" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
Its coded into the spell but I forgot to post the scaling details in the description. its a 1d8 cantrip starting out and at 5th level 2d8, 3d8 at 11th, and 4d8 at 17th.
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" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
OK, fixed that issue and now working on a few illusion based spells along with a couple of divination based spells.
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" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
The Witchblade is a conscious, intelligent, and ancient weapon with supernatural origins. It is the offspring of the universe's opposing aspects, the Animus and the Anima. The Witchblade is a male aspect created to act as a balance, which must have a female as a host.
The Witchblade is both a weapon and a warlock patron.
Expanded Spell List The Witchblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Periculum of Bonding The Witchblade is a living being, and is very temperamental about the wielder it chooses to bond with. Every so often it will test its current wielder. Each trial has rewards, failing the trial is the same as dying.
Trial of Pathos (3rd Level) In order to awaken the essence of the Witchblade, the wielder must overcome a life or death situation. The reward for overcoming such an event is the wielder is bathed in a constant nimbus of shifting energy that grants you a resistance to radiant, fire, and necrotic damage. melee attacks take one 1d8 + Cha modifier in radiant, fire, or necrotic damage from the protective nimbus. At 15th level the resistances become immunities and the damage increases to 1d12 + Cha modifier.
Trial of Ethos (7th Level) As the Witchblade's power courses through you feel the internal moral conflict of morality. The wielder will face several different scenarios that will reveal their true character, words alone will not overcome this trial. The reward for this trial is that wielder is under a constant Shield of Faith, True Seeing, and can use Flame Strike once per long rest.
Trial of Logos (17th Level) To be able to endure the stress and possible lapses of sanity the Witchblade wielder will face many of their worst fears, chaotic events, and even themselves. This Trial's rewards are a boon for their future. The wielder can use The Mindblank and Scrying spells each once per long rest.
Armor of the Ages (1st level) The Witchblade generates a constant form of Arcane Armor that also generates a shield as a reaction to one attack against the wielder each round. This class feature is only active when the Witchblade is actively being used by wielder. Each round that the shield is used, the wielder must make a concentration check maintain the armor.
Conversing with The Witchblade (6th Level) Once per long rest the wielder may Commune with the Witchblade the target of the spell. Instead of verbal responses its may either implant images of the topic at hand into your mind, there may or may not be context given. Sometimes, depending on the question, The Witchblade may you related events through spell Scrying or a variant of it.
Skill Augmentation of The Witchblade(10th Level) The wielder can choose 2 skills to be enhanced by Skill Empowerment, the affect is constant but the choice can be change once per short or long rest.
Witchblade's Power over Time,Space and Barriers (14th Level) At 14th Level the wielder begins tapping into the greatest powers of the Witchblade. Once per long rest the wielder can use the Witchblade to teleport to a known location as per the spell by the same name. Witchblade treats all locations it has shown the wielder or the wielder has seen as "Very familiar" unless a permanent circle is carved with the Witchblade. At 17th Level The Wielder can use Foresight once per long rest. At 20th Level The Wielder can use Invulnerability once per long rest.
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" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
The weapon version of the Witchblade is done. I might work on it more later. Enjoy. The Witchblade
Rollback Post to RevisionRollBack
" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
I like this concept, but as far as I know, if you have a subclass depend on a homebrew spell, or item, it cannot be published to the wider audience in DnD Beyond. I could be incorrect though, as I am not a moderator.
That being said, I really like where this is going currently and I would not mind playtesting the class to see if any problems exist with said class/spells/item and where they lie.
" The Shadow Monarch is the ultimate expression of a "One Man Army" even in a team Setting his minions would act as meat shields for the allies while going on the Offensive, maybe in future version I will develop tactics and formations for the minions so the minions and party won't easily be decimated by random monsters or even the character's current enemies."
This has a few common elements with the bonded blade concept I made for a character in my campaign. It's a blade that can scale with the wielder and picks up charges like a wand to unlock different abilities as it levels. By the way, the way this weapon has played out in my campaign so far has been great. No unexpected problems so far.
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"Not all those who wander are lost"
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Working on this concept right now along with some homebrew spells and feats for it as well.
Flames of The Witchblade is the first of several spells in the works.
Problem: How much damage does it get increased by? What levels?
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Its coded into the spell but I forgot to post the scaling details in the description. its a 1d8 cantrip starting out and at 5th level 2d8, 3d8 at 11th, and 4d8 at 17th.
