This has been a passion project of mine for a while and I’m excited to lay my dreams at your feet to trample on and hopefully give some constructive criticism. The Inquisitor is my favorite class in Pathfinder. For those who may not be familiar, they are a divine casting class that lands somewhere between a cleric and a paladin. The inquisitor is a religious zealot who fixates on one of several paths of inquisition (divine missions) that inform and shape the development of the character as they level up. I will definitely be tightening up the fluff from where it is now, but i think I get the basic point across.
EDIT: I had some old drafts here of my Inquisitor attempt as a paladin subclass, but in the end, I just couldn't make it work to my satisfaction so I deleted them. I do have some much more mature drafts of the subclass as a Blood Hunter and a Ranger below. I would be very interested to hear which one you think works better.
When I built the inquisitor as a blood hunter subclass, I ended up pretty satisfied with the results. Unfortunately, D&D Beyond has no way of making a true half caster blood hunter subclass as any spellcaster is pulled into the formula of the 1/3 warlock caster modeled after the profane soul. And even that is a mess for non-warlocks since you only get a couple slots and those slots scale with level like a warlock even if you don't mean for it to be a warlock.
Nonetheless, I do like the synergy between the judgments and the brand of castigation. And the hemocraft die is a great tool for scaling the power of the judgments. I'm keeping this here for a reference even though i cannot build it for use online here.
I have built Inquisitors as a paladin subclass, but I wasn';t satisfied with the way they played with auras and lay on hands and other paladin base features. Then I built them as a half caster subclass of Blood Hunters and the synergy with Brand of Castigation was wonderful, but D&D Beyond was NOT having a half caster subclass for Blood Hunters (or even a true 1/3 caster subclass that wasn't a warlock)
Finally, I took a step back and thought about it... and reimagined them as a ranger subclass. Rangers don't get a whole lot of love in 5e so I figured I should pay them some attention. That covers the half caster aspect and the tracking/stalking elements along with favored enemy are extremely on theme. The nature spells aren't really good or bad for an inquisitor, but they certainly don't get in the way. And since I liked the way my Blood Hunter Inquisitor made use of the hemocraft die, I decided to bring it over as a judgment die.
At any rate, here is their current incranation. As always, I would love to get your constructive feedback.
Um... For Oath of Possesion, 2d20 is 21, not 22. Also, that 20th level feature is very broken. You can basically take low-int enemies out of combat permanently, since there is no way to "regain int points" in 5e. Also, for Oath of Punishemt, the 20th level feature seems to be nothing but a 9th level spell and some flavor text.
My apologies. I should have cleaned up those old drafts. I bumped my own thread with new content rather than making a new thread. Thanks all the same for taking the time to look and respond. I truly appreciate it. Feel free to share your thoughts on the subclasses as they appear now.
I made a few more edits to the subclass and went over it again with the intention of keeping all the features on theme. I also abandoned the blood curse in favor of another one and I added another rp-based feature to level 11. I spent a lot of time considering whether it was appropriate to make a 1/2 caster subclass rather than a 1/3 caster like Eldritch Knight or Arcane Trickster for a melee class. In the end, the power level of this subclass felt about on par with a ranger where nature elements have been swapped for religion.
The quest continues. After trying this subclass as a paladin, a blood hunter, and even as a ranger, I have tried it as a cleric subclass and I think I may have worked it out in a way that I like. And as a bonus, it is completely compatible with DDB. Using channel divinity as the method for delivering judgment actually works pretty well in this situation.
I would love to hear what anyone thinks of it in this iteration, or in any of the previous ones.
This has been a passion project of mine for a while and I’m excited to lay my dreams at your feet to trample on and hopefully give some constructive criticism. The Inquisitor is my favorite class in Pathfinder. For those who may not be familiar, they are a divine casting class that lands somewhere between a cleric and a paladin. The inquisitor is a religious zealot who fixates on one of several paths of inquisition (divine missions) that inform and shape the development of the character as they level up. I will definitely be tightening up the fluff from where it is now, but i think I get the basic point across.
EDIT: I had some old drafts here of my Inquisitor attempt as a paladin subclass, but in the end, I just couldn't make it work to my satisfaction so I deleted them. I do have some much more mature drafts of the subclass as a Blood Hunter and a Ranger below. I would be very interested to hear which one you think works better.
"Not all those who wander are lost"
When I built the inquisitor as a blood hunter subclass, I ended up pretty satisfied with the results. Unfortunately, D&D Beyond has no way of making a true half caster blood hunter subclass as any spellcaster is pulled into the formula of the 1/3 warlock caster modeled after the profane soul. And even that is a mess for non-warlocks since you only get a couple slots and those slots scale with level like a warlock even if you don't mean for it to be a warlock.
Nonetheless, I do like the synergy between the judgments and the brand of castigation. And the hemocraft die is a great tool for scaling the power of the judgments. I'm keeping this here for a reference even though i cannot build it for use online here.
"Not all those who wander are lost"
I have built Inquisitors as a paladin subclass, but I wasn';t satisfied with the way they played with auras and lay on hands and other paladin base features. Then I built them as a half caster subclass of Blood Hunters and the synergy with Brand of Castigation was wonderful, but D&D Beyond was NOT having a half caster subclass for Blood Hunters (or even a true 1/3 caster subclass that wasn't a warlock)
Finally, I took a step back and thought about it... and reimagined them as a ranger subclass. Rangers don't get a whole lot of love in 5e so I figured I should pay them some attention. That covers the half caster aspect and the tracking/stalking elements along with favored enemy are extremely on theme. The nature spells aren't really good or bad for an inquisitor, but they certainly don't get in the way. And since I liked the way my Blood Hunter Inquisitor made use of the hemocraft die, I decided to bring it over as a judgment die.
At any rate, here is their current incranation. As always, I would love to get your constructive feedback.
"Not all those who wander are lost"
Um... For Oath of Possesion, 2d20 is 21, not 22. Also, that 20th level feature is very broken. You can basically take low-int enemies out of combat permanently, since there is no way to "regain int points" in 5e.
Also, for Oath of Punishemt, the 20th level feature seems to be nothing but a 9th level spell and some flavor text.
There is no dawn after eternal night.
Homebrew: Magic items, Subclasses
My apologies. I should have cleaned up those old drafts. I bumped my own thread with new content rather than making a new thread. Thanks all the same for taking the time to look and respond. I truly appreciate it. Feel free to share your thoughts on the subclasses as they appear now.
"Not all those who wander are lost"
I made a few more edits to the subclass and went over it again with the intention of keeping all the features on theme. I also abandoned the blood curse in favor of another one and I added another rp-based feature to level 11. I spent a lot of time considering whether it was appropriate to make a 1/2 caster subclass rather than a 1/3 caster like Eldritch Knight or Arcane Trickster for a melee class. In the end, the power level of this subclass felt about on par with a ranger where nature elements have been swapped for religion.
"Not all those who wander are lost"
The quest continues. After trying this subclass as a paladin, a blood hunter, and even as a ranger, I have tried it as a cleric subclass and I think I may have worked it out in a way that I like. And as a bonus, it is completely compatible with DDB. Using channel divinity as the method for delivering judgment actually works pretty well in this situation.
I would love to hear what anyone thinks of it in this iteration, or in any of the previous ones.
"Not all those who wander are lost"
Damn it, I have zone of truth listed twice. That third level spell should be speak with dead.
"Not all those who wander are lost"