Inspired by the new hearthstone expansion, this is one of my favourite pieces of art from the set. It’s also nice to have a good aligned fey because I think I’ve just been doing evil/neutral monstrosities for a while.
A creature of grace and cunning, the blink fox likes to saunter around old forests, breathing new life into ancient woods. Friendly to adventurers, unless they are hostile first the blink fox enjoys playing more than anything else. Perhaps your adventurers are seeking some way to rejuvenate a druidic grove, befriending the local blink fox is a sure fire way of doing that. The fey are fickle, so it can be tricky, but perhaps more enjoyable than another combat encounter. Having your blink fox come up with games it is good at winning, like hide and seek or tag is nice and different.
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The Campestri are peaceful, friendly, annoying, singing, dancing mushrooms that are only a threat if attacked, and then barely. They’re more useful when combined with other creatures, where their spores can make a party a far easier target.
I didn’t really see these as a combat encounter creature though, their singing and pranks are far more suited to social encounters, though I can imagine a NPC arranging to meet amongst a group of Campestri, backed up with archers who are far enough away not to be hit by the effects of _Slow_.
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This fantastic beast has always struck me as a perfect encounter, with clever play most of its deadly downsides can be avoided… but to someone like a grapple barbarian the extra damage from the poisoned spines makes the scene look extra hardcore as they tank the damage.
Perhaps your adventurers are simply in the wrong jungle, or maybe they’ve been sent to hunt the deadly nundu for its unique toxins. Whether they are the prey or they are the hunters, this encounter is sure to be memorable if you describe the nundu well, its noble ‘mane’, and spines that prick and catch careless adventurers as they combat the beast.
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We tried writing a vaping related monster before and it turned into something else. But this time, we kept it simple. The cloudchaser is a variant commoner that isn’t very threatening, but could add complications to another urban encounter, or make a bar brawl more interesting.
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Today we have a few things for you, firstly the daily monster, an ode to the number 300; this Phalanx Captain is best utilised an actual Hobgoblin Phalanx. A small unit of these soldiers will prove a surprisingly effective combat force and can be a decent introduction for your adventurers into the world of smart creatures. Creature that use tactics, and don’t just spam the multiattack option until the players kill them. If they do best your players, it almost feels understandable because they train and use tactics, plus they’re disciplined and have a plan so they’re most likely all about capturing them some prisoners of war.
It’s been a while since I’ve done a take on a hag, and with the release of Hearthstone’s witchwood I’ve been inspired to create the Crowskin Hag, for obvious reasons. I’ve gone for Crow Skin, rather than Crows Kin, which results in a Hag that does not fight her own battles, instead preferring to hang back, cast spells and summon swarms of crows (or ravens) to fight her battles for her.
With her illusory spells, voice mimicry and ability to do it all whilst pretending to be a crow… this hag is one for misdirection and escape. One thing I would suggest is perhaps allowing an adventurer to steal her cloak, if she’s alive she won’t be able to transform if she is dead perhaps an adventurer may be able to attune to the cloak to shapechange into a raven 1/day… although it’s a hag’s cloak… it’s probably cursed too.
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Oddly cute for a vicious little monster, the crocanine combines almost all the features of a dog, and a crocodile, with a weighty tail that doesn’t wag so much as thump.
A magical creation that isn’t really fit for purpose, more crocanines are loose in the wilds than actually guarding anything. They can swim as fast as a crocodile using their four legs as propulsion, they can run as fast as a man, and you’ll be lucky to see them coming if they don’t want you to.
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Yes, that’s trollling with three Ls, like a quickling or… an underling? The trollling is the creature you’ve all been waiting for, a troll you can throw at your low level adventurers and the excuse I’ve been looking for to write a medium giant.
Trolllings are roughly the same mass as a dwarf, although it carries its weight mostly in its head like some sort of Jim Henson monstrosity. Whilst overall they are a little small and misshapen, they are still giants… in a sense of the word. Trollling share their larger cousins need for food and treasure, but enjoy putting their own wicked spin on it.
A trollling may serve you well as a “boss” monster for a group of first level adventurers, with its regeneration, inexperienced adventurers might take some time remembering to use fire and acid. Even then, a trollling’s enjoyment of pranks will enable some fun design when it comes to a trapped lair… I’d recommend a trap or two from Grimtooth himself her, but otherwise some simple, covered pit traps and falling barrels of oil would do. The trollling loves to push folk into traps.
