I have a weapon I am working on that would like to have two conditional properties. I would like for it to bestow +1 AC after the first attack and for that to remain unless the user does not take the attack action on a turn. I would also like it to give +1 attack and damage after three successful, sequential attacks and for that to remain in effect until the user misses an attack or does not take the attack action.
The Weapon is a Fantasy War Scythe and I want the bonuses to reflect the user building up momentum and diving into the heart of melee. After they get up to speed it is really hard to break through the whirling blade and staff and that momentum carries the blade deeper into a cut as it spins.
My question is, how can I add this into my custom weapon on D&D Beyond to reflect these bonuses when equipped on the character sheet? Is there a conditional setting somewhere that I can't find?
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I have a weapon I am working on that would like to have two conditional properties. I would like for it to bestow +1 AC after the first attack and for that to remain unless the user does not take the attack action on a turn. I would also like it to give +1 attack and damage after three successful, sequential attacks and for that to remain in effect until the user misses an attack or does not take the attack action.
The Weapon is a Fantasy War Scythe and I want the bonuses to reflect the user building up momentum and diving into the heart of melee. After they get up to speed it is really hard to break through the whirling blade and staff and that momentum carries the blade deeper into a cut as it spins.
My question is, how can I add this into my custom weapon on D&D Beyond to reflect these bonuses when equipped on the character sheet? Is there a conditional setting somewhere that I can't find?