Gruenic finds nothing of note inside the creatures, although they do indeed stink. He does notice a trail of sorts, like dried secretion, leading from them and going up the slope towards the tunnel.
As Sila sits on the edge and sees to her wounds, she can see that the corridor heads north about 30ft before opening up into a chamber.
She spots the corridor leading up to the Chamber and comments to the others in case they hadn't noticed it themselves. "That passageway there looks to lead north to another chamber. Want to check it out? They got to keep their treasures somewhere."
Gruenic nods to Sila and begins to head up the corridor and into the chamber to look for any of the loot from the gricks, pausing at the door to look for any movement in the chamber. "I wonder how many have died here at the hands of these fiendish beasts. No more."
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lucy takes the lead of the party because now she is probably the toughest of them all. The Bladesinger holds her rapier, orders her owl to fly around and find what is waiting for them in the dark room.
Inside the chamber at the end of the corridor is a grisly scene; the remains of countless devoured creatures lie scattered around every inch of the floor. A stench of corpses in various states of decay makes the still air in here almost thick enough to cut.
Glinting among the bones and carcasses are various sources of reflected light; someone will have to get their hands dirty (and their lunch down) in order to investigate.
(CON save and Investigation roll from anyone willing to do so please)
Sila looks at the state of the chamber and stench, "I want to help, but I'm still very weak and don't think my stomach could take it." Keeping near the entrance. (she's at 16/31 hp)
Gruenic is overwhelmed by the feel, smell and…texture of the revolting mess as he sifts through it. Gagging and retching, he grabs little more than a few coins (five GP)
(Yes, an Artemis/Mage Hand combo could work – I would need a roll with your spell modifier added, in place of the Investigation check)
Sila ponders casting an illusion over the area but decides not to as they need to see what is there. As a sound illusion doesn't seem helpful and the spell doesn't work to create a smell. She thinks for a moment then digs a bar of soap, carves a sliver off and passes it to Gruenic. "Here to get the smell out of your nostrils." Then after another moment, she removes a candle from her pack, lights it with her tinder box and holds it aloft. It worked near chamber pots in the monastery sometimes, perhaps it will help a little with the smell?
Complete long shots but fills Sila's need to try to be helpful despite her injuries. If the others fail to discover much, she will put herself into the muck after having bound her wounds knowing there is a river to wash in close by. Hopefully Lucy's attempts will work though.
This post has potentially manipulated dice roll results.
Garavant, recalling the foul stench of the troglodytes from the earlier battles, decides to help out. He's not entirely pleased about the potential to get all stinky and dirty, but he can't resist the glimpses of something glittering that he sees...
This post has potentially manipulated dice roll results.
" I respect your courage and determination, guys… " Lucy carefully takes distance from the black pool of bones, corpses and some substances which she does not even want to imagine. " But you really don't need to get in there because I have eyes… " The wizard orders the owl to investigate the glittering objects in the filth. " And an extra hand that prevents me from dirtying my own. " Then she summons a ghostly magical hand to pick them up.
As Lucy's mage hand ploughs up and down the lake of filth ineffectually and Gruenic hacks over his handful of coins, Garavant takes a deep breath and moves about the chamber, looking for shallow spots to stand and checking signs of treasure.
As he returns to the group he drags a full suit of scale mail armour and then empties various pockets and pouches. The contents total 55gp, 180sp and 200cp.
Sila grins at the rogue as he emerges from the filth with not only a heavy suit of armor but with an abundance of coins. "Well done my friend!" Then quickly regrets opening her mouth as the smell creeps back in. She waves the others out of the room and on to a more breathable spot back on the ledge while assisting Garavant with the armor.
Gruenic finds nothing of note inside the creatures, although they do indeed stink. He does notice a trail of sorts, like dried secretion, leading from them and going up the slope towards the tunnel.
As Sila sits on the edge and sees to her wounds, she can see that the corridor heads north about 30ft before opening up into a chamber.
She spots the corridor leading up to the Chamber and comments to the others in case they hadn't noticed it themselves. "That passageway there looks to lead north to another chamber. Want to check it out? They got to keep their treasures somewhere."
