Happy Monday/Funday/Punday! Today’s monster is more environmental encounter / tool to make other encounters more difficult (especially if the black sheep is, for instance, needed to be kept alive as it is a VIP or quest objective!).
Giving all credence to the term “black sheep” meaning bad luck or a bad omen, this sheep is only as menacing as a real sheep, but with an addendum. The sheep has an aura of bad luck that it projects all around it, giving disadvantage on just about everything to friend and foe alike. It can’t help it, it’s just an unlucky creature.
The black sheep works just as well as a random encounter part way through another fight as it does an escort quest, and will surely irritate your players to no end!
PS. For true fun and entertainment, when a player uses magic to summon beasts, give them what they ask for… plus a black sheep.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Hellbats are commonly known as bats outta hell. These creatures are found on any layer of the Abyss however they favour cave systems where they can find dretches and petitioners to feast upon.
When a hellbat dies it's essence becomes a hate fuelled sulphuric fiery vengeance which targets it's killer. It is not uncommon for a hellbat to take on a demonic rider and serve in a demon lord's army.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Ice to see you guys again! This Elemental is a stone cold killer but it’s really just looking to chill out with your adventurers. Once they’ve broken the ice I’m sure they’ll get along, as long as they don’t give it the cold shoulder.
This elemental hails from the frozen paraelemental plane of ice. Any who gets too close risks becoming slow and frozen as it slams into creatures, covering them in a thin layer of frost. It can also summon storms of hail and sleet to freeze the ground and hinder those around it. Ideally the Ice Elemental intends to restrain foes by slamming into them, making them more likely to fall on the slick ground so it can press the advantage against their fallen forms.
What killed the Dinosaurs? The Ice Mage!
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Same monster, different CR? They shouldn't be too difficult to scale. Just need to be conscious of the HP at lower levels as the multiplier for resistances and immunities goes up as the CR goes down.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Greatmaw Trolls are ravenous even by troll standards, huge distended mouths and misshapen bodies display their devotion to Rovagug. Their brutal ways involve the gorging of still living flesh and devouring their enemies whole.
Tribes of Greatmaw Trolls do form, however these tribes often collapse under infighting as the Trolls become hungry with little provocation and attempt to gorge upon each other when bored.
Continuing the bullywug theme from last week, the Bullywug Guerrilla is intended to frustrate their foe, particularly melee characters who find that the difficult terrain prevents them from being effective.
They’re not particularly tough, and only slightly better than a normal bullywug, but they should give the more mobile characters or those who don’t rely on close combat a moment to shine.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The aquamancer is a wizard of ill-intent that works almost exclusively with water and its relatives. With an arsenal of water- and ice- magic at its disposal, and some other nifty tricks up its sleeves, a fight against this wizard will be anything but fluid.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The Vine Bramble cultivates parasitic vines that are capable of animating bestial corpses. Otherwise it is simple mass of vines that slowly roams the forest, looking for sustenance. The Vine Bramble kills any living creatures that roam too close, and allows them to become fertilizer for its soil, animating beasts as guardians which can scout the nearby woods for food and danger, which are often one and the same.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Tiny, blue and venomous, the Blue Glaucus is as poisonous as it is beautiful. This colourful sea slug might be a nuisance alone, but a swarm of them can be downright dangerous, especially when you don’t even know they’re there.
I wanted to create this as a creature as soon as I saw photos of it, and I realised that a poisonous, camouflaged swarm could present a serious challenge to a low level player, or create a tense journey through a sea water cavern as players could encounter these slow moving beasts without spotting them first, receiving a nasty dose of poison!
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Troll variants seem to be few and far between, however their regenerative blood should lead to plenty of example of mutation and evolution. Therefore we present the Bonefist Troll.
Bonefist trolls arm and hand bones heal hard, tough, and heavy. Over time they heal harder, tougher, and heavier until they are too heavy to hang at the trolls side as it moves. It adopts a more animalistic, gorilla-like gait and uses less precise manipulation than simple squashing with its large, heavy appendages.
The bonefist trolls have also developed the knowledge of momentum, using the swing of their arms to allow the covering of distance with a single leap. They have also learnt that landing on their dinner is an effective way to make it easy to swallow.
(PS. The Trollfall attack is inspired by Prototype.)
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
The Bullywug Veteran is a long-time member of the BDC (Bullywug defence corps.). Jus kidding!
