Question. How do you make a chart similar to the one in the Deck of Many Things for magic items?
The easiest way to manipulate tables in D&D Beyond is to directly edit the HTML by clicking the </> icon in the toolbar. I was making a similar item to the Deck of Many Things, but with only 2 columns (as I don't have 2 alternate deck sizes). If you copy this code into the Source code editor, you'll have a table you can play with in the normal editor:
You can easily add rows by copying and pasting everything from one <tr> to </tr> (or paste in <tr><td>x</td><td>x</td></tr>). If you want more columns, you need to add a <th>X</th> for each one (in between <thead> and </thead>) and a <td>x</td> in between every row (<tr> to </tr>). And if you ever need to copy a strange element between features, copying from the Source Code editor will always be the most consistent.
Question. How do you make a chart similar to the one in the Deck of Many Things for magic items?
The easiest way to manipulate tables in D&D Beyond is to directly edit the HTML by clicking the </> icon in the toolbar. I was making a similar item to the Deck of Many Things, but with only 2 columns (as I don't have 2 alternate deck sizes). If you copy this code into the Source code editor, you'll have a table you can play with in the normal editor:
You can easily add rows by copying and pasting everything from one <tr> to </tr> (or paste in <tr><td>x</td><td>x</td></tr>). If you want more columns, you need to add a <th>X</th> for each one (in between <thead> and </thead>) and a <td>x</td> in between every row (<tr> to </tr>). And if you ever need to copy a strange element between features, copying from the Source Code editor will always be the most consistent.
I hope I do get some competition in the interactive category haha
I am writing something for the 'Interactive Options' category. I've got a draft, but it's a bit long so I need to refine it down, and iterate on it, before I post it here.
I hope I do get some competition in the interactive category haha
I am writing something for the 'Interactive Options' category. I've got a draft, but it's a bit long so I need to refine it down, and iterate on it, before I post it here.
That's understandable! I look forward to reading it!
This is meant to be a multi-use flexible thing, but give me your thoughts.
This feels like it was intended to be for the player category. It presently doesn't feel like you're actually summoning a companion, any more than the totem warrior barbarian does.
This is meant to be a multi-use flexible thing, but give me your thoughts.
This feels like it was intended to be for the player category. It presently doesn't feel like you're actually summoning a companion, any more than the totem warrior barbarian does.
I agree: where are the stat blocks?
How long does the buff last for?
What is a Thick Shell? (or any of the other nonexistent creatures)
Sharp Fang's ability has a vague "them".
Portal Bird lets you teleport infinitely.
Tall Neck should just increase your size - it's the same.
(I think you only need "requires attunement", not "requires attunement by anybody")
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"Nothing goes over my head. My reflexes are to fast: I would catch it."
"I cannot comment on an ongoing investigation."
"Well of course I know that. What else is there? A kitten?"
"You'd like to think that, Wouldn't you?"
"A duck."
"What do you mean? An African or European swallow?"
This is meant to be a multi-use flexible thing, but give me your thoughts.
This feels like it was intended to be for the player category. It presently doesn't feel like you're actually summoning a companion, any more than the totem warrior barbarian does.
I agree: where are the stat blocks?
How long does the buff last for?
What is a Thick Shell? (or any of the other nonexistent creatures)
Sharp Fang's ability has a vague "them".
Portal Bird lets you teleport infinitely.
Tall Neck should just increase your size - it's the same.
(I think you only need "requires attunement", not "requires attunement by anybody")
Miles It somewhat started that way but it shifted. Would it feel more as a companion to change the wording as saying it is similar to a familiar?
Jurmondur
They don’t have statblocks, but I’m thinking of simply specifying an AC and HP amount.
As long as the summoned creature is present (until dispelled, you are incapacitated, or until your next long rest).
Understood.
I’ll limit it.
Wording issue. Will be fixed.
It was an issue for no reason why that’s there. I’ll try to fix it.
This is meant to be a multi-use flexible thing, but give me your thoughts.
This feels like it was intended to be for the player category. It presently doesn't feel like you're actually summoning a companion, any more than the totem warrior barbarian does.
I agree: where are the stat blocks?
How long does the buff last for?
What is a Thick Shell? (or any of the other nonexistent creatures)
Sharp Fang's ability has a vague "them".
Portal Bird lets you teleport infinitely.
Tall Neck should just increase your size - it's the same.
(I think you only need "requires attunement", not "requires attunement by anybody")
Miles It somewhat started that way but it shifted. Would it feel more as a companion to change the wording as saying it is similar to a familiar?
Jurmondur
They don’t have statblocks, but I’m thinking of simply specifying an AC and HP amount.
