~ Dies Irae ~ Blood For Blood ~ High Aether Grandmaster of the School of Aether R.I.P Technoblade (He Who Cannot Die)Creator of "The Lost City" <--- *Linked*
Proud Wielder of the Quinques: IXA, Narukami, Yukimura 1/3, and Owl
Yesterday I did a playtest of this monk at 6th level, and it was Over-Power. Especially Focus, it came out far superior to FoB in damage, practicality and resource optimization. Very often it was used to boost an attack that had not hit. While when each attack had hit focus was used as damage enhancement without any risk. I also had the case of testing it with flying enemies, in that case the damage can also be used to boost ranged attacks making the monk absolutely practical and able to fight in any situation.
Defense is another Over-Power feature, being able to reduce damage, whatever it is. Perhaps it should be limited to visible attacks such as Danger Sense and Uncanny Dodge.
While the feature Fast used as part of the action movement makes one feel that the resource used was not a waste.
Really low resource consumption and easy features to choose. Fun to play. At least this is has been my experience. For this reason I do not understand the result in the graph above.
i gave it a four on all parts soooo...
~ Dies Irae ~ Blood For Blood ~ High Aether Grandmaster of the School of Aether
R.I.P Technoblade (He Who Cannot Die) Creator of "The Lost City" <--- *Linked*
Proud Wielder of the Quinques: IXA, Narukami, Yukimura 1/3, and Owl
Yesterday I did a playtest of this monk at 6th level, and it was Over-Power. Especially Focus, it came out far superior to FoB in damage, practicality and resource optimization. Very often it was used to boost an attack that had not hit. While when each attack had hit focus was used as damage enhancement without any risk. I also had the case of testing it with flying enemies, in that case the damage can also be used to boost ranged attacks making the monk absolutely practical and able to fight in any situation.
Defense is another Over-Power feature, being able to reduce damage, whatever it is. Perhaps it should be limited to visible attacks such as Danger Sense and Uncanny Dodge.
While the feature Fast used as part of the action movement makes one feel that the resource used was not a waste.
Really low resource consumption and easy features to choose. Fun to play. At least this is has been my experience. For this reason I do not understand the result in the graph above.