I feel like there is never really a reason to dual wield and wanted to try creating something that would give you more benefits to make it worth while and I liked the concept of Bow and dual wielding adept rangers.
Keen Striker Keen Striker rangers who use their magic sense and agility to weave and adapt to the battle field around them. Manipulating and honing in on enemy weak points.
Keen Striker Magic You learn an additional spell when you reach certain levels in this class. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. Wisdom is your spellcasting ability for these spells. -Ranger Level Spell 3rd Wrathful Smite, Shield 5th Blindness/Deafness, Silence 9th Blink, Clairvoyance 13th Staggering Smite, Arcane Eye 17th Geas, Counterspell
-Honed Essence At 3rd level, you may use your dexterity or wisdom modifier for your spell save dc with spells that deal damage.
-Quick Adapt At 3rd level, switching between melee weapons and bows is now a free action. At the start of your turn if you are within 5ft of an enemy you gain 10 feet of movement and you may use your bonus action to attack if you started within 5ft of an enemy. When you reach level 17 you may use your bonus action to attack two times when starting your turn next to an enemy.
-Closed Distance At 7th level, you no longer have disadvantage with ranged attacks in melee range. You do not need a free hand for casting spells with somatic components while dual wielding weapons and gain +1 AC while duel wielding.
-Swift Blades By 11th level, you crit on an 18 or higher while flanking with an ally, this is changed to 17 or higher vs favored enemies. Whenever you crit, you may move without causing attacks of opportunity until the end of your next turn.
-Dancing Combat Starting at 15th level, whenever a creature makes a melee or ranged weapon attack against you that would hit, you may use your reaction to subtract 1d8 + your dexterity modifier(minimum of +1) from that attack roll. If it lowers it below your AC they miss, you may then immediately make one weapon attack on them. As part of this reaction you may switch between a bow and melee weapons as well.
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I feel like there is never really a reason to dual wield and wanted to try creating something that would give you more benefits to make it worth while and I liked the concept of Bow and dual wielding adept rangers.
Keen Striker
Keen Striker rangers who use their magic sense and agility to weave and adapt to the battle field around them. Manipulating and honing in on enemy weak points.
Keen Striker Magic
You learn an additional spell when you reach certain levels in this class. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. Wisdom is your spellcasting ability for these spells.
-Ranger Level Spell
3rd Wrathful Smite, Shield
5th Blindness/Deafness, Silence
9th Blink, Clairvoyance
13th Staggering Smite, Arcane Eye
17th Geas, Counterspell
-Honed Essence
At 3rd level, you may use your dexterity or wisdom modifier for your spell save dc with spells that deal damage.
-Quick Adapt
At 3rd level, switching between melee weapons and bows is now a free action.
At the start of your turn if you are within 5ft of an enemy you gain 10 feet of movement and you may use your bonus action to attack if you started within 5ft of an enemy.
When you reach level 17 you may use your bonus action to attack two times when starting your turn next to an enemy.
-Closed Distance
At 7th level, you no longer have disadvantage with ranged attacks in melee range.
You do not need a free hand for casting spells with somatic components while dual wielding weapons and gain +1 AC while duel wielding.
-Swift Blades
By 11th level, you crit on an 18 or higher while flanking with an ally, this is changed to 17 or higher vs favored enemies.
Whenever you crit, you may move without causing attacks of opportunity until the end of your next turn.
-Dancing Combat
Starting at 15th level, whenever a creature makes a melee or ranged weapon attack against you that would hit, you may use your reaction to subtract 1d8 + your dexterity modifier(minimum of +1) from that attack roll. If it lowers it below your AC they miss, you may then immediately make one weapon attack on them. As part of this reaction you may switch between a bow and melee weapons as well.