This is waaay too powerful. It just have a LOT of things going on, with several very powerful power, and very little to balance things out. Let's go through each:
Disguise: they're monstruous, and need a way to pass as normal. But this lets them turn into ANYONE, and this seems to be at-will.
Ability score modifiers: two +2 bonuses is way above average, and the -1 in charisma can be completely negated by simply putting an odd value in charisma. Or simply dumping it.
Great Amorphous Armor: the wording needs to be revised, abilities usually say how they recharge at the end. As written, I thought this was only something you could do before going to sleep. Even then, this is also overpowered: 3*lv temporary hit points is just A LOT. The Frightened condition is also very powerful and can swing combat. If you really wish to keep it though, the DC should probably evolve through proficiency, such as 8+Prof + Charisma mod. I don't understand what the line "You revert to your true form when you die" is doing here, since this ability is already about turning into your true form.
Yithian Lore: expertise is rare, and you're giving it TWICE, for free. At lv1.
Great Mind: as written, this either does nothing, or gives you (partial) immunity to spells like feeblemind. It's unnecessary, and should probably just be removed.
Grand Lorekeeper: automatic advantage on a skill check without any condition. It's not the most powerful skill, but still. It's big.
Body Swap: basically a Magic Jar spell, except the target doesn't get a saving throw. Extremely powerful. Just take control of the body of the vilain, make hiw throm himself off a cliff, and swap back as you fall. Or become a young white dragon. Also, what happens to you while you've swapped ? Does the target just have control over your body ?
Modify Memory: I don't understand why this mentions hands/claws if the range is 100ft. Again, no saving throw, no limit of any kind, and you can just do whatever. "Hey, remember how you said you were gonna give me all of your money ? Yeah you do."
Probe Memory: still no saving throw or limitations. You don't even need to interrogate them anymore, just knock them on the head and learn everything by yourself. And an additional language for free, because why not.
Size: so... You're a Huge race ? And you can hide it at will, or take advantage of that when you're out adventuring. You get the best of both worlds.
Languages: I'd point out that Common isn't included, but they get 3 languages for free anyway, so it doesn't matter all that much.
Yithian Loremaster: because this race didn't scream "WIZARD" enough already, here's some extra free money for all your wizarding needs.
Sight: Darkvision with a huge range, because why not. And in color! And advantage against blindness!
Honestly, you could cut over half the stuff, and you would still end up with an overpowered race. Also, note that Claws' damage is never defined.
My advice:
- For the shape change, you should look at the Changeling race "change appearance" feature: https://www.dndbeyond.com/races/changeling . Changeling are supposed to be masters of shapeshafting, so being on par with them would already be amazing.
- Ability scores could be a straight +2 int/+1wis
- Great amorphous armor should be reworked. Especially since it's basically about switching back to your true form and getting some free stuff along the way. Turning into a huge creature will also create problems during battles.
- Yithian Lore could give proficiency in history, and another skill of player's choice.
- Great mind does not need to exist.
- Grand lorekeeper does not need to exist.
- Natural Yithian Power just needs to specify the damage of the claws you have access to in your true form. They should probably do something like 1d6+ str, not finesseable.
- Body Swap, Modify Memory, and Probe Memory all need to go. They are not even remotely balanced. If you really really want to keep them, they would need some serious rework, and I would keep one, at most.
- Languages need to be Deep Speech, Yithian, and Common, and maybe one extra. This is already above average.
- Yithian Loremaster needs to go.
- Sight of the Great Yith should be restricted to regular Darkvision, make it 120ft instead of 60ft if you want, but everything over that is overkill.
https://www.dndbeyond.com/races/202687-yithian. This is a race I intend to be playable in my campaign. I'm gonna use it but I want your thoughts. Thanks for the responses in advance!
This is waaay too powerful. It just have a LOT of things going on, with several very powerful power, and very little to balance things out. Let's go through each:
Disguise: they're monstruous, and need a way to pass as normal. But this lets them turn into ANYONE, and this seems to be at-will.
Ability score modifiers: two +2 bonuses is way above average, and the -1 in charisma can be completely negated by simply putting an odd value in charisma. Or simply dumping it.
Great Amorphous Armor: the wording needs to be revised, abilities usually say how they recharge at the end. As written, I thought this was only something you could do before going to sleep. Even then, this is also overpowered: 3*lv temporary hit points is just A LOT. The Frightened condition is also very powerful and can swing combat. If you really wish to keep it though, the DC should probably evolve through proficiency, such as 8+Prof + Charisma mod. I don't understand what the line "You revert to your true form when you die" is doing here, since this ability is already about turning into your true form.
Yithian Lore: expertise is rare, and you're giving it TWICE, for free. At lv1.
Great Mind: as written, this either does nothing, or gives you (partial) immunity to spells like feeblemind. It's unnecessary, and should probably just be removed.
Grand Lorekeeper: automatic advantage on a skill check without any condition. It's not the most powerful skill, but still. It's big.
Body Swap: basically a Magic Jar spell, except the target doesn't get a saving throw. Extremely powerful. Just take control of the body of the vilain, make hiw throm himself off a cliff, and swap back as you fall. Or become a young white dragon. Also, what happens to you while you've swapped ? Does the target just have control over your body ?
Modify Memory: I don't understand why this mentions hands/claws if the range is 100ft. Again, no saving throw, no limit of any kind, and you can just do whatever. "Hey, remember how you said you were gonna give me all of your money ? Yeah you do."
Probe Memory: still no saving throw or limitations. You don't even need to interrogate them anymore, just knock them on the head and learn everything by yourself. And an additional language for free, because why not.
Size: so... You're a Huge race ? And you can hide it at will, or take advantage of that when you're out adventuring. You get the best of both worlds.
Languages: I'd point out that Common isn't included, but they get 3 languages for free anyway, so it doesn't matter all that much.
Yithian Loremaster: because this race didn't scream "WIZARD" enough already, here's some extra free money for all your wizarding needs.
Sight: Darkvision with a huge range, because why not. And in color! And advantage against blindness!
Honestly, you could cut over half the stuff, and you would still end up with an overpowered race. Also, note that Claws' damage is never defined.
My advice:
- For the shape change, you should look at the Changeling race "change appearance" feature: https://www.dndbeyond.com/races/changeling . Changeling are supposed to be masters of shapeshafting, so being on par with them would already be amazing.
- Ability scores could be a straight +2 int/+1wis
- Great amorphous armor should be reworked. Especially since it's basically about switching back to your true form and getting some free stuff along the way. Turning into a huge creature will also create problems during battles.
- Yithian Lore could give proficiency in history, and another skill of player's choice.
- Great mind does not need to exist.
- Grand lorekeeper does not need to exist.
- Natural Yithian Power just needs to specify the damage of the claws you have access to in your true form. They should probably do something like 1d6+ str, not finesseable.
- Body Swap, Modify Memory, and Probe Memory all need to go. They are not even remotely balanced. If you really really want to keep them, they would need some serious rework, and I would keep one, at most.
- Languages need to be Deep Speech, Yithian, and Common, and maybe one extra. This is already above average.
- Yithian Loremaster needs to go.
- Sight of the Great Yith should be restricted to regular Darkvision, make it 120ft instead of 60ft if you want, but everything over that is overkill.
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