This veteran soldier of the Bullywugs is well trained in combat, hardy as old boots, and has experience and leadership that he imparts on other bullywugs to bolster their forces.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
These sneaky scoundrels are perfect for the spymaster that doesn’t enjoy getting their hands dirty, which I believe is all of them. Perfected by Tinker Gnomes over the years, the average adventurer can certainly see an advantage in having an automated lockpick in their pocket.
If your adventurers failed to bring an able thief, perhaps this is a way to allow them easy access to locked doors. Alternatively if your adventurers are smart enough to lock up their valuables, then punish them with an adversary who turns engineering genius into practical pilfering.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
A kuo-toan mariner presents a cold and horrible appearance. A typical specimen looks much like a human body, albeit a paunchy one, covered in scales and topped with a fish’s head. A leather harness, 50 feet of rope attached to a harpoon and a bone gutting knife adorn its body. The huge fish eyes tend to swivel in different directions when observing an area or creature. The hands and feet are very long, with three fingers and an opposing digit, partially webbed. The legs and arms are short for the body size. The skin has a sheen from its slimy covering. A strong odor of dead fish follows it around.
These poachers are an obvious quest hook for your party, perhaps they are more brazenly raiding riverside villages, perhaps they are desperate for food and sacrifices due to an underwater threat. Perhaps a Chosen of Blibdoolpoolp has arisen and means to conquer and rule with an iron claw. Perhaps your adventurers are just becoming brazen about their riverboat journey not being particularly exciting when their sailors are snatched by fish folk and they’re left to navigate alone without proficiency bonuses.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Resembling a small cloud with a faint form inside, the Mote has a stunning aura of static electricity around it, and arcs lightning into its foes. Rumour has it, when many Motes gather in the same place, they can create mighty storms.
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We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
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Please don't drop that on me D:
Just an average metalhead who plays DnD in his spare time.
PbP Character: Roberta Thalan, Void Beyond the Stars Otherside
PbP Character: Primus Eidolon, Eotha 2
PbP Character: Usmor Illiqai, Tomb of Corrosion
PbP Character: "Templar" Danver, You're the Villains
Homebrew stuff
Today’s monster is the Black Sheep.
Happy Monday/Funday/Punday! Today’s monster is more environmental encounter / tool to make other encounters more difficult (especially if the black sheep is, for instance, needed to be kept alive as it is a VIP or quest objective!).
Giving all credence to the term “black sheep” meaning bad luck or a bad omen, this sheep is only as menacing as a real sheep, but with an addendum. The sheep has an aura of bad luck that it projects all around it, giving disadvantage on just about everything to friend and foe alike. It can’t help it, it’s just an unlucky creature.
The black sheep works just as well as a random encounter part way through another fight as it does an escort quest, and will surely irritate your players to no end!
PS. For true fun and entertainment, when a player uses magic to summon beasts, give them what they ask for… plus a black sheep.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Hellbat.
Hellbats are commonly known as bats outta hell. These creatures are found on any layer of the Abyss however they favour cave systems where they can find dretches and petitioners to feast upon.
When a hellbat dies it's essence becomes a hate fuelled sulphuric fiery vengeance which targets it's killer. It is not uncommon for a hellbat to take on a demonic rider and serve in a demon lord's army.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
This is one heck of an awesome list, thanks for making this! :D
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Many thanks.
The list is still growing, so check back daily for more monsters!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Ice Elemental.
Ice to see you guys again! This Elemental is a stone cold killer but it’s really just looking to chill out with your adventurers. Once they’ve broken the ice I’m sure they’ll get along, as long as they don’t give it the cold shoulder.
This elemental hails from the frozen paraelemental plane of ice. Any who gets too close risks becoming slow and frozen as it slams into creatures, covering them in a thin layer of frost. It can also summon storms of hail and sleet to freeze the ground and hinder those around it. Ideally the Ice Elemental intends to restrain foes by slamming into them, making them more likely to fall on the slick ground so it can press the advantage against their fallen forms.
What killed the Dinosaurs? The Ice Mage!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Good, now can I get a dozen or so more ice elementals, ranging from CR 0 to CR 17 or higher?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Same monster, different CR? They shouldn't be too difficult to scale. Just need to be conscious of the HP at lower levels as the multiplier for resistances and immunities goes up as the CR goes down.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Greatmaw Troll.
Greatmaw Trolls are ravenous even by troll standards, huge distended mouths and misshapen bodies display their devotion to Rovagug. Their brutal ways involve the gorging of still living flesh and devouring their enemies whole.
