I'm just starting a campaign with a couple of my friends. The DM said campaign is a modern era game (so think current to futuristic world). He uses a lot a home-brew in his games. We pretty much get the most basics parts of a class and add or subtract anything that we feel would make the character more apart of the current world. I'm in a crime syndicate that has three members in every crew. My character is a Bard (never saw that coming) who plays modern instruments (violins, flutes, etc.) at concerts and parties. I have two friends who've never played before and I want to introduce them a little bit to the actual classes so they can have something to fall back on in case they're wondering about their abilities. One friend's character is a Rogue who assassinates (poisons, stabs, shoots) our target at that same concert or party while I'm distracting everyone. The other friend's character is an Artificer (as of now) who orchestrates everything and watches over everything to make sure nothing goes wrong. He hacks security and gets us access to the party. He also creates drones that can do almost anything (cameras, guns, trackers).
I need ideas for the Artificer. Should I really have my friend be an Artificer? He said this is what he wants his character to be, but is there a better class that could play the same role in our crew? Which subclass should I use as the template that I'm probably going to rip up? Which abilities should he have that would allow him to be an active member of our crew instead of just being the "guy in the chair" that tells us what to do? We're starting at about level five, but again most of it's home-brew so the level might not make a difference anyway. The actual facts about the crime syndicate are hard to explain so just assume all three of our characters are in the same crew working together. If you have any ideas at all, even if they don't pertain to the question, I'd love to hear them.
If he wants to be part of the team but also the "guy in the van" then I'd recommend him play as an Illusion Wizard who has made a hologram of themselves that travels with the party while he himself is physically still in the van, he can reflavour his spells as hacking stuff. Alternatively he can be an Artificer who has a robot version of himself that travels with the party.
I'm just starting a campaign with a couple of my friends. The DM said campaign is a modern era game (so think current to futuristic world). He uses a lot a home-brew in his games. We pretty much get the most basics parts of a class and add or subtract anything that we feel would make the character more apart of the current world. I'm in a crime syndicate that has three members in every crew. My character is a Bard (never saw that coming) who plays modern instruments (violins, flutes, etc.) at concerts and parties. I have two friends who've never played before and I want to introduce them a little bit to the actual classes so they can have something to fall back on in case they're wondering about their abilities. One friend's character is a Rogue who assassinates (poisons, stabs, shoots) our target at that same concert or party while I'm distracting everyone. The other friend's character is an Artificer (as of now) who orchestrates everything and watches over everything to make sure nothing goes wrong. He hacks security and gets us access to the party. He also creates drones that can do almost anything (cameras, guns, trackers).
I need ideas for the Artificer. Should I really have my friend be an Artificer? He said this is what he wants his character to be, but is there a better class that could play the same role in our crew? Which subclass should I use as the template that I'm probably going to rip up? Which abilities should he have that would allow him to be an active member of our crew instead of just being the "guy in the chair" that tells us what to do? We're starting at about level five, but again most of it's home-brew so the level might not make a difference anyway. The actual facts about the crime syndicate are hard to explain so just assume all three of our characters are in the same crew working together. If you have any ideas at all, even if they don't pertain to the question, I'd love to hear them.
If he wants to be part of the team but also the "guy in the van" then I'd recommend him play as an Illusion Wizard who has made a hologram of themselves that travels with the party while he himself is physically still in the van, he can reflavour his spells as hacking stuff. Alternatively he can be an Artificer who has a robot version of himself that travels with the party.