Here is one I have been working on recently: The Paragon
Started from wanting to try and make a "superhuman" character work in a high fantasy setting. One could argue that high level adventurers of any class are basically superhuman, but I really wanted to try and push the idea. Also had a mix of other mechanics I had been playing with that I tried shoving together.
Noteable Features
Amplified Ability - Player chooses one ability score (other than CON) to define what makes them special. Grants saving throw prof, a unique way to use a B.A., and defines which ability score will interplay with other class features. With the right choices for other features, can make a character that is largely SAD
Fortification - Meant to represent innately tough exteriors or force fields. Plays with the Damage Threshold mechanic to allow the character to stave off weaker attacks
Mighty Boons - Similar to Eldritch Invocations for warlocks. Allows player to customize their abilities and power set to fit their fantasy. Some allow for limited spellcasting without V,S,M components, representing innate magical abilities or physical feats that mimic the effects of spells. Others interact with enhancing more mundane rules for carrying/lifting, Hit Die, and more.
Explosive Strikes - Draws inspiration from the "explosive dice" mechanic from other TTRPG systems and allows certain types of attacks to have devastating potential.
Elevated / Superior / Ascendant Ability - Increases the maximum possible score for the chosen Amplified Ability (although does not increase the score itself) and gives new ways that score interacts with other mechanics
Unique Hit Die - Player gets two d4 every level (as opposed to 1d8 or 1d10). This means more hit dice to use, but less impact from each individual die. There are also some mechanics that are fueled by Hit Die for the class
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Here, we can post homebrew classes for others to use
Here is one I have been working on recently: The Paragon
Started from wanting to try and make a "superhuman" character work in a high fantasy setting. One could argue that high level adventurers of any class are basically superhuman, but I really wanted to try and push the idea. Also had a mix of other mechanics I had been playing with that I tried shoving together.
Noteable Features
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!