Tribes of Greatmaw Trolls do form, however these tribes often collapse under infighting as the Trolls become hungry with little provocation and attempt to gorge upon each other when bored.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Bullywug Guerilla.
Continuing the bullywug theme from last week, the Bullywug Guerrilla is intended to frustrate their foe, particularly melee characters who find that the difficult terrain prevents them from being effective.
They’re not particularly tough, and only slightly better than a normal bullywug, but they should give the more mobile characters or those who don’t rely on close combat a moment to shine.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
I don't think you got the AC quite right.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Today’s moster is the Aquamancer.
The aquamancer is a wizard of ill-intent that works almost exclusively with water and its relatives. With an arsenal of water- and ice- magic at its disposal, and some other nifty tricks up its sleeves, a fight against this wizard will be anything but fluid.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Vine Bramble.
The Vine Bramble cultivates parasitic vines that are capable of animating bestial corpses. Otherwise it is simple mass of vines that slowly roams the forest, looking for sustenance. The Vine Bramble kills any living creatures that roam too close, and allows them to become fertilizer for its soil, animating beasts as guardians which can scout the nearby woods for food and danger, which are often one and the same.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Blue Glaucus.
Tiny, blue and venomous, the Blue Glaucus is as poisonous as it is beautiful. This colourful sea slug might be a nuisance alone, but a swarm of them can be downright dangerous, especially when you don’t even know they’re there.
I wanted to create this as a creature as soon as I saw photos of it, and I realised that a poisonous, camouflaged swarm could present a serious challenge to a low level player, or create a tense journey through a sea water cavern as players could encounter these slow moving beasts without spotting them first, receiving a nasty dose of poison!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Bonefist Troll.
Troll variants seem to be few and far between, however their regenerative blood should lead to plenty of example of mutation and evolution. Therefore we present the Bonefist Troll.
Bonefist trolls arm and hand bones heal hard, tough, and heavy. Over time they heal harder, tougher, and heavier until they are too heavy to hang at the trolls side as it moves. It adopts a more animalistic, gorilla-like gait and uses less precise manipulation than simple squashing with its large, heavy appendages.
The bonefist trolls have also developed the knowledge of momentum, using the swing of their arms to allow the covering of distance with a single leap. They have also learnt that landing on their dinner is an effective way to make it easy to swallow.
(PS. The Trollfall attack is inspired by Prototype.)
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Bullywug Veteran.
The Bullywug Veteran is a long-time member of the BDC (Bullywug defence corps.). Jus kidding!
This veteran soldier of the Bullywugs is well trained in combat, hardy as old boots, and has experience and leadership that he imparts on other bullywugs to bolster their forces.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Clockwork Mouse.
These sneaky scoundrels are perfect for the spymaster that doesn’t enjoy getting their hands dirty, which I believe is all of them. Perfected by Tinker Gnomes over the years, the average adventurer can certainly see an advantage in having an automated lockpick in their pocket.
If your adventurers failed to bring an able thief, perhaps this is a way to allow them easy access to locked doors. Alternatively if your adventurers are smart enough to lock up their valuables, then punish them with an adversary who turns engineering genius into practical pilfering.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Kuo-Toa Mariner.
A kuo-toan mariner presents a cold and horrible appearance. A typical specimen looks much like a human body, albeit a paunchy one, covered in scales and topped with a fish’s head. A leather harness, 50 feet of rope attached to a harpoon and a bone gutting knife adorn its body. The huge fish eyes tend to swivel in different directions when observing an area or creature. The hands and feet are very long, with three fingers and an opposing digit, partially webbed. The legs and arms are short for the body size. The skin has a sheen from its slimy covering. A strong odor of dead fish follows it around.
These poachers are an obvious quest hook for your party, perhaps they are more brazenly raiding riverside villages, perhaps they are desperate for food and sacrifices due to an underwater threat. Perhaps a Chosen of Blibdoolpoolp has arisen and means to conquer and rule with an iron claw. Perhaps your adventurers are just becoming brazen about their riverboat journey not being particularly exciting when their sailors are snatched by fish folk and they’re left to navigate alone without proficiency bonuses.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Today’s monster is the Mote of Lightning.
Resembling a small cloud with a faint form inside, the Mote has a stunning aura of static electricity around it, and arcs lightning into its foes. Rumour has it, when many Motes gather in the same place, they can create mighty storms.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!