A trollling’s perfect Sunday is breaking into the local farmhouse, painting 1, 2, 3, 4 and 5 on the farmer’s five prized pigs, taking one and releasing the others into the town. Then watching the chaos unfold from a nearby hilltop whilst eating fresh pork.
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These cute clockwork canids are crafted by tinkering gnomes and master artificers to create companionship in the form of a very useful little fox. Adventurers use them as hand free torches and the rich add a layer of security to their children whilst letting them have a cute “toy”.
The filigree fox lives to serve, and enjoys playing with their master, following commands and otherwise using up all its pent up energy. The fox does not need walkies, but enjoys being active as much as a construct can. Made from precious metals, and protecting precious things, perhaps your adventurers can find a long forgotten fox and make it their own, or perhaps it is guarding something they need… most adventurers wouldn’t be callous enough to harm the cute fox would they? If they do then they’re murderhobos and the cheating DM might need to come throw some rocks around.
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The Oni of Wa are oni that have become corrupted by the abyss, taking one of six paths to become fearsome opponents, devoted to death and destruction. Alone, they can cause havoc and seriously challenge their foes, together, they can bring down empires.
This is another addition to the monsters that can use the excellent miniatures from the Rising Sun board game, I’ll be adding more to the list and hopefully once finished combining them into a supplement for gamers that like to use their board games for D&D.
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Happy punday! At least, I think this is a punday… this little earth elemental is a rocky rodent and it enjoys long walks under the beach, holding adventurers tightly by the ankles and surprising folks by bursting out of the ground claws first.
These lovable scamps are shrewd musicians although you might need to bury your head in the sand to hear them play their ‘music with rocks in’. Useful if you need a small earth elemental, or a cute creature to snatch treasure away from those greedy adventurers… who doesn’t love chasing things through the walls and floors of a cave?
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Marshcats are simple creatures that live in swamps, bogs, marshes and other similar environments. They like to be fed regularly, enjoy hunting fish and chasing insects and sunbathing in warm mud. Marshcats can be friendly to adventurers, but usually only when well fed or being offered food or attention.
Marshcats are sometimes seen as a Bog Hag’s familiar, but are not typically evil creatures. Marshcats are sometimes beloved by local villages, who leave out spoiled fish for them; although sometimes they are seen as pests who scare children and attack family pets.
Marshcats are an ideal encounter to remind adventurers that some creatures will threaten them, before running to hide in a nearby bog. Some adventurers may seek to adopt a marshcat and turn it into a familiar, these underwater cats are just about as much use as a regular cat and tend to do things on their own terms… so maybe it sees the adventurer is more of a servant than a master.
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Another monster drawn by the awesome /u/skulldixon (and as long as he really doesn’t hate this one, not the last). We weren’t really sure what this was supposed to be, so it became everything we wanted it to be.
The Abominataur is native to the underdark, crafted and grafted from bits and pieces of other things. It owes its evil and chaotic tendencies to its nature and nurture, as the underdark is not the most forgiving place. These Abominataurs lack a real sense of their own culture, but they are comfortable enslaving creatures to do their bidding and killing for both survival and the sake of it.
Abominataurs tend to be solitary beings, surrounding themselves with slaves rather than real companionship. They are not always aggressive, and understand the benefits of diplomacy, but they are also cruel and manipulative if a situation can be turned to their advantage. If threatened by adventurers they use slaves as disposable shields if it means saving their own hides, but they are capable combatants and usually overpower threats before risking their assets.
Abominataurs can grapple creatures in their large pincers, but use their smaller arms and hands for more delicate things. Duergar recognise Abominataurs as some bastardisation of themselves and treat them with contempt. Duergar will still do business with an Abominataur, if the price is right or they have to, but they don’t have to like it. This animosity from duergar is noticed and thus reciprocated by an Abominataur.
Perhaps your adventurers are tasked with finding out where the Abominataur originate from? Perhaps you just want to throw something at your players they will never have heard of. Perhaps a particularly powerful Abominataur has found out how to block the sunlight and is invading above-ground villages, seeking to enslave the human race. Have fun with it.
