls. You can only use this 3 times per day.
Also expertise at 3rd level, 7th level, and 11th level.
I think a monster class would be cool. A class that levels up with "mutations".
Lucky Fool could be a subclass for the Rogue class.
Lucky Break
Starting at 3rd level, the Lucky Fool has a knack for getting out of tight spots. Once per short rest, the Lucky Fool can choose to automatically succeed on a saving throw or ability check.
Fool’s Luck
Starting at 9th level, the Lucky Fool’s luck begins to rub off on their allies. Once per long rest, the Lucky Fool can grant an ally within 30 feet advantage on a single attack roll, ability check, or saving throw.
Fool’s Fortune
Starting at 13th level, the Lucky Fool’s luck becomes even more potent. Once per long rest, the Lucky Fool can choose to reroll any one attack roll, ability check, or saving throw.
Fool’s Escape
Starting at 17th level, the Lucky Fool’s luck reaches its peak. Once per long rest, the Lucky Fool can choose to automatically succeed on a death saving throw or escape from any situation that would otherwise result in their death.
My Homebrew: Spells Subclasses
Missing Archetypes:
Mutator/mutant - the mad scientist that turns themselves monstrous by drinking potions, or grafting monster parts onto themselves, or a victim of a curse or magical accident who is twisted into a twisted monstrous form, or perhaps afflicted by a mind flayer tadpole, lycantrope or aboleth slime and only partially healed.
Brawler - a strength-based fighter that specializes in unarmed / unarmoured fighting. They can break bones with a single punch, use every day objects as deadly weapons, and grapple their enemies into submission.
Witch - an intelligent being who discovers lost magical secrets which often come at a cost to themselves, they are experts of in curses, and can use totems and talismans and can tie their magic to these objects to make their spells permanent.
Seerer - blessed or cursed with visions of the future, the Seerer anticipates threats to protect their allies, or guide the way through dangerous locales. Seerers don't just see visions of the future but can direct their vision backwards to witness past events and choices that changed the course of the world.
Psionic - touched by the eldritch powers of the far realms, the psionic manipulates the world around them with thought alone, though their focus on developing their mental abilities leaves them physically vulnerable.
Fate-touched - lacking any particular skill or talent, these individuals have been touched by fate and reality seems to bend around them to allow them to succeed through luck, chance or coincidence.
I like your mad scientist mutator !
My Homebrew: Spells Subclasses