I'm really digging the Ceremony spell from XGTE. In fact, I'm prepping to start a campaign (months from now) and it'll be mostly a custom setting. To help some of the homebrew elements flow in the game, I'm adding a few new rites to Ceremony.
Has anyone done anything similar? If so, mind sharing? Here's a few of the ones I plan to add, let me know what you think:
- OATH BLESSING: You touch a paladin taking his 3rd-level oath in the presence of witnesses and bless him. For the next 24 hours, whenever he is hit with an attack, he can roll a d4 and subtract the number rolled from any portion of the damage (before applying modifiers such as resistance.) A creature can only benefit from this rite once.
- BLOOD BROTHERHOOD: You touch humanoid participants (from two to thirteen,) each of whom contributes at least a drop of their blood to the ceremony. The participants all become bonded for life as blood brothers. In addition, for the next 24 hours, whenever any of the participants makes an attack roll while within 30 feet of one of his new blood brothers, he can roll a d4 and add the number rolled to the attack. A character can only benefit from this rite three times, and each additional time there must be at least one new connection being forged among participants.
-CONSECRATION: You circle a piece of land or building and dedicate it to your god. For the next 3 days, the area is warded against aberrations, celestials, elementals, fey, fiends and undead. Choose one or more types when you perform the ceremony. When one enters the area or starts its turn there, it must immediately use its movement to vacate, and can do nothing besides attempt to leave. A building or area can only benefit from this rite once.
- ACTIVATION: You touch a character who is a potential sorcerer, directing energies his way to trigger the activation of his magical nature. If the character can become a sorcerer, they immediately gain the ability to take a first level of Sorcerer, and do so within 24 hours. In addition, for the next 24 hours, they have access to one cantrip, depending on their Sorcerous Origin (see below.) A character can only benefit from this rite once. ***Table Not Included***
My group are playing a campaign where our party came across and now own a tavern - we spent the better part of a couple months of play time fixing the place up, hiring staff, designing the decor, advertising, getting everything ready etc etc.
On the last day of this before we officially opened the place, my cleric performed a special modified version of ceremony to "bless the tavern and its endeavor" - a day long supplication where she cast ceremony as a ritual continually throughout, planned with my DM in private beforehand.
Each hour she went to a different member of staff or party member, and spent ten minutes with them giving them spiritual guidance and advice, helping them with their job in the tavern, praying for them, and generally calling her god's attention to their work - then after the ten minutes, back to casting the ceremony again. Once everyone present had been tended to, we all shared a meal together and gave toasts and speeches committing ourselves to making the tavern a success and coming together as a family. 250gp of silver dust exploded into sparkles and Tymora blessed the tavern.
What I asked the DM for was a little bit of a push from what Ceremony typically does. My idea was to reduce the scope and the power of the blessing granted by the ceremony variants significantly, in return for significantly increasing the duration. The idea I asked for was a small bonus (d4) to each person specifically when on the premesis, and only when performing a specific kind of task - so for the chef, that would be "preparing meals" for the waitress it'd be "perception checks to spot troublemakers" for the bouncer it'd be "grapple checks" etc etc. but, because the kind of check would be very specific to their role, and because it'd only work inside the tavern, the duration of the buff would be much longer.
The DM simplified the complexity of this to simply "for the duration of one year, if you are in the tavern, you act as if under the effects of the guidance spell" (a cantrip my cleric uses liberally and at every opportunity anyway.)
---
Long answer, but I think was pretty cool. I like (especially for spells like ceremony, and especially for spells like these) putting a lot of detail and work into exactly what you're doing for these ceremonies and why they're important.
That sounds like a great use of the spell. I agree, I think that sort of thing adds greatly to the roleplay. Alas, while I've been running my campaign for a year and half now, we've barely used the Ceremony spell; a player did use it to perform a wedding early on, but the character died quickly and was replaced by a non-cleric.
There is a new cleric now though, I may have to try to prompt him to explore the spell a bit.
Modified use of Bless Water into Bless Ammunition for your consideration. Apologies if someone else has already done it, couldn't see it when I searched.
Bless Ammunition. You touch two pieces of ammunition and cause them to become Blessed. If used against Fiends or Undead, this ammunition deals an extra 1d6 Radiant damage. Whether it hits, misses, or is used against a target that is not a fiend or undead, the ammunition’s blessing is undone once used.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm really digging the Ceremony spell from XGTE. In fact, I'm prepping to start a campaign (months from now) and it'll be mostly a custom setting. To help some of the homebrew elements flow in the game, I'm adding a few new rites to Ceremony.
