This post has potentially manipulated dice roll results.
Hreow, clasping his axe in both hands, steps over Bree and takes position right in front of her to block the door from the animated armour, taking a swing at one of them.
Move: Two spaces SW to be on the square right in front of the door/Bree
Hreowsteps through the doorway, taking a protective stance in front of Bree who is dwarfed by his massive form. Coming into range of two suits of armour, the paladin swings hard but his weapon clangs off a strong point without causing any damage.
Gruenic reaches into the water and pulls the handle he sees, pulling the ?weapon out. Then he walks 30 feet over to the room, stepping in front of Bree if he can. As he’s walking, he casts bless on Hreow, Sila and himself.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Garavant rushes in next to Hreow and thrusts his rapier at one the suits, hoping to find a gap in the armor--and whatever unnatural force is animating it! He tries using the confusion of battle and the paladin's powerful attacks to make the blow truly count. For now, he holds his position.
Move to square opposite Armor One Rapier Attack: 22 Damage: 13 Sneak Attack 9
Gruenicpulls something from the water as he storms into the fight - it appears to be a warhammer, finely made even at a cursory glance. He cannot quite get past Bree but stands beside her, blessing Sila and Hreow as well as himself.
@Gruenic:
It's a beautiful, ancient dwarven weapon; a +1 warhammer for game purposes but if correctly identified you may learn more about it
Garavantis ahead of the cleric and manages to sneak past Bree to stand beside Hreow. The rogue's rapier flashes in the dim light, but makes no purchase on the polished armour of the animated suit.
Silaalso squeezes through, to stand the other side of Hreow (you may declare actions before we move on)
Both of Sila'sattacks land hard against the animated suit of armour, denting and gouging the hardened steel. It looks damaged but still stands.
Suit Onestrikes back at Sila, lashing out with armoured fists:
Attack one on Sila Attack: 24 Damage: 4 bludgeoning
Attack two on Sila Attack: 15 Damage: 6 bludgeoning
Suit Twothen swings at Garavant, the rogue stood before it presenting a tempting target:
Attack one on Garavant Attack: 7 Damage: 3 bludgeoning
Attack two on Garavant Attack: 13 Damage: 6 bludgeoning
Suits Threeand Four, lacking the intelligence to go around the weapon racks and flank the adventurers, stack up behind their colleagues to await a chance to attack.
This post has potentially manipulated dice roll results.
Bree starts to turn to warn her friends that something is moving in this room, but before she does so she notices everyone already sprang in to action at her first reaction of amazement as she opened the door. She decides to play it cool an spring into action as well.
Seeing as Hreow and Sila seem to be handling armor one rather wel she will target armor two with a ball of green energy.
Breeslings her ball of acidic energy at the suit of armour but it curves in the air and bends around the target. The green ball smashes against a wall, sizzling as it drips to the floor.
Gruenic initiative with vigilant blessing : 16
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hreow springs into action ready to defend the little one
Initiative: 11
Initiative: 13
Sila initiative 17
Garavant rushes forward at the first sign of danger.
Initiative 16
Initiative order: Hreow 21, Garavant 16, Gruenic 16, Sila 13, Animated Armour 8, Bree 5
(Hreow to go first)
Hreow, clasping his axe in both hands, steps over Bree and takes position right in front of her to block the door from the animated armour, taking a swing at one of them.
Move: Two spaces SW to be on the square right in front of the door/Bree
Attack /w Great Axe, targeting Armour One: 11 Damage: 14 slashing
Initiative order: Hreow 21, Garavant 16, Gruenic 16, Sila 13, Animated Armour 8, Bree 5
Hreow steps through the doorway, taking a protective stance in front of Bree who is dwarfed by his massive form. Coming into range of two suits of armour, the paladin swings hard but his weapon clangs off a strong point without causing any damage.
(Garavant's turn)
(Gruenic can post if you wish; it's the same initiative score)
Gruenic reaches into the water and pulls the handle he sees, pulling the ?weapon out. Then he walks 30 feet over to the room, stepping in front of Bree if he can. As he’s walking, he casts bless on Hreow, Sila and himself.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant rushes in next to Hreow and thrusts his rapier at one the suits, hoping to find a gap in the armor--and whatever unnatural force is animating it! He tries using the confusion of battle and the paladin's powerful attacks to make the blow truly count. For now, he holds his position.
Move to square opposite Armor One
Rapier Attack: 22 Damage: 13
Sneak Attack 9
Sila feels the Bless wash over her and smiles at the Cleric. "Thank you friend."
Then moves forward into the room if she is able, if not, she will resort to distance attacks. (can she get into the room past Bree?)
Initiative order: Hreow 21, Garavant 16, Gruenic 16, Sila 13, Animated Armour 8, Bree 5
Gruenic pulls something from the water as he storms into the fight - it appears to be a warhammer, finely made even at a cursory glance. He cannot quite get past Bree but stands beside her, blessing Sila and Hreow as well as himself.
@Gruenic:
It's a beautiful, ancient dwarven weapon; a +1 warhammer for game purposes but if correctly identified you may learn more about it
Garavant is ahead of the cleric and manages to sneak past Bree to stand beside Hreow. The rogue's rapier flashes in the dim light, but makes no purchase on the polished armour of the animated suit.
Sila also squeezes through, to stand the other side of Hreow (you may declare actions before we move on)
Map (harps indicated Blessed characters):
Sila attacks the One in front of her with Shortsword and Dagger.
Shortsword Attack: 24 Damage: 6
Dagger Attack: 24 Damage: 2
Initiative order: Hreow 21, Garavant 16, Gruenic 16, Sila 13, Animated Armour 8, Bree 5
(Wow, good rolls Sila!)
Both of Sila's attacks land hard against the animated suit of armour, denting and gouging the hardened steel. It looks damaged but still stands.
Suit One strikes back at Sila, lashing out with armoured fists:
Attack one on Sila Attack: 24 Damage: 4 bludgeoning
Attack two on Sila Attack: 15 Damage: 6 bludgeoning
Suit Two then swings at Garavant, the rogue stood before it presenting a tempting target:
Attack one on Garavant Attack: 7 Damage: 3 bludgeoning
Attack two on Garavant Attack: 13 Damage: 6 bludgeoning
Suits Three and Four, lacking the intelligence to go around the weapon racks and flank the adventurers, stack up behind their colleagues to await a chance to attack.
(Bree's turn)
(The critical on Sila does 7 points of damage, not 4)
@ DM got it.
Sila cries out at the strength of the blows on her and is visibly weak but holds her footing. (down to 1/3 hp)
Bree starts to turn to warn her friends that something is moving in this room, but before she does so she notices everyone already sprang in to action at her first reaction of amazement as she opened the door. She decides to play it cool an spring into action as well.
Seeing as Hreow and Sila seem to be handling armor one rather wel she will target armor two with a ball of green energy.
(2nd level) Attack: 5 Damage: 19 (acid)
Initiative order: Hreow 21, Garavant 16, Gruenic 16, Sila 13, Animated Armour 8, Bree 5
Bree slings her ball of acidic energy at the suit of armour but it curves in the air and bends around the target. The green ball smashes against a wall, sizzling as it drips to the floor.
(Hreow's turn)
Frustrated by the failure of his first attack Hreow adjusts his grip slightly and tries again
Attack on One: 24 Damage: 12