An hour is a long time for heroic adventurers to sit around doing nothing. Setting it back to the 10 minutes it was in 4e perhaps shifts the balance of power too far towards short rest dependant classes. Does allowing a short rest to occur while walking break things too much? It still takes up time, but at least allows you to make progress towards your goal instead of twiddling your thumbs.
I think making short rests take an hour is part of the balancing of 5e. Especially when you consider that they can only travel 8 hours per day (not counting rests).
It is up to DMs if they want to let players rest in a moving vehicle (like a wagon), but I would rule against resting while walking (it doesn't make sense).
I'd allow short rests on a wagon or the like, but the driver wouldn't get a short rest and anyone resting wouldn't be able to keep a lookout as well. That said, travel in most areas is relatively safe so two unrelated encounters in an hour would be unusual while traveling.
4) Inside a Bag of Holding or Portable Hole if a Warforged or otherwise don't need to breathe. What about Air Genasi and Tortles that can hold their breathe for a long time?
4) Inside a Bag of Holding or Portable Hole if a Warforged or otherwise don't need to breathe. What about Air Genasi and Tortles that can hold their breathe for a long time?
Tenser's disk and the extradimensional spaces should work, but they require someone else to be walking for you to move.
The broom requires you to balance on it, not particularly restful, especially if you need to bandage wounds.
The winged boots give you a flight speed based on your walking speed so I would consider using them to be as stressful as walking, though others may rule differently.
One that you left out that would probably work better would be the Carpet of Flying which doesn't seem to require continual command, just initial directions.
If a party is traveling overland, through a forest, over a mountain--the sort of place where they might be attacked and need to keep an eye out--or the kind of walking that would be tiring, then it's not a 'rest', right? But if you're talking about a casual walk through a town? Or thought a nice peaceful park? That could be a rest, imo.
Is part of the problem just the perception of twiddling your thumbs? As in, you're imagining what the party is doing, and it looks un-heroic? That could be solved by considering what's actually happening during that time. You just got done with combat, or navigating a treacherous mountain pass. What has to be done?
Bandage wounds.
Clean weapons (don't just ram that sword back into the sheath all covered in blood--seriously, no way to care for a weapon long-term)
Repair armor (minor repairs, the odd strap, that sort of thing)
Repair clothing (got a cut in my leggings, dammit!)
Pray for the dead
Just take a frikking break and drink a Faerun version of some gatorade, that combat was tiring!
All of these things are perfectly plausible for 'heroes' to be doing. :)
An hour is a long time for heroic adventurers to sit around doing nothing. Setting it back to the 10 minutes it was in 4e perhaps shifts the balance of power too far towards short rest dependant classes. Does allowing a short rest to occur while walking break things too much? It still takes up time, but at least allows you to make progress towards your goal instead of twiddling your thumbs.
I think making short rests take an hour is part of the balancing of 5e. Especially when you consider that they can only travel 8 hours per day (not counting rests).
It is up to DMs if they want to let players rest in a moving vehicle (like a wagon), but I would rule against resting while walking (it doesn't make sense).
I'd allow short rests on a wagon or the like, but the driver wouldn't get a short rest and anyone resting wouldn't be able to keep a lookout as well. That said, travel in most areas is relatively safe so two unrelated encounters in an hour would be unusual while traveling.
So riding a wagon would be okay, but presumably not a horse. What about spells and magic items?
1) Tenser's Floating Disk
2)Broom of Flying
3)Winged Boots
4) Inside a Bag of Holding or Portable Hole if a Warforged or otherwise don't need to breathe. What about Air Genasi and Tortles that can hold their breathe for a long time?
Tenser's disk and the extradimensional spaces should work, but they require someone else to be walking for you to move.
The broom requires you to balance on it, not particularly restful, especially if you need to bandage wounds.
The winged boots give you a flight speed based on your walking speed so I would consider using them to be as stressful as walking, though others may rule differently.
One that you left out that would probably work better would be the Carpet of Flying which doesn't seem to require continual command, just initial directions.
There's walking, and then there's walking.
If a party is traveling overland, through a forest, over a mountain--the sort of place where they might be attacked and need to keep an eye out--or the kind of walking that would be tiring, then it's not a 'rest', right? But if you're talking about a casual walk through a town? Or thought a nice peaceful park? That could be a rest, imo.
Is part of the problem just the perception of twiddling your thumbs? As in, you're imagining what the party is doing, and it looks un-heroic? That could be solved by considering what's actually happening during that time. You just got done with combat, or navigating a treacherous mountain pass. What has to be done?
All of these things are perfectly plausible for 'heroes' to be doing. :)
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)