Has anyone done anything similar? If so, mind sharing? Here's a few of the ones I plan to add, let me know what you think:
- OATH BLESSING: You touch a paladin taking his 3rd-level oath in the presence of witnesses and bless him. For the next 24 hours, whenever he is hit with an attack, he can roll a d4 and subtract the number rolled from any portion of the damage (before applying modifiers such as resistance.) A creature can only benefit from this rite once.
- BLOOD BROTHERHOOD: You touch humanoid participants (from two to thirteen,) each of whom contributes at least a drop of their blood to the ceremony. The participants all become bonded for life as blood brothers. In addition, for the next 24 hours, whenever any of the participants makes an attack roll while within 30 feet of one of his new blood brothers, he can roll a d4 and add the number rolled to the attack. A character can only benefit from this rite three times, and each additional time there must be at least one new connection being forged among participants.
- CONSECRATION: You circle a piece of land or building and dedicate it to your god. For the next 3 days, the area is warded against aberrations, celestials, elementals, fey, fiends and undead. Choose one or more types when you perform the ceremony. When one enters the area or starts its turn there, it must immediately use its movement to vacate, and can do nothing besides attempt to leave. A building or area can only benefit from this rite once.
- ACTIVATION: You touch a character who is a potential sorcerer, directing energies his way to trigger the activation of his magical nature. If the character can become a sorcerer, they immediately gain the ability to take a first level of Sorcerer, and do so within 24 hours. In addition, for the next 24 hours, they have access to one cantrip, depending on their Sorcerous Origin (see below.) A character can only benefit from this rite once. ***Table Not Included***
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
My group are playing a campaign where our party came across and now own a tavern - we spent the better part of a couple months of play time fixing the place up, hiring staff, designing the decor, advertising, getting everything ready etc etc.
On the last day of this before we officially opened the place, my cleric performed a special modified version of ceremony to "bless the tavern and its endeavor" - a day long supplication where she cast ceremony as a ritual continually throughout, planned with my DM in private beforehand.
Each hour she went to a different member of staff or party member, and spent ten minutes with them giving them spiritual guidance and advice, helping them with their job in the tavern, praying for them, and generally calling her god's attention to their work - then after the ten minutes, back to casting the ceremony again. Once everyone present had been tended to, we all shared a meal together and gave toasts and speeches committing ourselves to making the tavern a success and coming together as a family. 250gp of silver dust exploded into sparkles and Tymora blessed the tavern.
What I asked the DM for was a little bit of a push from what Ceremony typically does. My idea was to reduce the scope and the power of the blessing granted by the ceremony variants significantly, in return for significantly increasing the duration. The idea I asked for was a small bonus (d4) to each person specifically when on the premesis, and only when performing a specific kind of task - so for the chef, that would be "preparing meals" for the waitress it'd be "perception checks to spot troublemakers" for the bouncer it'd be "grapple checks" etc etc. but, because the kind of check would be very specific to their role, and because it'd only work inside the tavern, the duration of the buff would be much longer.
The DM simplified the complexity of this to simply "for the duration of one year, if you are in the tavern, you act as if under the effects of the guidance spell" (a cantrip my cleric uses liberally and at every opportunity anyway.)
---
Long answer, but I think was pretty cool. I like (especially for spells like ceremony, and especially for spells like these) putting a lot of detail and work into exactly what you're doing for these ceremonies and why they're important.
That sounds like a great use of the spell. I agree, I think that sort of thing adds greatly to the roleplay. Alas, while I've been running my campaign for a year and half now, we've barely used the Ceremony spell; a player did use it to perform a wedding early on, but the character died quickly and was replaced by a non-cleric.
There is a new cleric now though, I may have to try to prompt him to explore the spell a bit.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Modified use of Bless Water into Bless Ammunition for your consideration. Apologies if someone else has already done it, couldn't see it when I searched.
Bless Ammunition. You touch two pieces of ammunition and cause them to become Blessed. If used against Fiends or Undead, this ammunition deals an extra 1d6 Radiant damage. Whether it hits, misses, or is used against a target that is not a fiend or undead, the ammunition’s blessing is undone once used.