Just some ideas for a homebrew world I have, feel free to use.
After the planet was created and life had only been a few centuries old; the Old God Hextor laid claim to the continent of Terria taking it as his own. A bloody tyrant, the god ruled with an iron fist and those that apposed him where killed or enslaved. It has been said that The Old God discovered a way to make himself stronger by devouring the magic of the people of the land, he would consume mass amounts of magical energy feasting on the people he kept enslaved. The more he ate, the more hungry he become. he magic drove him mad. From a cunning and cruel lord to a power hungry beast who could only think about eating. It was after his attempt to invade The Beastlands and devour the young spring goddess Velahdon that a collection of gods finally made their move. Choosing seven people, seven heroes, from the world below, the gods bestowed upon them magical abilities so that they could rise up and unify the land against the Old God. Together the heroes and gods where able to trap Hextor outside of the material plane, banishing him to the deepest recesses of the Nine Hells. The war was not without sacrifice of the seven only two heroes remained and the gods were forced to exile themselves in order to keep watch over the old god's prison, acting as his wardens and always ready should he ever break free.
Continents-
Terria, The Unbroken Titan.(The Land of Earth.) The largest and most inhabited land mass, where the bulk of this campaign will take place. It spans nearly 1/5th of the planets surface. It is a large mixing pot of races. The land is split into several smaller country sides, each with their own ruling system. The thing people recognize the most is the large tree growing in the heart of the continent, the famed Ancient One, which is said to have been around since the day the world was created. It is so massive that it can bee seen from almost anywhere on the continent.
Ingaunus, The Scorched Sands. (The Land of Fire.) An island known for both it dense jungles and scorching hot deserts. People there are hardy, used to the heat,but most importantly mischievous. The place is home to many dangerous animals and plants, but the people who live here prosper greatly for the deserts are home to many precious gems and oil. While the jungle has many unique fruits and plants that are essential for the arcane practice and can not be grown elsewhere. The continent is currently ruled by a family of Fire Genasi, who are said to have once made a dark deal with an efreeti to gain their power.
Aquaria, The Sinking Isle (The Land of Water.) A collection of forests, marshlands, and cliff-side islands. It was formally the second largest continent before half of it fell into the sea, it is now more of a collection of islands rather then a actual continent. After the Sinking, it was discovered that the other half of the island is still suspended just beneath the surface of the waves, protected by some unknown magic that allows the inhabitants to live safely beneath it, forming large air pockets where many cities now exist.
Aurinsole, The Floating Shores. (The Land of Air.) A mostly mountainous area. Small, natural stone towers jut up from the sea, connected to each other mostly by bridges. Anchored to the the largest mountain are a series of floating islands, where most of the large cities are located. This continent is primary inhabited by dragonborn, there are rumors that the true ruler of the islands is a Gold Dragon that sleeps beneath the mountain.
The Frozen Veil and Island of Glass- two islands at the very north and south of the planet, respectively. Both island are nearly uninhabitable due to the freezing temperatures. One is a bleak, snowy landscape while the other is made of sheets of ice, so pure and clear it is as if one is walking on glass.
Key Locations in Terria:
Whitehill. Built upon the ruins of the hero, Alton Greywind's, birth town. Alton was the leader of a group of heroes that fought back an Ancient God. After defeating the evil, he would become the first king of the city and his bloodline would stand strong even to this day. It is one of the strongest and most well protected cities in the world. Whitehill is a giant melting pot of people from humans who make their daily lives there,to shop keeps who come for the strong trade, to those who seek to study at the Silverthread Academy, or those who seek to join the royal guard. All are welcome here.
The Silverthread Academy- A school for those magically gifted. Built by Alton Greywind, in honor of the the gnome wizard, Burgell Garrick, who was one of the heroes who helped in the battle against the evil tyrant. It is a safe place for all who seek study the arcane arts. Its current headmaster, Phillpe Hartmann (a human wizard), is a consultant on the royal council of Whitehill.
The Iron Ridge Mountains.Rich in iron and other metals, this mountain is the home of many dwarfs, deep gnomes, kobolds and even some Arakocara who tend to make the tops of the mountains their homes. As this was once the place where the evil god had enslaved them, most outsiders are often met with mistrust. Those who live here tend to live deep in the heart of the mountain in the Emerald Halls. A vast assortment of interlocking tunnels and hollowed out caves. The mountain is considered the strongest place of trade for all its gems and precious metals. It was also the home of the dwarven hero, Darliun Steelesword. A dwarven barbarian of unmatched strength who freed the mountain from the old god's control. Her unique weapon, The Axe of the Emerald Halls, lies beneath a monument to her, there for all those who wish to pay their respects. Dwarves from the mountains, due to their history of being enslaved, tend to be more distrustful of the outside world then their surface cousins.