Gruenic nods to Sila and begins to head up the corridor and into the chamber to look for any of the loot from the gricks, pausing at the door to look for any movement in the chamber. "I wonder how many have died here at the hands of these fiendish beasts. No more."
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sila gets back to her feet and joins Gruenic as he heads up the corridor, hands on weapons and alert for danger.
Garavant moves along with the others as well, ready to draw his rapier at a moment's notice.
Lucy takes the lead of the party because now she is probably the toughest of them all. The Bladesinger holds her rapier, orders her owl to fly around and find what is waiting for them in the dark room.
Lucy Perception:9
Artemis Perception:13
Inside the chamber at the end of the corridor is a grisly scene; the remains of countless devoured creatures lie scattered around every inch of the floor. A stench of corpses in various states of decay makes the still air in here almost thick enough to cut.
Glinting among the bones and carcasses are various sources of reflected light; someone will have to get their hands dirty (and their lunch down) in order to investigate.
(CON save and Investigation roll from anyone willing to do so please)
Gruenic wades into the goo, looking for shiny objects.
Con save : 7
Investigation : 7
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sila looks at the state of the chamber and stench, "I want to help, but I'm still very weak and don't think my stomach could take it." Keeping near the entrance. (she's at 16/31 hp)
OCC: DM, can Lucy use Artemis to observe the glittering objects from above (with disadvantage) and pick them up with her Mage Hand.
Gruenic is overwhelmed by the feel, smell and…texture of the revolting mess as he sifts through it. Gagging and retching, he grabs little more than a few coins (five GP)
(Yes, an Artemis/Mage Hand combo could work – I would need a roll with your spell modifier added, in place of the Investigation check)
“Hey I got 5 gol.. **blargggh** Uhhhh.” Gruenic is looking green and steps away from the bodies and smell.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Sila ponders casting an illusion over the area but decides not to as they need to see what is there. As a sound illusion doesn't seem helpful and the spell doesn't work to create a smell. She thinks for a moment then digs a bar of soap, carves a sliver off and passes it to Gruenic. "Here to get the smell out of your nostrils." Then after another moment, she removes a candle from her pack, lights it with her tinder box and holds it aloft. It worked near chamber pots in the monastery sometimes, perhaps it will help a little with the smell?
Complete long shots but fills Sila's need to try to be helpful despite her injuries. If the others fail to discover much, she will put herself into the muck after having bound her wounds knowing there is a river to wash in close by. Hopefully Lucy's attempts will work though.
Garavant, recalling the foul stench of the troglodytes from the earlier battles, decides to help out. He's not entirely pleased about the potential to get all stinky and dirty, but he can't resist the glimpses of something glittering that he sees...
Con 5
Investigation 10
" I respect your courage and determination, guys… " Lucy carefully takes distance from the black pool of bones, corpses and some substances which she does not even want to imagine. " But you really don't need to get in there because I have eyes… " The wizard orders the owl to investigate the glittering objects in the filth. " And an extra hand that prevents me from dirtying my own. " Then she summons a ghostly magical hand to pick them up.
Action
Investigation: 17
Pick up the items with Mage Hand.
Sila watches amazed as Lucy extends a mystical hand to help sift through the gore guided by Artemis' eyes.
As Lucy's mage hand ploughs up and down the lake of filth ineffectually and Gruenic hacks over his handful of coins, Garavant takes a deep breath and moves about the chamber, looking for shallow spots to stand and checking signs of treasure.
As he returns to the group he drags a full suit of scale mail armour and then empties various pockets and pouches. The contents total 55gp, 180sp and 200cp.
Sila grins at the rogue as he emerges from the filth with not only a heavy suit of armor but with an abundance of coins. "Well done my friend!" Then quickly regrets opening her mouth as the smell creeps back in. She waves the others out of the room and on to a more breathable spot back on the ledge while assisting Garavant with the armor.
With the chamber beyond the ledge cleared, your ways forward are:
4 <- just in case we have trouble deciding.
Sila would prefer not to leave pockets of unexplored areas behind us as we go, but otherwise has no preference.