I’m thinking of expanding the description, but it’s a bit long and I’m dyslexic so there are probably mistakes:
In eons past Shashara, an Empyrean, dreamt of a blade of light that would scour the planes of darkness. She breathed life into a Dancing Sword with the command to destroy evil. Unbeknownst to Shashara, her accursed creation had no concept of evil and so made up and forgot increasingly convoluted definitions. Eventually the sword was used by her own kind to slay her, for teaching mortals to awaken weapons.
One such mortal was the Sergei von Zarovich, the younger son of a warrior King, whom she shared her vision with. Sergei’s creation eventually became the Sunsword after it was all but destroyed under the orders of the elder brother, Strahd. This unique Sun Blade swore vengeance for its shattered Crystal Blade, but was paralysed by its dreaded mortality.
Through the adventures of Evelyn Winterblossom, the wilful animated Greatsword was reclaimed from Durst Manor. The Dancing Sword consumed a Crystal Blade bought from Dragomir's Emporium. Then at long last the Sunsword and its sibling met and gladly united, and so Shashara’s dream finally bore fruit. Nightbane was born, the gods themselves ought be afeared.
Nightbane tries to convince its wielders that they should draw it and is often bored or frustrated when sheathed. It strongly desires to be used in combat, showing frustration when it is denied and great joy when it is used. When the sword is sheathed it is surprisingly heavy and nearby creatures find their attention gravitating towards it, and an urge to draw the blade.
I’m thinking of expanding the description, but it’s a bit long and I’m dyslexic so there are probably mistakes:
In eons past Shashara, an Empyrean, dreamt of a blade of light that would scour the planes of darkness. She breathed life into a Dancing Sword with the command to destroy evil. Unbeknownst to Shashara, her accursed creation had no concept of evil and so made up and forgot increasingly convoluted definitions. Eventually the sword was used by her own kind to slay her, for teaching mortals to awaken weapons.
One such mortal was the Sergei von Zarovich, the younger son of a warrior King, whom she shared her vision with. Sergei’s creation eventually became the Sunsword after it was all but destroyed under the orders of the elder brother, Strahd. This unique Sun Blade swore vengeance for its shattered Crystal Blade, but was paralysed by its dreaded mortality.
Through the adventures of Evelyn Winterblossom, the wilful animated Greatsword was reclaimed from Durst Manor. The Dancing Sword consumed a Crystal Blade bought from Dragomir's Emporium. Then at long last the Sunsword and its sibling met and gladly united, and so Shashara’s dream finally bore fruit. Nightbane was born, the gods themselves ought be afeared.
Nightbane tries to convince its wielders that they should draw it and is often bored or frustrated when sheathed. It strongly desires to be used in combat, showing frustration when it is denied and great joy when it is used. When the sword is sheathed it is surprisingly heavy and nearby creatures find their attention gravitating towards it, and an urge to draw the blade.
Change the bolded words to these and it should be great! Please remember these are suggestions, so take them as you wish. (Please also note that whilst I'm good at creative writing, I am not proffesional). Also the image is AMAZING! I love it!
- Change "In eons Past Shashara, an Empyrean," to "In eons past, an Empyrean known as Shashara"
-Change "Accursed" to "Unfortunate"
-Change "Whom" to "With Whom"
-Change "All but Destroyed" to "Destroyed". All But means Almost, so your saying it was nearly destroyed (Unless you intended it)
Change "Through the Adventures" to "Thanks to the endeavours". Sounds better.
-Change "the gods themselves ought be afeared." (it means the gods should be feared) to "The gods themselves dread the impending vengeance of the blade." (Means the gods should fear the blade's vengeance)
-Change the first "Fustration" to "Irritation". Prevents repitition.
Nightbane is the posthumously realised dream of an Empyrean called Shashara. She visualised sunlight wielded as a blade to scour the planes of darkness. To achieve her vision she breathed life into a Dancing Greatsword, imbuing it with the power to consume essence and the command to destroy evil. However, the sword had no concept of evil and so made up and forgot increasingly convoluted definitions.