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The green duwende is a favourite companion of druids, nature clerics, certain fey warlocks and hippy wizards, providing them a unique perspective (the bottom foot and a half or so) on the forest, and all things natural.
Duwende are friendly, but not afraid to defend their forests by throwing rocks at those who would defile or destroy it. Most duwende are wise enough to know when to run and gather strong allies though. Duwende have a reputation for being lucky, but also being able to turn that luck against folk. Duwende are also known for their fondness of stealing things from sleeping adventurers, more than a few magical trinkets have gone missing in their forests.
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May the 4th be with you and your adventurers! Today’s monster is a~~n alolan Vuplix~~ Vulptex. These crystal foxes were originally crystal space foxes, but we’ve given them a little fantasy twist, an enmity with dwarves and they’re ready to be dropped into any campaign that is near a salt-mine, has a dwarven populace who need a cuter enemy than goblins, or just has a bunch of adventurers who really love foxes or star wars and want to save these from some bigger bad.
If your party adopts a Vulptex, it can be useful for scouting and sending silent messages by reflecting light, if it lets you snap off some of its fur then you can grind it up to season your food and it’s a cute pupper… which are all fine reasons to adopt a wild dog right?
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Happy Monday / punday / funday. Today’s pun isn’t really a pun, just a wordplay name and a concept I thought up one day at work.
The disturbling is an invisible stalker that comes from the underdark, and wears down its quarry with fear, and sleepless nights. Other than being lithe and fast, very little is known of the appearance of the disturbling, though the wounds left behind on its victims would suggest that is has long claws.
I picture an encounter with one of these involving a town plagued by suspicion and nightmares (a la Dawnstar in Skyrim?), or an adventuring party suddenly becomes fearful of one another. Beyond that, it is the players decisions how to proceed.
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The Cooshee is a fey guard dog used by the elves to detect intruders into their territory. Fiercely loyal and with a supernatural turn of speed, this colourful hound can surprise even the quickest of foes.
Another updated monster, I like these mostly because I think it would be a fun thing for a DM to throw at a speedster build, or even to surprise a party that thinks the forest 300 feet gives them plenty of time to shoot at anything coming.
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The Sheepsquatch is the unholy union of a Ram and a Yeti, resulting in a large rampaging creature hell-bent on cruelty and malice. Sheepsquatch are fantastic for making your adventurers quake in fear whilst simultaneously wondering if you’ve actually run out of ideas.
This monster is based on a “real” American cryptid, also sometimes referred to as a “white thing”. It would play well in an adapted D&D game set in America, but also slots right into a fantasy setting as easily as the Yeti… although this one doesn’t restrict itself to such a particular weather biome.
The Sheepsquatch is a decent creature to be responsible for the local townsfolk’s issues, as it is very able to smash through objects and structures, allowing it to bypass town defenses. Alternatively it could be a scapegoat (it’s not even Monday) for a more dastardly villain. If your adventurers best the Sheepsquatch, consider allowing them to craft a helmet from the skull, allowing them to ram their head into things… because who doesn’t want to make their adventurers ram their own head into walls? Especially if they don’t have a thief, this is one way to bypass a locked door. Alternatively, a Sheepsquatch-wool cloak would be plenty warm in the winter weather.
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From the Plane of Fire, the Lava Worm is a terrifying sight, over a hundred feet of molten rock with a hard rock exterior. As it tunnels through solid rock searching for a seam of the right minerals to feed on, it devours anything in its path. If anything threatens it, the Lava Worm will spew molten lava over its foes, before tunnelling away.
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Experiment 626 is pure destruction, and extremely durable. It’s fast, small and can reduce buildings to rubble in very little time.
Despite having superhuman strength and a high level of intelligence, Experiment 626 is emotionally fragile and has a childlike personality beneath its "monster" appearance.
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Today’s monster is the Blink Fox.
Inspired by the new hearthstone expansion, this is one of my favourite pieces of art from the set. It’s also nice to have a good aligned fey because I think I’ve just been doing evil/neutral monstrosities for a while.
A creature of grace and cunning, the blink fox likes to saunter around old forests, breathing new life into ancient woods. Friendly to adventurers, unless they are hostile first the blink fox enjoys playing more than anything else. Perhaps your adventurers are seeking some way to rejuvenate a druidic grove, befriending the local blink fox is a sure fire way of doing that. The fey are fickle, so it can be tricky, but perhaps more enjoyable than another combat encounter. Having your blink fox come up with games it is good at winning, like hide and seek or tag is nice and different.
