Here's a Homebrew Subclass I made for the 2024 Wizard a few days ago. Was hoping to get some feedback on its features but it doesn't look like it's gotten many views, so I figured I'd post it here. Here's the Link:
For the Druidic Scholar feature, it might be easier to just say the wizard learns a free Druid cantrip and 1st level spell, and at every odd numbered level, one of the two spells the wizard learns can be chosen from the Druid spell list.
Elemental Protection is a good idea, but I'm not sure I'm feeling the mechanics. And Nature's Ferocity has a very sudden boost of 6 hp at level 6. I would maybe combine and reconfigure these two abilities. Maybe Elemental Protection gives a 3 hp buff and another 1 hp per level. Then at level 6 Nature's Ferocity could say, "At the end of each short or long rest choose an element from among Acid, Cold, Fire, Lightning, or Thunder. Until your next rest you have resistance to that damage and any spell you cast that deals that form of damage does extra damage equal to your Intelligence modifier.
Elemental Guardian is a great idea. Everybody needs a Battle Buddy. Maybe say you always have it prepared and you can cast it once per Long Rest without using a spell slot.
Master Elementalist is a nice idea to give protection to the party. Maybe say creatures of your choice within 10 or 20 or 30 feet of you gain the same damage resistance that you get from Nature's Ferocity. Also, since you can only pick a new damage resistance after a rest, maybe if you're about to be hit by a different damage type, you can use a reaction to switch your Nature's Ferocity feature to that damage resistance type.
I've always felt there should be more options for overlap between wizards and druids. You've got some good ideas. But I would avoid adding any mechanics that meddle with spell concentration too much. That'll just open a whole can of worms.
Here's a Homebrew Subclass I made for the 2024 Wizard a few days ago. Was hoping to get some feedback on its features but it doesn't look like it's gotten many views, so I figured I'd post it here. Here's the Link:
https://www.dndbeyond.com/subclasses/2478976-elementalist
For the Druidic Scholar feature, it might be easier to just say the wizard learns a free Druid cantrip and 1st level spell, and at every odd numbered level, one of the two spells the wizard learns can be chosen from the Druid spell list.
Elemental Protection is a good idea, but I'm not sure I'm feeling the mechanics. And Nature's Ferocity has a very sudden boost of 6 hp at level 6. I would maybe combine and reconfigure these two abilities. Maybe Elemental Protection gives a 3 hp buff and another 1 hp per level. Then at level 6 Nature's Ferocity could say, "At the end of each short or long rest choose an element from among Acid, Cold, Fire, Lightning, or Thunder. Until your next rest you have resistance to that damage and any spell you cast that deals that form of damage does extra damage equal to your Intelligence modifier.
Elemental Guardian is a great idea. Everybody needs a Battle Buddy. Maybe say you always have it prepared and you can cast it once per Long Rest without using a spell slot.
Master Elementalist is a nice idea to give protection to the party. Maybe say creatures of your choice within 10 or 20 or 30 feet of you gain the same damage resistance that you get from Nature's Ferocity. Also, since you can only pick a new damage resistance after a rest, maybe if you're about to be hit by a different damage type, you can use a reaction to switch your Nature's Ferocity feature to that damage resistance type.
I've always felt there should be more options for overlap between wizards and druids. You've got some good ideas. But I would avoid adding any mechanics that meddle with spell concentration too much. That'll just open a whole can of worms.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.