OK, fixed that issue and now working on a few illusion based spells along with a couple of divination based spells.
Here's what I have for the subclass so far:
------------------
The Witchblade is a conscious, intelligent, and ancient weapon with
supernatural origins. It is the offspring of the universe's opposing aspects,
the Animus and the Anima. The Witchblade is a male aspect created to act
as a balance, which must have a female as a host.
The Witchblade is both a weapon and a warlock patron.
Expanded Spell List
The Witchblade lets you choose from an expanded list of spells when you learn
a warlock spell. The following spells are added to the warlock spell list for you.
Witchblade Expanded Spells
Spell Level Spells
1st Witch Bolt, Gilver's Wind Blade Roulette
2nd See invisibility, Branding Smite
3rd Aura of Vitality, Elemental Weapon
4th Phantasmal Killer, Staggering Smite
5th Banishing Smite, Passwall
Periculum of Bonding
The Witchblade is a living being, and is very temperamental about the wielder it chooses to bond with. Every so often it will test its current wielder. Each trial has rewards, failing the trial is the same as dying.
Trial of Pathos (3rd Level)
In order to awaken the essence of the Witchblade, the wielder must overcome a life or death situation. The reward for overcoming such an event is the
wielder is bathed in a constant nimbus of shifting energy that grants you a resistance to radiant, fire, and necrotic damage. melee attacks take one 1d8 + Cha modifier in radiant, fire, or necrotic damage from the protective nimbus. At 15th level the resistances become immunities and the damage increases to 1d12 + Cha modifier.
Trial of Ethos (7th Level)
As the Witchblade's power courses through you feel the internal moral conflict of morality. The wielder will face several different scenarios that will reveal their true character, words alone will not overcome this trial. The reward for this trial is that wielder is under a constant Shield of Faith, True Seeing, and can use Flame Strike once per long rest.
Trial of Logos (17th Level)
To be able to endure the stress and possible lapses of sanity the Witchblade wielder will face many of their worst fears, chaotic events, and even themselves. This Trial's rewards are a boon for their future. The wielder can use The Mindblank and Scrying spells each once per long rest.
Armor of the Ages (1st level)
The Witchblade generates a constant form of Arcane Armor that also generates a shield as a reaction to one attack against the wielder each round. This class feature is only active when the Witchblade is actively being used by wielder. Each round that the shield is used, the wielder must make a concentration check maintain the armor.
Conversing with The Witchblade (6th Level)
Once per long rest the wielder may Commune with the Witchblade the target of the spell. Instead of verbal responses its may either implant images of the topic at hand into your mind, there may or may not be context given. Sometimes, depending on the question, The Witchblade may you related events through spell Scrying or a variant of it.
Skill Augmentation of The Witchblade (10th Level)
The wielder can choose 2 skills to be enhanced by Skill Empowerment, the affect is constant but the choice can be change once per short or long rest.
Witchblade's Power over Time,Space and Barriers (14th Level)
At 14th Level the wielder begins tapping into the greatest powers of the Witchblade. Once per long rest the wielder can use the Witchblade to teleport to a known location as per the spell by the same name. Witchblade treats all locations it has shown the wielder or the wielder has seen as "Very familiar" unless a permanent circle is carved with the Witchblade. At 17th Level The Wielder can use Foresight once per long rest. At 20th Level The Wielder can use Invulnerability once per long rest.
Made some changes to the above subclass and finalized the first draft. Here's The Witchblade (Warlock Subclass, TV Series Version), enjoy.
The weapon version of the Witchblade is done. I might work on it more later. Enjoy. The Witchblade
I like this concept, but as far as I know, if you have a subclass depend on a homebrew spell, or item, it cannot be published to the wider audience in DnD Beyond. I could be incorrect though, as I am not a moderator.
That being said, I really like where this is going currently and I would not mind playtesting the class to see if any problems exist with said class/spells/item and where they lie.
Thanks,
-Meranis
Let's have some fun shall we?
The homebrew spell : Gilver's Wind Blade Roulette was originally made based off a combat ability of V from DMC5.
It only blocked me on original linking for the expanded spell list, there are in character methods around that drama though.
This has a few common elements with the bonded blade concept I made for a character in my campaign. It's a blade that can scale with the wielder and picks up charges like a wand to unlock different abilities as it levels. By the way, the way this weapon has played out in my campaign so far has been great. No unexpected problems so far.
"Not all those who wander are lost"