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Today’s monster is the Campestri.
The Campestri are peaceful, friendly, annoying, singing, dancing mushrooms that are only a threat if attacked, and then barely. They’re more useful when combined with other creatures, where their spores can make a party a far easier target.
I didn’t really see these as a combat encounter creature though, their singing and pranks are far more suited to social encounters, though I can imagine a NPC arranging to meet amongst a group of Campestri, backed up with archers who are far enough away not to be hit by the effects of _Slow_.
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Today’s monster is the Nundu.
This fantastic beast has always struck me as a perfect encounter, with clever play most of its deadly downsides can be avoided… but to someone like a grapple barbarian the extra damage from the poisoned spines makes the scene look extra hardcore as they tank the damage.
Perhaps your adventurers are simply in the wrong jungle, or maybe they’ve been sent to hunt the deadly nundu for its unique toxins. Whether they are the prey or they are the hunters, this encounter is sure to be memorable if you describe the nundu well, its noble ‘mane’, and spines that prick and catch careless adventurers as they combat the beast.
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Today’s monster is the Cloudchaser.
We tried writing a vaping related monster before and it turned into something else. But this time, we kept it simple. The cloudchaser is a variant commoner that isn’t very threatening, but could add complications to another urban encounter, or make a bar brawl more interesting.
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Today’s monster is the Hobgoblin Phalanx Captain.
Happy tricentennial monster of the day adventurers and noble dungeon masters.
Today we have a few things for you, firstly the daily monster, an ode to the number 300; this Phalanx Captain is best utilised an actual Hobgoblin Phalanx. A small unit of these soldiers will prove a surprisingly effective combat force and can be a decent introduction for your adventurers into the world of smart creatures. Creature that use tactics, and don’t just spam the multiattack option until the players kill them. If they do best your players, it almost feels understandable because they train and use tactics, plus they’re disciplined and have a plan so they’re most likely all about capturing them some prisoners of war.
Day 300 bonus: Madam Beaumond’s Bewitching Bakery.
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Today’s monster is the Crowskin Hag.
It’s been a while since I’ve done a take on a hag, and with the release of Hearthstone’s witchwood I’ve been inspired to create the Crowskin Hag, for obvious reasons. I’ve gone for Crow Skin, rather than Crows Kin, which results in a Hag that does not fight her own battles, instead preferring to hang back, cast spells and summon swarms of crows (or ravens) to fight her battles for her.
With her illusory spells, voice mimicry and ability to do it all whilst pretending to be a crow… this hag is one for misdirection and escape. One thing I would suggest is perhaps allowing an adventurer to steal her cloak, if she’s alive she won’t be able to transform if she is dead perhaps an adventurer may be able to attune to the cloak to shapechange into a raven 1/day… although it’s a hag’s cloak… it’s probably cursed too.
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Today’s Monster is the Crocanine.
Oddly cute for a vicious little monster, the crocanine combines almost all the features of a dog, and a crocodile, with a weighty tail that doesn’t wag so much as thump.
A magical creation that isn’t really fit for purpose, more crocanines are loose in the wilds than actually guarding anything. They can swim as fast as a crocodile using their four legs as propulsion, they can run as fast as a man, and you’ll be lucky to see them coming if they don’t want you to.
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Today’s Monster is the Trollling.
Yes, that’s trollling with three Ls, like a quickling or… an underling? The trollling is the creature you’ve all been waiting for, a troll you can throw at your low level adventurers and the excuse I’ve been looking for to write a medium giant.
Trolllings are roughly the same mass as a dwarf, although it carries its weight mostly in its head like some sort of Jim Henson monstrosity. Whilst overall they are a little small and misshapen, they are still giants… in a sense of the word. Trollling share their larger cousins need for food and treasure, but enjoy putting their own wicked spin on it.
A trollling may serve you well as a “boss” monster for a group of first level adventurers, with its regeneration, inexperienced adventurers might take some time remembering to use fire and acid. Even then, a trollling’s enjoyment of pranks will enable some fun design when it comes to a trapped lair… I’d recommend a trap or two from Grimtooth himself her, but otherwise some simple, covered pit traps and falling barrels of oil would do. The trollling loves to push folk into traps.
