Hey everyone! I've been working on this project for a few weeks. It covers some simple mechanics to implement for a player owned kingdom to hopefully spice it up and keep things organized. It was originally created to add more flavor and make the characters care more about the world, to where murder-hobo'ing may lead to some undesired effects.
The goal of this project was to create a simple kingdom management tool, that gives the DM and players the ability to make it more complicated or less complicated if they wished. It's something you can implement and if the players love it, they'll get more into it, but if they're not a fan, they don't have to stay and manage it as often.
I got the idea from my current homebrew campaign, and I drew some inspiration from the Pathfinder Kingmaker adventure, I didn't keep all their rules as it was a pretty cluttered system.
Teaser:
Features -
4 Key Kingdom Stats - Prosperity, Economy, Military, and Influence.
6 Political Advisors - Offer unique traits and advice (6 Templates included as well)
(3 additional unlockable advisors with different traits)
33 Different structures for construction that provide unique bonuses
8 Plot Hooks for your kingdom to give you some ideas.
A d100 Random encounter table for your kingdom.
A Player Kingdom Spreadsheet to help organize everything.
Damn! This is awesome! Might give my players an abandoned town just so I can use this. Very well thought out, but remember that buildings also cost money, not just EP.
Damn! This is awesome! Might give my players an abandoned town just so I can use this. Very well thought out, but remember that buildings also cost money, not just EP.
I hope they enjoy it!, and you get some good use out of it!
It's designed so DMs can get more or less complex depending on their players.
1 EP = 1,000gp roughly (Can be adjusted based on your worlds economy of course!)
But have fun with it, working on a crafting system at the moment that can go hand in hand with this one for players who enjoy that kind of thing. :)
Question about the system. So for the kingdom you have your starting prosperity from the dice roll depending in kingdom size . After city creation do you keep those points plus the new prosperity rating from the building you now have.
I was trying to open the Hombrewery link but it gave me the "Brew not found in Homebrewery database or Google Drive" error. Patreon is blocked on this computer. Does anyone know a fix?
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I exist sometimes, especially when I'm DMing Curse of Strahd.
Hey everyone! I've been working on this project for a few weeks. It covers some simple mechanics to implement for a player owned kingdom to hopefully spice it up and keep things organized. It was originally created to add more flavor and make the characters care more about the world, to where murder-hobo'ing may lead to some undesired effects.
The goal of this project was to create a simple kingdom management tool, that gives the DM and players the ability to make it more complicated or less complicated if they wished. It's something you can implement and if the players love it, they'll get more into it, but if they're not a fan, they don't have to stay and manage it as often.
I got the idea from my current homebrew campaign, and I drew some inspiration from the Pathfinder Kingmaker adventure, I didn't keep all their rules as it was a pretty cluttered system.
Teaser:
Features -
4 Key Kingdom Stats - Prosperity, Economy, Military, and Influence.
6 Political Advisors - Offer unique traits and advice (6 Templates included as well)
(3 additional unlockable advisors with different traits)
33 Different structures for construction that provide unique bonuses
8 Plot Hooks for your kingdom to give you some ideas.
A d100 Random encounter table for your kingdom.
A Player Kingdom Spreadsheet to help organize everything.
Link to Homebrewery - https://homebrewery.naturalcrit.com/share/ICFghSBkb
PDF can also be downloaded free here: https://www.patreon.com/posts/player-kingdoms-38205468
Forever DM, Fantasy Writer, and other things.
Damn! This is awesome! Might give my players an abandoned town just so I can use this. Very well thought out, but remember that buildings also cost money, not just EP.
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I hope they enjoy it!, and you get some good use out of it!
It's designed so DMs can get more or less complex depending on their players.
1 EP = 1,000gp roughly (Can be adjusted based on your worlds economy of course!)
But have fun with it, working on a crafting system at the moment that can go hand in hand with this one for players who enjoy that kind of thing. :)
Forever DM, Fantasy Writer, and other things.
Yes! That sounds good. Hope to see it soon!
'The Cleverness of mushrooms always surprises me!' - Ivern Bramblefoot.
I'll worldbuild for your DnD games!
Just a D&D enjoyer, check out my fiverr page if you need any worldbuilding done for ya!
I think this is great! There are of course a few tweaks I can think of, but otherwise, this looks like a lot of fun to try and implement! :D
Question about the system. So for the kingdom you have your starting prosperity from the dice roll depending in kingdom size . After city creation do you keep those points plus the new prosperity rating from the building you now have.
I was trying to open the Hombrewery link but it gave me the "Brew not found in Homebrewery database or Google Drive" error. Patreon is blocked on this computer. Does anyone know a fix?
I exist sometimes, especially when I'm DMing Curse of Strahd.
The rules refer to taxation, but there are no rules on taxes.