Crimson Springs - To enter into the Iron Ridge mountains one must cross the Crimson Springs, molten pools of what is believed to be blood by the locals. It is said the this is what remained of the God after the heroes fought and banished the being to the Nine Hells where it remains trapped to this day. Monstrosities tend to gather at these pools, so much so that the an elite guard, the Dawnguard had to be created to deal with them so they wouldn't attack traveling merchants. The Dawnguard live outside the mountain, prowling around the outside caves and nearby forest, dealing with monsters as they go, very rarely returning to the mountain at all unless called upon. The surface dwarves who leave there mountain have made their homes in the city of Silverstone on the opposite side of the Brassblood Bridge, which was constructed to allow travelers safe passage over the Crimson Springs.
The Ancient One- A large oak that is said to have been there since the dawn of time. It is a massive tree, larger then any city on the land could ever hope to be. The land is rich with life The surrounding lands are home to many elves, half elves, halflings, and forest gnomes. It is said that in the heart of the tree is a portal to the realm of the Fey and that the Fey King is the true ruler of this place. So you should treat the land respectfully or fear his wrath. Many believe this to be the birthplace of the elven druid, Ildelwen, who sacrificed her life for the lives of her companions so that they might end the Old God's rule once and for all.
The Bluefields- home to many halflings and gnomes. This is a strong farming community just north of the Ancient one and its forest. Many people are friendly and openly trusting. You'd never find a better place to make friends(or eat good food).
The Citadale- the second largest human city. It is a completely religious city, with each sector of the city is dedicated to one of the seven gods who played a role in the defeat of the evil tyrant of old. With the exception of the last god who remains unknown to world much like their champion.
The Green Mile- Planted from the seed of The Ancient One, in honor of the fallen hero Ildelwen. The tree was planted on a small island and some how grew so large that it now covers the island and the surrounding water. Not as large as its father, it is still a towering sight, its roots stretch out beneath down to the sea floor. The area around is rich in sea life and it is home to most of the more peaceful water dwelling peoples. The Green Mire can be found off the side the Black Dragon's Coast. Many druids travel there as a sort of pilgrimage, in hopes of gaining the blessings of Ildelwen, her goddess Arawai, and from the spirit of the tree itself.
Black Dragon Coast- The Black Dragon Coast spans the entire left side of Terria. Once the home a ancient and terrible Black Dragon and its children, they were killed by the heroes of old and the sea was freed for the first time, opening the continent to trade and assistance from others in the world. A large skeleton is all that remains of the dragon now spread out among the sand. The coast is home to many port cities and adventurers who travel the seas.
The Island of Kigahara- a small set of islands off of the Black Dragon Coast, it is home to a group of humans who have only recently opened up to the outside world. An exotic land where the path of the samurai was created. The people work together like a well-oiled machine, each person having there own place in society. Those who do not fit the mold quickly become outcasts within the community.
The Six Major Gods:
Torm, God of Courage and Self-sacrifice. Alignment: Neutral Domain: War. Symbol: White Right Gauntlet.
Ulaa, Goddess of Hills and Mountain. Alignment: Lawful Good Domain: Life, War Symbol: Mountain with a circle at it heart.
Arawai, Goddess of Fertility. Alignment: Neutral Good Domain: Life, Nature Symbol: Sheaf of wheat tied with green ribbon.
Mask, God of Rogues and Shadows. Alignment: Chaotic Neutral Domain: Trickery Symbol: A Black Mask
Celestian, God of Stars and Wanderers. Alignment: Neutral Domain: Knowledge Symbol: Arc of seven stars inside a circle
Wee Jas, Goddess of Magic and Death. Alignment: Lawful Neutral Domain: Death, Knowledge Symbol: A purple skull in front of a fireball.
These are simply the six most widely worshiped gods on Terria. There a plenty of other deities that are worshiped across the land if you do not wish to worship one of these six.
The island of Kigahara
Some things about Kigahara for those from Kigahara.
You know a version of the common language called Kijhan, the native language of the people of Kigahara.
The island is split between two warring families; The Kigama-ne(Kiga-man-nay) Family those who wish to remain in the past and cut off ties with the mainland; and The Haranka(Ha-ran-ka) Family those who wish to move toward the future and form stronger ties with the main continent.
The Island has it's own set of Gods different from the ones on Terria, with the one exception of the Goddess Wee Jas. People of the island mostly believe in a cycle of reincarnation, they are meant to conform to their role in society, if they prove themselves in life then they will be able to move on to the afterlife when they die, if they don't; then they will be reborn again until the time comes. Each god has a role in life, they are also associated with a certain direction and season.
Gods of Kigahara (4 gods,4 directions, 4 seasons.)