A trollling’s perfect Sunday is breaking into the local farmhouse, painting 1, 2, 3, 4 and 5 on the farmer’s five prized pigs, taking one and releasing the others into the town. Then watching the chaos unfold from a nearby hilltop whilst eating fresh pork.
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Today’s Monster is the Filigree Fox.
These cute clockwork canids are crafted by tinkering gnomes and master artificers to create companionship in the form of a very useful little fox. Adventurers use them as hand free torches and the rich add a layer of security to their children whilst letting them have a cute “toy”.
The filigree fox lives to serve, and enjoys playing with their master, following commands and otherwise using up all its pent up energy. The fox does not need walkies, but enjoys being active as much as a construct can. Made from precious metals, and protecting precious things, perhaps your adventurers can find a long forgotten fox and make it their own, or perhaps it is guarding something they need… most adventurers wouldn’t be callous enough to harm the cute fox would they? If they do then they’re murderhobos and the cheating DM might need to come throw some rocks around.
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Today’s Monsters are the Oni of Wa.
The Oni of Wa are oni that have become corrupted by the abyss, taking one of six paths to become fearsome opponents, devoted to death and destruction. Alone, they can cause havoc and seriously challenge their foes, together, they can bring down empires.
This is another addition to the monsters that can use the excellent miniatures from the Rising Sun board game, I’ll be adding more to the list and hopefully once finished combining them into a supplement for gamers that like to use their board games for D&D.
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Today’s Monster is the Rocken Vole.
Happy punday! At least, I think this is a punday… this little earth elemental is a rocky rodent and it enjoys long walks under the beach, holding adventurers tightly by the ankles and surprising folks by bursting out of the ground claws first.
These lovable scamps are shrewd musicians although you might need to bury your head in the sand to hear them play their ‘music with rocks in’. Useful if you need a small earth elemental, or a cute creature to snatch treasure away from those greedy adventurers… who doesn’t love chasing things through the walls and floors of a cave?
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Today’s Monster is the Marshcat.
Marshcats are simple creatures that live in swamps, bogs, marshes and other similar environments. They like to be fed regularly, enjoy hunting fish and chasing insects and sunbathing in warm mud. Marshcats can be friendly to adventurers, but usually only when well fed or being offered food or attention.
Marshcats are sometimes seen as a Bog Hag’s familiar, but are not typically evil creatures. Marshcats are sometimes beloved by local villages, who leave out spoiled fish for them; although sometimes they are seen as pests who scare children and attack family pets.
Marshcats are an ideal encounter to remind adventurers that some creatures will threaten them, before running to hide in a nearby bog. Some adventurers may seek to adopt a marshcat and turn it into a familiar, these underwater cats are just about as much use as a regular cat and tend to do things on their own terms… so maybe it sees the adventurer is more of a servant than a master.
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Today’s Monster is the Abominataur.
Another monster drawn by the awesome /u/skulldixon (and as long as he really doesn’t hate this one, not the last). We weren’t really sure what this was supposed to be, so it became everything we wanted it to be.
The Abominataur is native to the underdark, crafted and grafted from bits and pieces of other things. It owes its evil and chaotic tendencies to its nature and nurture, as the underdark is not the most forgiving place. These Abominataurs lack a real sense of their own culture, but they are comfortable enslaving creatures to do their bidding and killing for both survival and the sake of it.
Abominataurs tend to be solitary beings, surrounding themselves with slaves rather than real companionship. They are not always aggressive, and understand the benefits of diplomacy, but they are also cruel and manipulative if a situation can be turned to their advantage. If threatened by adventurers they use slaves as disposable shields if it means saving their own hides, but they are capable combatants and usually overpower threats before risking their assets.
Abominataurs can grapple creatures in their large pincers, but use their smaller arms and hands for more delicate things. Duergar recognise Abominataurs as some bastardisation of themselves and treat them with contempt. Duergar will still do business with an Abominataur, if the price is right or they have to, but they don’t have to like it. This animosity from duergar is noticed and thus reciprocated by an Abominataur.