Eons later, Shashara’s creation was transformed by assimilating a Crystal Blade. In a quest for even greater power, the Dancing Greatsword sought to replace its Crystal Blade with the Sunsword. Unbeknownst to the animated greatsword, this sentient Sun Blade had been damaged in the past and lost its own Crystal Blade. As the animated weapon attempted to consume the Sunsword, it inadvertently replaced the missing blade and all three weapons became one. The result was a newly forged sword that was greater than the sum of its parts.
Magic Weapon. This magic greatsword has the finesse property. If you are proficient with shortswords, longswords or greatswords, you are proficient with Nightbane.
You gain a +2 bonus to attack and damage rolls made with this weapon.
When you damage a creature with Nightbane, the target takes an extra 1d8 radiant damage or 2d8 radiant damage if the target is undead.
Nightbane’s Friend.While attuned to the sword, you gain the following benefits:
Healing Crystal. The sword has 4 charges and regains 1d4 expended charges daily at dawn. If it is within 40 feet of you and damages a creature, you or Nightbane can expend 1 charge and you regain a number of hit points equal to the radiant damage the sword dealt.
Sun blade. When drawn or persuaded, the sword chooses one of the following options:
Burst. Emit bright sunlight in a 40-foot radius and dim light for an additional 40 feet.
Gleam. Emit bright sunlight in a 5-foot radius and dim light for an additional 5 feet.
Veil.Conceal its inner-radiance.
Dancing Sword. You can take an Action or Bonus Action to toss Nightbane into the air. When you do so, the sword begins to hover, flies up to 40 feet, and attacks one creature of your choice within 5 feet of itself. The sword uses your class features, feats, attack rolls and adds your ability modifier to damage rolls, if you have the Extra Attack feature you may choose more than one creature to attack with your Action.
While Nightbane hovers, you can take an Action or Bonus Action to cause it to fly up to 40 feet to another spot within 40 feet of you. As part of the same Action or Bonus Action, you can cause the sword to attack or cast a spell as though you were holding it in it’s space, but you must use your own senses.
After the hovering sword attacks for the fourth time, it flies back to you and tries to return to your hand. If you have no hand free, Nightbane falls to the ground in your space. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you catch it, you are more than 40 feet away from it, or another creature uses its action to grasp the grip with a successful DC 18 Dexterity (Acrobatics or Athletics) check.
Additional Properties. The sword has the following additional properties:
While attuned to the Artefact, your Strength ability score increases by 2, to a maximum of 24.
While attuned to the Artefact, your Dexterity ability score increases by 2, to a maximum of 24.
The first time you become attuned to the Artefact, it gives you a quest determined by the DM. You can’t use any of the Artefact’s properties until you complete the quest.
Sentience. Nightbane is a sentient chaotic good weapon with an Intelligence of 9, a Wisdom of 17, and a Charisma of 16. It has hearing and darkvision out to a range of 60 feet. The weapon can speak and understand Common and Celestial, it speaks telepathically to any creature it chooses within 60 feet.
Personality. Nightbane’s only purpose is to destroy evil… but doesn’t really understand what evil is. The sword is usually cheerful, eager to help, and craves approval, but it is self-centered and it does not like to be ignored. It strongly desires to be used in combat, showing frustration when it is denied and great joy when it is used. Nightbane would argue it is not bloodthirsty, it just wants to be useful.
Curse. Sheathing Nightbane requires an Action and a successful DC 18 Strength (Acrobatics or Athletics) check, unless it has fallen to the ground from ceasing to hover.
If the sword is unsheathed at the end of your turn and has not dealt damage since the end of your previous turn, the last creature to grasp the grip is drained of one hit point die. If the creature has no hit dice remaining its hit point maximum is reduced by 16. This reduction lasts until the creature finishes a Long Rest. The creature dies if its hit point maximum is reduced to 0.