Wee Jas- Goddess of Death and Knowledge- The Cold Wind (Direction: North Season:Winter)
Dol Arrah- Goddess of Sunlight and Honor- The Rising Sun (Direction: East Season: Spring)
Habbakuk-God of Animal Life and the Sea- The Storm King (Direction:South Season: Summer)
Chauntea- Goddess of Agriculture- The Moon Shepard (Direction: West Season: Fall)
Just some ideas for a homebrew world I have, feel free to use.
After the planet was created and life had only been a few centuries old; the Old God Hextor laid claim to the continent of Terria taking it as his own. A bloody tyrant, the god ruled with an iron fist and those that apposed him where killed or enslaved. It has been said that The Old God discovered a way to make himself stronger by devouring the magic of the people of the land, he would consume mass amounts of magical energy feasting on the people he kept enslaved. The more he ate, the more hungry he become. he magic drove him mad. From a cunning and cruel lord to a power hungry beast who could only think about eating. It was after his attempt to invade The Beastlands and devour the young spring goddess Velahdon that a collection of gods finally made their move. Choosing seven people, seven heroes, from the world below, the gods bestowed upon them magical abilities so that they could rise up and unify the land against the Old God. Together the heroes and gods where able to trap Hextor outside of the material plane, banishing him to the deepest recesses of the Nine Hells. The war was not without sacrifice of the seven only two heroes remained and the gods were forced to exile themselves in order to keep watch over the old god's prison, acting as his wardens and always ready should he ever break free.
Continents-
Terria, The Unbroken Titan.(The Land of Earth.) The largest and most inhabited land mass, where the bulk of this campaign will take place. It spans nearly 1/5th of the planets surface. It is a large mixing pot of races. The land is split into several smaller country sides, each with their own ruling system. The thing people recognize the most is the large tree growing in the heart of the continent, the famed Ancient One, which is said to have been around since the day the world was created. It is so massive that it can bee seen from almost anywhere on the continent.
Ingaunus, The Scorched Sands. (The Land of Fire.) An island known for both it dense jungles and scorching hot deserts. People there are hardy, used to the heat,but most importantly mischievous. The place is home to many dangerous animals and plants, but the people who live here prosper greatly for the deserts are home to many precious gems and oil. While the jungle has many unique fruits and plants that are essential for the arcane practice and can not be grown elsewhere. The continent is currently ruled by a family of Fire Genasi, who are said to have once made a dark deal with an efreeti to gain their power.
Aquaria, The Sinking Isle (The Land of Water.) A collection of forests, marshlands, and cliff-side islands. It was formally the second largest continent before half of it fell into the sea, it is now more of a collection of islands rather then a actual continent. After the Sinking, it was discovered that the other half of the island is still suspended just beneath the surface of the waves, protected by some unknown magic that allows the inhabitants to live safely beneath it, forming large air pockets where many cities now exist.
Aurinsole, The Floating Shores. (The Land of Air.) A mostly mountainous area. Small, natural stone towers jut up from the sea, connected to each other mostly by bridges. Anchored to the the largest mountain are a series of floating islands, where most of the large cities are located. This continent is primary inhabited by dragonborn, there are rumors that the true ruler of the islands is a Gold Dragon that sleeps beneath the mountain.
The Frozen Veil and Island of Glass- two islands at the very north and south of the planet, respectively. Both island are nearly uninhabitable due to the freezing temperatures. One is a bleak, snowy landscape while the other is made of sheets of ice, so pure and clear it is as if one is walking on glass.
Key Locations in Terria:
The Six Major Gods:
These are simply the six most widely worshiped gods on Terria. There a plenty of other deities that are worshiped across the land if you do not wish to worship one of these six.
The island of Kigahara
Some things about Kigahara for those from Kigahara.
You know a version of the common language called Kijhan, the native language of the people of Kigahara.
The island is split between two warring families; The Kigama-ne(Kiga-man-nay) Family those who wish to remain in the past and cut off ties with the mainland; and The Haranka(Ha-ran-ka) Family those who wish to move toward the future and form stronger ties with the main continent.
The Island has it's own set of Gods different from the ones on Terria, with the one exception of the Goddess Wee Jas. People of the island mostly believe in a cycle of reincarnation, they are meant to conform to their role in society, if they prove themselves in life then they will be able to move on to the afterlife when they die, if they don't; then they will be reborn again until the time comes. Each god has a role in life, they are also associated with a certain direction and season.
Gods of Kigahara (4 gods,4 directions, 4 seasons.)
Wee Jas- Goddess of Death and Knowledge- The Cold Wind (Direction: North Season:Winter)
Dol Arrah- Goddess of Sunlight and Honor- The Rising Sun (Direction: East Season: Spring)
Habbakuk-God of Animal Life and the Sea- The Storm King (Direction:South Season: Summer)
Chauntea- Goddess of Agriculture- The Moon Shepard (Direction: West Season: Fall)