I have some issues with the multi-class spell progression for ⅓ casters in 2024 if you look at the actual spell progression of 1/3 casters the progression is actually (class level+2)/3 just count the rate of change with regards to spell progression therefore I propose that the first 1/3 caster you choose should have the ⅔ level boost added to the final calculation. Next I feel that if you were to choose 2 classes that draw on the same spell casting class like if you were to do an Arcane Trixter/ Eldritch Knight multi class you should do a flat addition of the levels and then refer to the 1/3 caster list to determine the spells known/prepared per day, and the maximum level spells known. The casting process for both classes is the same, and they draw from the same spell list, however what is different is the non magical skills and features they gain. I would also do the same with the wizard and the AT/EK thus a 10/10 EK/Bladesinger would functionality be a 14th level wizard ((2+10)/3)+10 I know it's not much but having access to those 7th level spells would be nice and I don't think it would break the game balance. I actually think it would be cleaner and encourage more versatility. I have similar feelings about the stacking of extra attacks but that's a discussion for another day.
I have some issues with the multi-class spell progression for ⅓ casters in 2024 if you look at the actual spell progression of 1/3 casters the progression is actually (class level+2)/3 just count the rate of change with regards to spell progression therefore I propose that the first 1/3 caster you choose should have the ⅔ level boost added to the final calculation. Next I feel that if you were to choose 2 classes that draw on the same spell casting class like if you were to do an Arcane Trixter/ Eldritch Knight multi class you should do a flat addition of the levels and then refer to the 1/3 caster list to determine the spells known/prepared per day, and the maximum level spells known. The casting process for both classes is the same, and they draw from the same spell list, however what is different is the non magical skills and features they gain. I would also do the same with the wizard and the AT/EK thus a 10/10 EK/Bladesinger would functionality be a 14th level wizard ((2+10)/3)+10 I know it's not much but having access to those 7th level spells would be nice and I don't think it would break the game balance. I actually think it would be cleaner and encourage more versatility. I have similar feelings about the stacking of extra attacks but that's a discussion for another day.
With all respect: the run-on sentences and lack of punctuation make this really hard to read, so I'm not 100% sure I understand what you're saying here, and I apologize if I'm getting it wrong.
The progression for spell levels for 1/3 casters in the 2024 rules is that their maximum slot level is equal to their class level divided by 6 and rounded up. The reason it's like this is to balance the fact that these subclasses also have extensive primary capabilities from their base class that full-caster classes do not.
Allowing a character's spell slot progression to advance three times as fast as normal just because they took levels in two different 1/3 caster classes seems wildly imbalanced and likely to result in a lot of abuse.
So, looking at the full caster progression and comparing it to the levels at which half casters and one third casters have the same number of spell slots, the halved and thirded levels in rules is accurate.
I have some issues with the multi-class spell progression for ⅓ casters in 2024 if you look at the actual spell progression of 1/3 casters the progression is actually (class level+2)/3 just count the rate of change with regards to spell progression therefore I propose that the first 1/3 caster you choose should have the ⅔ level boost added to the final calculation.
Single class 1/3 Casters progress at a rate of class level/3 (round down), not (class level+2)/3. So, your rational for the house rule is founded on incorrect math. Does that change your opinion?
Next I feel that if you were to choose 2 classes that draw on the same spell casting class like if you were to do an Arcane Trixter/ Eldritch Knight multi class you should do a flat addition of the levels and then refer to the 1/3 caster list to determine the spells known/prepared per day, and the maximum level spells known.
For spell slots, this is the same as comparing it to the multiclass table at 1/3rd level except that your method won't factor in Wizard levels. You might want to try changing the math so that you add the classes (halving or dividing by three where required) and round off at the end instead of rounding up or down per class.
By RAW, an Arcane Trickster 3/Eldritch Knight 3 would 4 level 1 slots, 3 level 2 slots, and 3 level 3 slots. They would be able to prepare 3 spells as a level 3 Arcane Trickster and 3 spells as an Eldritch Knight, both classes would be restricted to level 1 spells. In your method, you would be able to prepare only 4 spells. Are you hoping to be able to prepare 2nd level spells despite multiclassing because they have the same class list?
I have some issues with the multi-class spell progression for ⅓ casters in 2024 if you look at the actual spell progression of 1/3 casters the progression is actually (class level+2)/3 just count the rate of change with regards to spell progression therefore I propose that the first 1/3 caster you choose should have the ⅔ level boost added to the final calculation. Next I feel that if you were to choose 2 classes that draw on the same spell casting class like if you were to do an Arcane Trixter/ Eldritch Knight multi class you should do a flat addition of the levels and then refer to the 1/3 caster list to determine the spells known/prepared per day, and the maximum level spells known. The casting process for both classes is the same, and they draw from the same spell list, however what is different is the non magical skills and features they gain. I would also do the same with the wizard and the AT/EK thus a 10/10 EK/Bladesinger would functionality be a 14th level wizard ((2+10)/3)+10 I know it's not much but having access to those 7th level spells would be nice and I don't think it would break the game balance. I actually think it would be cleaner and encourage more versatility. I have similar feelings about the stacking of extra attacks but that's a discussion for another day.
A better place to discuss such proposition would be in the Homebrew & House Rules forum.
With all respect: the run-on sentences and lack of punctuation make this really hard to read, so I'm not 100% sure I understand what you're saying here, and I apologize if I'm getting it wrong.
The progression for spell levels for 1/3 casters in the 2024 rules is that their maximum slot level is equal to their class level divided by 6 and rounded up. The reason it's like this is to balance the fact that these subclasses also have extensive primary capabilities from their base class that full-caster classes do not.
Allowing a character's spell slot progression to advance three times as fast as normal just because they took levels in two different 1/3 caster classes seems wildly imbalanced and likely to result in a lot of abuse.
pronouns: he/she/they
Worked better than expected.
So, looking at the full caster progression and comparing it to the levels at which half casters and one third casters have the same number of spell slots, the halved and thirded levels in rules is accurate.
Single class 1/3 Casters progress at a rate of class level/3 (round down), not (class level+2)/3. So, your rational for the house rule is founded on incorrect math. Does that change your opinion?
For spell slots, this is the same as comparing it to the multiclass table at 1/3rd level except that your method won't factor in Wizard levels. You might want to try changing the math so that you add the classes (halving or dividing by three where required) and round off at the end instead of rounding up or down per class.
By RAW, an Arcane Trickster 3/Eldritch Knight 3 would 4 level 1 slots, 3 level 2 slots, and 3 level 3 slots. They would be able to prepare 3 spells as a level 3 Arcane Trickster and 3 spells as an Eldritch Knight, both classes would be restricted to level 1 spells. In your method, you would be able to prepare only 4 spells. Are you hoping to be able to prepare 2nd level spells despite multiclassing because they have the same class list?
How to add Tooltips.
My houserulings.