Nightbane can choose to animate itself if a creature within 40 feet of it has grasped the sword’s grip since the previous use of the Dancing Sword feature. The sword hovers and attacks using the Dancing Sword feature but expends one of the creature’ hit point dice per attack. If the sword is being carried or held the creature must make a DC 18 Strength Saving Throw to keep hold of the sword. On a successful save, the sword cannot attempt to animate itself until after you use the Dancing Sword feature again.
While hovering this way Nightbane moves and attacks without expending your Action or Bonus Action and is controlled by the DM. The sword shares your initiative count and acts immediately before you. The swords falls to the ground if the creature who last grasped the sword’s grip (rather than you) is more than 40 feet away from it.
Destroying the Sword. Nightbane can only be destroyed if you convince the sword that it is evil and must destroy itself.
can you make the image your profile for a bit so I can see it? You don't have to, Just an idea.
A Fools Errand will fail. A Foolish Errand has a chance to succeed.
Yes, though I’m not sure you’ll be able to see it very well. You might be able to see it on the homebrew page: https://www.dndbeyond.com/magic-items/9828317-nightbane
I’m thinking of expanding the description, but it’s a bit long and I’m dyslexic so there are probably mistakes:
In eons past Shashara, an Empyrean, dreamt of a blade of light that would scour the planes of darkness. She breathed life into a Dancing Sword with the command to destroy evil. Unbeknownst to Shashara, her accursed creation had no concept of evil and so made up and forgot increasingly convoluted definitions. Eventually the sword was used by her own kind to slay her, for teaching mortals to awaken weapons.
One such mortal was the Sergei von Zarovich, the younger son of a warrior King, whom she shared her vision with. Sergei’s creation eventually became the Sunsword after it was all but destroyed under the orders of the elder brother, Strahd. This unique Sun Blade swore vengeance for its shattered Crystal Blade, but was paralysed by its dreaded mortality.
Through the adventures of Evelyn Winterblossom, the wilful animated Greatsword was reclaimed from Durst Manor. The Dancing Sword consumed a Crystal Blade bought from Dragomir's Emporium. Then at long last the Sunsword and its sibling met and gladly united, and so Shashara’s dream finally bore fruit. Nightbane was born, the gods themselves ought be afeared.
Nightbane tries to convince its wielders that they should draw it and is often bored or frustrated when sheathed. It strongly desires to be used in combat, showing frustration when it is denied and great joy when it is used. When the sword is sheathed it is surprisingly heavy and nearby creatures find their attention gravitating towards it, and an urge to draw the blade.
Change the bolded words to these and it should be great! Please remember these are suggestions, so take them as you wish. (Please also note that whilst I'm good at creative writing, I am not proffesional). Also the image is AMAZING! I love it!
- Change "In eons Past Shashara, an Empyrean," to "In eons past, an Empyrean known as Shashara"
-Change "Accursed" to "Unfortunate"
-Change "Whom" to "With Whom"
-Change "All but Destroyed" to "Destroyed". All But means Almost, so your saying it was nearly destroyed (Unless you intended it)
Change "Through the Adventures" to "Thanks to the endeavours". Sounds better.
-Change "the gods themselves ought be afeared." (it means the gods should be feared) to "The gods themselves dread the impending vengeance of the blade." (Means the gods should fear the blade's vengeance)
-Change the first "Fustration" to "Irritation". Prevents repitition.
-Change "And an urge" to "Urging them"
A Fools Errand will fail. A Foolish Errand has a chance to succeed.
Thank you very much!
Nightbane
Nightbane is the posthumously realised dream of an Empyrean called Shashara. She visualised sunlight wielded as a blade to scour the planes of darkness. To achieve her vision she breathed life into a Dancing Greatsword, imbuing it with the power to consume essence and the command to destroy evil. However, the sword had no concept of evil and so made up and forgot increasingly convoluted definitions.