As long as the summoned creature is present (until dispelled, you are incapacitated, or until your next long rest).
Understood.
I’ll limit it.
Wording issue. Will be fixed.
It was an issue for no reason why that’s there. I’ll try to fix it.
Missed a question. In order; Triceratop (will change name and origin), Glyptodont, Saber Tooth Tiger, Giant Dragonfly, Dodo (Harry Potter reference), Giraffe (no stat block so doesn’t exist), Giant Tardigrade, and Sea Needle.
It's not completely refined yet but time is running out, so here is my entry into the 'Interactive Options: Couriers and Carriers' section. I’m not sure how usable it is as it's just a legend/story/lore entry, so doesn't have any rules mechanics, but I've written it now so here goes.
NB: I wrote the first draft in the run up to Christmas when everything was a bit more festive.
The Legend of Skriv'clax
Long ago lived an Ulitharid named Skriv'clax, a rare and powerful Mind Flayer whose ambitions diverged from those of his kin. From his demiplane of Xhorl’phul, he became the centre of a legend told and retold across centuries.
Skriv'clax was unique in that he rejected the pull of the elder brain and the transformation most Ulitharid undergo. He severed his psychic ties to his colony and pursued a goal no other Mind Flayer had: the perfection of sentient slaves to one day conquer the multiverse. First, Skriv'clax needed a sanctuary where he would not be pursued by his kind. He created Xhorl’phul, a barren, frozen demiplane in the Deep Ethereal. Deliberately cold and inhospitable, Xhorl'phul was designed to deter other Mind Flayers from following him. Cloaking himself in a heavy red coat trimmed with white fur, Skriv'clax built his ‘workshop’, an alien laboratory in which to draft his grand design. Skriv'clax believed perfection could not be imposed through force. Instead, he intended to grow it. He would target the young, hoping that by offering gifts to subtly shape their minds, he could amplify traits he deemed worthy: bravery, intellect, and ambition.
Skriv'clax was patient and methodical in enacting his plan. Each winter solstice, when the veil between realms thinned, he crossed into the Material Plane. Carrying a sack of enchanted gifts, he visited homes and left behind tokens for children he deemed promising. These gifts were not just toys; they were psychic seeds, rooting deep in their recipients' minds and subtly grooming them to serve Skriv'clax's goals. Over time, these children matured into individuals of remarkable power and influence, unaware that simple childhood gifts were forging their destinies. Once he considered them ready, Skriv'clax called them to Xhorl’phul with psychic whispers. Those closest to his ideals were inducted into his ranks and further refined in service of his ambitions. Those who failed to conform to Skriv'clax's designs suffered a far grimmer fate: reshaped into grotesque "pain-deer", antlered monstrosities whose agonised wails betrayed their pained existence.
But mortals are forgetful creatures. As centuries passed, the dark origins of Skriv'clax's true designs faded into obscurity. The legend gradually evolved into a softer, more palatable tale. The terrifying figure in crimson became a jolly man in red, his writhing tentacles misremembered as a beard of snow, and Xhorl’phul interpreted as ‘North Pole’. The gifts left behind were no longer tools of manipulation but rewards for good children and Skriv'clax himself slowly became ‘Santa Claus’, a bringer of joy and cheer. Yet, beneath the legend’s bright veneer, his twisted plans endure. Some still whisper of a flash of red in the solstice sky, of strange beings speaking of a master called Skriv'clax, and of the distant cries of suffering from antlered creatures on the eve of the solstice.
Today the legend lives on. For those who remember, the truth of Skriv'clax is a chilling reminder of the Ulitharid that still seeks his perfection in the most unsettling of ways.
Story Hooks
The Missing NPC. An influential NPC, familiar to the party, vanishes after claiming Santa Claus is real and investigating his secrets. A wealthy patron hires the party to uncover the truth and rescue them.
The Whispers of the Trinket. A PC’s trinket whispers unsettling messages to them, urging them North toward a mysterious rift. The whispers promise “unclaimed gifts” and hint at a hidden destiny.
The Wailing Pain-Deer. Villagers report haunting wails and monstrous antlered creatures stalking the forest. As the solstice nears, the party must uncover the truth behind the terrifying pain-deer.
The Mind Flayers’ Contract. A colony of Mind Flayers contacts the party through an intermediary (perhaps a cultist or a telepathic envoy). They reveal the truth about the rogue Ulitharid’s plans and recruit the party to eliminate Skriv'clax.
I think somehow we might have left behind 50% of the usual participants...😅
Yeah, sorry. Been busy. I'm also not really feeling any of the categories speak to me this time around. Of course that doesn't mean I think they're bad or anything.
