So currently im in the middle of making my homebrew species, a little elemental plant guy that grows over the course of the game. you pick a body type initially and then as you get to subsequent levels you gain increases to the abilities that choice gives you but i cant get more than one prerequisite to work. its meant to looke like this
Natural body - bark body > Growing steadily - self made armour > Fully grown - True ironwood.
But right now no matter what i set the options to it just looks like this
Natural body - bark body > Growing steadily - self made armour > Fully grown.
Any help at all would be massively appreciated, i gotta have this done by Friday next week in time for our DM's new campaign
what dose everything do? Without more info on what everything dose its hard to help. Is True Ironwood and Bark Body AC abilities? if so only one can be active at a time so you'll need to override.
Also If all else fails the sheet has a lot you can Edit Directly, Custom Actions, Features ECT. Would it be nice to have it all automatic sure, But sometime its just not worth fussing over if it takeaway from the game's fun.
At the moment the way i have it set up bark body adds +3 AC much akin to unarmoured defence, and self made armour adds a +1 to that bringing it to +4 and it works perfectly fine. The problem im having is that True ironwood simply doesn't show up at all. Its set to unlock at lvl 10 and have self made armour as a prerequisite, i've tried with bark body as the prerequisite too and that didnt work either
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So currently im in the middle of making my homebrew species, a little elemental plant guy that grows over the course of the game. you pick a body type initially and then as you get to subsequent levels you gain increases to the abilities that choice gives you but i cant get more than one prerequisite to work. its meant to looke like this
Natural body - bark body > Growing steadily - self made armour > Fully grown - True ironwood.
But right now no matter what i set the options to it just looks like this
Natural body - bark body > Growing steadily - self made armour > Fully grown.
Any help at all would be massively appreciated, i gotta have this done by Friday next week in time for our DM's new campaign
what dose everything do? Without more info on what everything dose its hard to help.
Is True Ironwood and Bark Body AC abilities? if so only one can be active at a time so you'll need to override.
Also If all else fails the sheet has a lot you can Edit Directly, Custom Actions, Features ECT.
Would it be nice to have it all automatic sure, But sometime its just not worth fussing over if it takeaway from the game's fun.
At the moment the way i have it set up bark body adds +3 AC much akin to unarmoured defence, and self made armour adds a +1 to that bringing it to +4 and it works perfectly fine. The problem im having is that True ironwood simply doesn't show up at all. Its set to unlock at lvl 10 and have self made armour as a prerequisite, i've tried with bark body as the prerequisite too and that didnt work either