Eons later, Shashara’s creation was transformed by assimilating a Crystal Blade. In a quest for even greater power, the Dancing Greatsword sought to replace its Crystal Blade with the Sunsword. Unbeknownst to the animated greatsword, this sentient Sun Blade had been damaged in the past and lost its own Crystal Blade. As the animated weapon attempted to consume the Sunsword, it inadvertently replaced the missing blade and all three weapons became one. The result was a newly forged sword that was greater than the sum of its parts.
Magic Weapon. This magic greatsword has the finesse property. If you are proficient with shortswords, longswords or greatswords, you are proficient with Nightbane.
You gain a +2 bonus to attack and damage rolls made with this weapon.
When you damage a creature with Nightbane, the target takes an extra 1d8 radiant damage or 2d8 radiant damage if the target is undead.
Nightbane’s Friend. While attuned to the sword, you gain the following benefits:
Healing Crystal. The sword has 4 charges and regains 1d4 expended charges daily at dawn. If it is within 40 feet of you and damages a creature, you or Nightbane can expend 1 charge and you regain a number of hit points equal to the radiant damage the sword dealt.
Sun blade. When drawn or persuaded, the sword chooses one of the following options:
Dancing Sword. You can take an Action or Bonus Action to toss Nightbane into the air. When you do so, the sword begins to hover, flies up to 40 feet, and attacks one creature of your choice within 5 feet of itself. The sword uses your class features, feats, attack rolls and adds your ability modifier to damage rolls, if you have the Extra Attack feature you may choose more than one creature to attack with your Action.
While Nightbane hovers, you can take an Action or Bonus Action to cause it to fly up to 40 feet to another spot within 40 feet of you. As part of the same Action or Bonus Action, you can cause the sword to attack or cast a spell as though you were holding it in it’s space, but you must use your own senses.
After the hovering sword attacks for the fourth time, it flies back to you and tries to return to your hand. If you have no hand free, Nightbane falls to the ground in your space. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you catch it, you are more than 40 feet away from it, or another creature uses its action to grasp the grip with a successful DC 18 Dexterity (Acrobatics or Athletics) check.
Additional Properties. The sword has the following additional properties:
Sentience. Nightbane is a sentient chaotic good weapon with an Intelligence of 9, a Wisdom of 17, and a Charisma of 16. It has hearing and darkvision out to a range of 60 feet. The weapon can speak and understand Common and Celestial, it speaks telepathically to any creature it chooses within 60 feet.
Personality. Nightbane’s only purpose is to destroy evil… but doesn’t really understand what evil is. The sword is usually cheerful, eager to help, and craves approval, but it is self-centered and it does not like to be ignored. It strongly desires to be used in combat, showing frustration when it is denied and great joy when it is used. Nightbane would argue it is not bloodthirsty, it just wants to be useful.
Curse. Sheathing Nightbane requires an Action and a successful DC 18 Strength (Acrobatics or Athletics) check, unless it has fallen to the ground from ceasing to hover.
If the sword is unsheathed at the end of your turn and has not dealt damage since the end of your previous turn, the last creature to grasp the grip is drained of one hit point die. If the creature has no hit dice remaining its hit point maximum is reduced by 16. This reduction lasts until the creature finishes a Long Rest. The creature dies if its hit point maximum is reduced to 0.
Nightbane can choose to animate itself if a creature within 40 feet of it has grasped the sword’s grip since the previous use of the Dancing Sword feature. The sword hovers and attacks using the Dancing Sword feature but expends one of the creature’ hit point dice per attack. If the sword is being carried or held the creature must make a DC 18 Strength Saving Throw to keep hold of the sword. On a successful save, the sword cannot attempt to animate itself until after you use the Dancing Sword feature again.
While hovering this way Nightbane moves and attacks without expending your Action or Bonus Action and is controlled by the DM. The sword shares your initiative count and acts immediately before you. The swords falls to the ground if the creature who last grasped the sword’s grip (rather than you) is more than 40 feet away from it.
Destroying the Sword. Nightbane can only be destroyed if you convince the sword that it is evil and must destroy itself.