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The easiest way to manipulate tables in D&D Beyond is to directly edit the HTML by clicking the </> icon in the toolbar. I was making a similar item to the Deck of Many Things, but with only 2 columns (as I don't have 2 alternate deck sizes). If you copy this code into the Source code editor, you'll have a table you can play with in the normal editor:
<table class="table-compendium table--generic-dice-first table--generic-dice-col2 table--left-col3"><caption>Deck of Certain Things</caption>
<thead>
<tr>
<th class="table-column-width--20pct">1d20</th>
<th>Card</th>
</tr>
</thead>
<tbody>
<tr>
<td>01</td>
<td>Arcane Arsenal</td>
</tr>
<tr>
<td>02</td>
<td>Bankruptcy</td>
</tr>
<tr>
<td>03</td>
<td>Broken Mirror</td>
</tr>
<tr>
<td>04</td>
<td>Dunce Cap</td>
</tr>
<tr>
<td>05</td>
<td>Eminent Domain</td>
</tr>
<tr>
<td>06</td>
<td>Hoard</td>
</tr>
<tr>
<td>07</td>
<td>Honor Duel</td>
</tr>
<tr>
<td>08</td>
<td>Jacked In</td>
</tr>
<tr>
<td>09</td>
<td>Lucky Day</td>
</tr>
<tr>
<td>10</td>
<td>Red Void</td>
</tr>
<tr>
<td>11</td>
<td>Revitalize</td>
</tr>
<tr>
<td>12</td>
<td>Second Chance</td>
</tr>
<tr>
<td>13</td>
<td>Stalker</td>
</tr>
<tr>
<td>14</td>
<td>Swole</td>
</tr>
<tr>
<td>15</td>
<td>This is Gonna Hurt</td>
</tr>
<tr>
<td>16</td>
<td>Trinket</td>
</tr>
<tr>
<td>17</td>
<td>Voice from the Heavens</td>
</tr>
<tr>
<td>18</td>
<td>Wait, Wut?</td>
</tr>
<tr>
<td>19</td>
<td>Walk a Mile</td>
</tr>
<tr>
<td>20</td>
<td>Wanted</td>
</tr>
</tbody>
</table>
You can easily add rows by copying and pasting everything from one <tr> to </tr> (or paste in <tr><td>x</td><td>x</td></tr>). If you want more columns, you need to add a <th>X</th> for each one (in between <thead> and </thead>) and a <td>x</td> in between every row (<tr> to </tr>). And if you ever need to copy a strange element between features, copying from the Source Code editor will always be the most consistent.
My Homebrew: Subclasses, Monsters, Feats, Backgrounds, Magic Items
Migrating to 2024 and releasing new Homebrew regularly.
Feedback and play-testing appreciated!
That's awesome. Thanks.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
DM Options: Curious Companions
Necklet of Great Beasts
This is meant to be a multi-use flexible thing, but give me your thoughts.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Quote from ZomblesKlein >>
I hope I do get some competition in the interactive category haha
I am writing something for the 'Interactive Options' category. I've got a draft, but it's a bit long so I need to refine it down, and iterate on it, before I post it here.
That's understandable! I look forward to reading it!
I am also here.
Am snek.
This feels like it was intended to be for the player category. It presently doesn't feel like you're actually summoning a companion, any more than the totem warrior barbarian does.
Come participate in the Competition of the Finest Brews, Edition XXV?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I agree: where are the stat blocks?
How long does the buff last for?
What is a Thick Shell? (or any of the other nonexistent creatures)
Sharp Fang's ability has a vague "them".
Portal Bird lets you teleport infinitely.
Tall Neck should just increase your size - it's the same.
(I think you only need "requires attunement", not "requires attunement by anybody")
Extended signature
Miles
It somewhat started that way but it shifted. Would it feel more as a companion to change the wording as saying it is similar to a familiar?
Jurmondur
They don’t have statblocks, but I’m thinking of simply specifying an AC and HP amount.
As long as the summoned creature is present (until dispelled, you are incapacitated, or until your next long rest).
Understood.
I’ll limit it.
Wording issue. Will be fixed.
It was an issue for no reason why that’s there. I’ll try to fix it.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Missed a question. In order; Triceratop (will change name and origin), Glyptodont, Saber Tooth Tiger, Giant Dragonfly, Dodo (Harry Potter reference), Giraffe (no stat block so doesn’t exist), Giant Tardigrade, and Sea Needle.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
10 more days!
I am also here.
Am snek.
Yes, I strongly recommend getting your submissions in!
