Hello all! I have made a spell for my homebrew world, Caor. If you have time, please give me feedback on it! Thank you! It is based of the spell chaos bolt, but higher level and more chaos!
You should probably change the first sentence to, "a point you choose within range." Otherwise, as written it goes to a random point within range. For the table, change 10d100 copper to 1d100 copper. Otherwise the DM will have to roll 10d100, and the players will spam this spell to try to get rich. You could also say that the coppers disappear in 1d8 x 10 minutes. That could make for some fun roleplaying interactions. For the cure wounds effect, you should specify that it's cast at level 1. For the animated knife effect, you should change it to, "if there are no daggers within range, this spell has no additional effects."
Overall, I think that this spell is very unique and chaotic.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
For the table, change 10d100 copper to 1d100 copper. Otherwise the DM will have to roll 10d100, and the players will spam this spell to try to get rich. You could also say that the coppers disappear in 1d8 x 10 minutes. That could make for some fun roleplaying interactions.
I don't think they would get rich from spamming this spell. The chance of getting it is not too high, and even if they get it, they are trading a 3rd level spell slot for at most, and very unlikely, 20 gp. Actually... If you had some variation of a sorlock it could make them rich... I don't know.
Silver pieces rain down in a effected area for 1 minute. Creatures who end there turn there take 1d4 bludgeoning damage. If the coins are salvaged after the effect ends, 1d100 silver pieces are found. The silver pieces disappear in 1d8 × 10 minutes.
Or
Silver pieces rain down in a effected area for 1 minute. Creatures who end there turn there take 1d4 bludgeoning damage. If the coins are salvaged after the effect ends, 1d100 silver pieces are found. The silver pieces disappear in 1d8 × 10 minutes. That caster knows how long it will take for them to disappear by looking at them.
Hello all! I have made a spell for my homebrew world, Caor. If you have time, please give me feedback on it! Thank you! It is based of the spell chaos bolt, but higher level and more chaos!
Link: https://www.dndbeyond.com/spells/788746-chaos-ball
My Homebrew Thread(Link)
You should probably change the first sentence to, "a point you choose within range." Otherwise, as written it goes to a random point within range. For the table, change 10d100 copper to 1d100 copper. Otherwise the DM will have to roll 10d100, and the players will spam this spell to try to get rich. You could also say that the coppers disappear in 1d8 x 10 minutes. That could make for some fun roleplaying interactions. For the cure wounds effect, you should specify that it's cast at level 1. For the animated knife effect, you should change it to, "if there are no daggers within range, this spell has no additional effects."
Overall, I think that this spell is very unique and chaotic.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
very good spell!
I agree with the above
I am an average mathematics enjoyer.
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Ok, will do that, thank you!
I don't think they would get rich from spamming this spell. The chance of getting it is not too high, and even if they get it, they are trading a 3rd level spell slot for at most, and very unlikely, 20 gp. Actually... If you had some variation of a sorlock it could make them rich... I don't know.
My Homebrew Thread(Link)
How about I change it to this:
Silver pieces rain down in a effected area for 1 minute. Creatures who end there turn there take 1d4 bludgeoning damage. If the coins are salvaged after the effect ends, 1d100 silver pieces are found. The silver pieces disappear in 1d8 × 10 minutes.
Or
Silver pieces rain down in a effected area for 1 minute. Creatures who end there turn there take 1d4 bludgeoning damage. If the coins are salvaged after the effect ends, 1d100 silver pieces are found. The silver pieces disappear in 1d8 × 10 minutes. That caster knows how long it will take for them to disappear by looking at them.
My Homebrew Thread(Link)
Here is the edited version: https://www.dndbeyond.com/spells/788813-chaos-ball
My Homebrew Thread(Link)