Perhaps your adventurers are tasked with finding out where the Abominataur originate from? Perhaps you just want to throw something at your players they will never have heard of. Perhaps a particularly powerful Abominataur has found out how to block the sunlight and is invading above-ground villages, seeking to enslave the human race. Have fun with it.
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Today’s Monster is the Green Duwende.
The green duwende is a favourite companion of druids, nature clerics, certain fey warlocks and hippy wizards, providing them a unique perspective (the bottom foot and a half or so) on the forest, and all things natural.
Duwende are friendly, but not afraid to defend their forests by throwing rocks at those who would defile or destroy it. Most duwende are wise enough to know when to run and gather strong allies though. Duwende have a reputation for being lucky, but also being able to turn that luck against folk. Duwende are also known for their fondness of stealing things from sleeping adventurers, more than a few magical trinkets have gone missing in their forests.
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Today’s Monster is the Vulptex.
May the 4th be with you and your adventurers! Today’s monster is a~~n alolan Vuplix~~ Vulptex. These crystal foxes were originally crystal space foxes, but we’ve given them a little fantasy twist, an enmity with dwarves and they’re ready to be dropped into any campaign that is near a salt-mine, has a dwarven populace who need a cuter enemy than goblins, or just has a bunch of adventurers who really love foxes or star wars and want to save these from some bigger bad.
If your party adopts a Vulptex, it can be useful for scouting and sending silent messages by reflecting light, if it lets you snap off some of its fur then you can grind it up to season your food and it’s a cute pupper… which are all fine reasons to adopt a wild dog right?
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Today’s monster is the Disturbling.
Happy Monday / punday / funday. Today’s pun isn’t really a pun, just a wordplay name and a concept I thought up one day at work.
The disturbling is an invisible stalker that comes from the underdark, and wears down its quarry with fear, and sleepless nights. Other than being lithe and fast, very little is known of the appearance of the disturbling, though the wounds left behind on its victims would suggest that is has long claws.
I picture an encounter with one of these involving a town plagued by suspicion and nightmares (a la Dawnstar in Skyrim?), or an adventuring party suddenly becomes fearful of one another. Beyond that, it is the players decisions how to proceed.
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Today’s monster is the Cooshee.
The Cooshee is a fey guard dog used by the elves to detect intruders into their territory. Fiercely loyal and with a supernatural turn of speed, this colourful hound can surprise even the quickest of foes.
Another updated monster, I like these mostly because I think it would be a fun thing for a DM to throw at a speedster build, or even to surprise a party that thinks the forest 300 feet gives them plenty of time to shoot at anything coming.
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Today’s Monster is the Sheepsquatch.
The Sheepsquatch is the unholy union of a Ram and a Yeti, resulting in a large rampaging creature hell-bent on cruelty and malice. Sheepsquatch are fantastic for making your adventurers quake in fear whilst simultaneously wondering if you’ve actually run out of ideas.
This monster is based on a “real” American cryptid, also sometimes referred to as a “white thing”. It would play well in an adapted D&D game set in America, but also slots right into a fantasy setting as easily as the Yeti… although this one doesn’t restrict itself to such a particular weather biome.
The Sheepsquatch is a decent creature to be responsible for the local townsfolk’s issues, as it is very able to smash through objects and structures, allowing it to bypass town defenses. Alternatively it could be a scapegoat (it’s not even Monday) for a more dastardly villain. If your adventurers best the Sheepsquatch, consider allowing them to craft a helmet from the skull, allowing them to ram their head into things… because who doesn’t want to make their adventurers ram their own head into walls? Especially if they don’t have a thief, this is one way to bypass a locked door. Alternatively, a Sheepsquatch-wool cloak would be plenty warm in the winter weather.
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Today’s Monster is the Lava Worm.
From the Plane of Fire, the Lava Worm is a terrifying sight, over a hundred feet of molten rock with a hard rock exterior. As it tunnels through solid rock searching for a seam of the right minerals to feed on, it devours anything in its path. If anything threatens it, the Lava Worm will spew molten lava over its foes, before tunnelling away.
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Today’s Monster is Experiment 626.
Experiment 626 is pure destruction, and extremely durable. It’s fast, small and can reduce buildings to rubble in very little time.
Despite having superhuman strength and a high level of intelligence, Experiment 626 is emotionally fragile and has a childlike personality beneath its "monster" appearance.
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