Come participate in the Competition of the Finest Brews, Edition XXV?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Finally got around to updating the Necklet of Great Beasts.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Only 6 days left!
Come participate in the Competition of the Finest Brews, Edition XXV?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Really hoping for some last-minute submissions!
I am also here.
Am snek.
I wish I could submit something for the Interactive category, but that one was my choice this time around :/
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Only 3 more days...
I am also here.
Am snek.
I think somehow we might have left behind 50% of the usual participants...😅
Come participate in the Competition of the Finest Brews, Edition XXV?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Does seem like it, huh
I am also here.
Am snek.
It's not completely refined yet but time is running out, so here is my entry into the 'Interactive Options: Couriers and Carriers' section. I’m not sure how usable it is as it's just a legend/story/lore entry, so doesn't have any rules mechanics, but I've written it now so here goes.
NB: I wrote the first draft in the run up to Christmas when everything was a bit more festive.
The Legend of Skriv'clax
Long ago lived an Ulitharid named Skriv'clax, a rare and powerful Mind Flayer whose ambitions diverged from those of his kin. From his demiplane of Xhorl’phul, he became the centre of a legend told and retold across centuries.
Skriv'clax was unique in that he rejected the pull of the elder brain and the transformation most Ulitharid undergo. He severed his psychic ties to his colony and pursued a goal no other Mind Flayer had: the perfection of sentient slaves to one day conquer the multiverse. First, Skriv'clax needed a sanctuary where he would not be pursued by his kind. He created Xhorl’phul, a barren, frozen demiplane in the Deep Ethereal. Deliberately cold and inhospitable, Xhorl'phul was designed to deter other Mind Flayers from following him. Cloaking himself in a heavy red coat trimmed with white fur, Skriv'clax built his ‘workshop’, an alien laboratory in which to draft his grand design. Skriv'clax believed perfection could not be imposed through force. Instead, he intended to grow it. He would target the young, hoping that by offering gifts to subtly shape their minds, he could amplify traits he deemed worthy: bravery, intellect, and ambition.
Skriv'clax was patient and methodical in enacting his plan. Each winter solstice, when the veil between realms thinned, he crossed into the Material Plane. Carrying a sack of enchanted gifts, he visited homes and left behind tokens for children he deemed promising. These gifts were not just toys; they were psychic seeds, rooting deep in their recipients' minds and subtly grooming them to serve Skriv'clax's goals. Over time, these children matured into individuals of remarkable power and influence, unaware that simple childhood gifts were forging their destinies. Once he considered them ready, Skriv'clax called them to Xhorl’phul with psychic whispers. Those closest to his ideals were inducted into his ranks and further refined in service of his ambitions. Those who failed to conform to Skriv'clax's designs suffered a far grimmer fate: reshaped into grotesque "pain-deer", antlered monstrosities whose agonised wails betrayed their pained existence.
But mortals are forgetful creatures. As centuries passed, the dark origins of Skriv'clax's true designs faded into obscurity. The legend gradually evolved into a softer, more palatable tale. The terrifying figure in crimson became a jolly man in red, his writhing tentacles misremembered as a beard of snow, and Xhorl’phul interpreted as ‘North Pole’. The gifts left behind were no longer tools of manipulation but rewards for good children and Skriv'clax himself slowly became ‘Santa Claus’, a bringer of joy and cheer. Yet, beneath the legend’s bright veneer, his twisted plans endure. Some still whisper of a flash of red in the solstice sky, of strange beings speaking of a master called Skriv'clax, and of the distant cries of suffering from antlered creatures on the eve of the solstice.
Today the legend lives on. For those who remember, the truth of Skriv'clax is a chilling reminder of the Ulitharid that still seeks his perfection in the most unsettling of ways.
Story Hooks
The Missing NPC. An influential NPC, familiar to the party, vanishes after claiming Santa Claus is real and investigating his secrets. A wealthy patron hires the party to uncover the truth and rescue them.
The Whispers of the Trinket. A PC’s trinket whispers unsettling messages to them, urging them North toward a mysterious rift. The whispers promise “unclaimed gifts” and hint at a hidden destiny.
The Wailing Pain-Deer. Villagers report haunting wails and monstrous antlered creatures stalking the forest. As the solstice nears, the party must uncover the truth behind the terrifying pain-deer.
The Mind Flayers’ Contract. A colony of Mind Flayers contacts the party through an intermediary (perhaps a cultist or a telepathic envoy). They reveal the truth about the rogue Ulitharid’s plans and recruit the party to eliminate Skriv'clax.
Yeah, sorry. Been busy. I'm also not really feeling any of the categories speak to me this time around. Of course that doesn't mean I think they're bad or anything.