Hreow'sgreataxe clashes against the suit of armour with incredible force, leaving a large jagged tear in the centre of a dent in the breastplate. Suit One looks well on its way to going down.
This post has potentially manipulated dice roll results.
(Gruenic acts on the same initiative as Garavant, so will go ahead and post.)
Gruenic sees an opportunity and wishes to try his plan. He moves to the southeast and then south one square, potentially risking an opportunity attack, but he gathers his strength and shoves westward against the armor stands and racks, trying to get them to topple in a domino effect and pin the animated armor suits underneath. He shoves with all of his might…
Athletics : 8
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Gruenicmoves to the east of the room and gives the armour rack an almighty shove, but it stands firm with barely a wobble (You are welcome to try next turn as another action if you wish).
Garavantslashes at the weakened suit of armour but his blade is unable to find purchase on the shiny hard plates of steel.
Silaalso lashes out and finds her target, but is unable to inflict any damage.
(Description is for flavour; your damage is effective when it gets through but you are not meeting the target's AC, just in case you thought I was describing immunity!)
The suitsfight back, one attack each on Silaand Garavantwith two on Hreow:
Attack on Garavant Attack: 19 Damage: 7 bludgeoning
Attack on Sila Attack: 9 Damage: 5 bludgeoning
Attack 1 on Hreow Attack: 9 Damage: 8 bludgeoning
Attack 2 on Hreow Attack: 20 Damage: 6 bludgeoning
Gruenic quickly prays to Selune, gathers his strength, and shoves with all of his might to try to topple the stands onto the suits of armor and knock them down, hopefully in a domino effect.
Athletics : 7
Guidance : 4
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Gruenicis sure that the stand will not topple, it is simply too heavy...until he feels the hands of Selune on his shoulders, pushing him forwards. The boost is just enough, and he sends the heavy wooden shelves crashing onto the two suits on the other side (One and Three). Both suits are pinned (attacks against them have advantage).
Gruenic lets out a huge grunt of satisfaction when it topples over. Still shaken by his encounter with the ghost, he is growing angry at these manifestations of evil and feels that they are not right in this world, he wishes to pulverize them. “Take that!” he shouts out.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
She rushes to take advantage of the advantage Gruenic has given her with the armor stands toppled on the creatures and if the first one looks weak will try to split her attacks between one and three if space allows.
She swings hard with her Shortsword for her first attack then follows with a punch and kick to either One or Three if possible. (one Ki point for Flurry of Blows - two unarmed)
Garavantseems frozen in spot, transfixed by the imposing suits of armour and distracted by the crashing noise of Gruenic's master stroke.
Silarains blow after blow down on the armour in front of her (One). Every strike hits, but only the second one seems to have an impact, driving a large dent into the breastplate.
Suits One and Twofight back, One pinned by the shelving and hampered in its attack.
Suit One on Sila Attack: 10 Damage: 4 bludgeoning
Suit One on Hreow Attack: 13 Damage: 5 bludgeoning
Suit Two on Hreow Attack: 18 Damage: 6 bludgeoning
Suit Two on Garavant Attack: 17 Damage: 7 bludgeoning
(Bree's turn)
(Garavant can catch up if he posts before his next turn comes around)
Bree'sbolt smashes into the suit of armour, burning away links and melting the edges of a pauldron. The suit suffered quite badly from the hit but is still standing.
Hreow, locked in combat with the two suits of armour dodges and parries their strikes. He takes a moment to steady himself and launches a powerful attack towards the nearest one
Greataxe Attack on Armour One:22 Damage 10
Edit: Second roll for advantage: 22 If the armour dies I can make a second attack because of great weapon master
Initiative order: Hreow 21, Garavant 16, Gruenic 16, Sila 13, Animated Armour 8, Bree 5
Hreow's greataxe clashes against the suit of armour with incredible force, leaving a large jagged tear in the centre of a dent in the breastplate. Suit One looks well on its way to going down.
(Garavant's turn)
(Gruenic acts on the same initiative as Garavant, so will go ahead and post.)
Gruenic sees an opportunity and wishes to try his plan. He moves to the southeast and then south one square, potentially risking an opportunity attack, but he gathers his strength and shoves westward against the armor stands and racks, trying to get them to topple in a domino effect and pin the animated armor suits underneath. He shoves with all of his might…
Athletics : 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garavant slashes and strikes away, trying to take advantage of the chaos of battle to strike down the "injured" suit of armor.
Rapier Attack: 24 Damage: 10
Sneak Attack 4
Sila will again lash out at the nearest armor to her that has not been defeated.
Shortsword Attack: 14 Damage: 9
Dagger Attack: 20 Damage: 2
Initiative order: Hreow 21, Garavant 16, Gruenic 16, Sila 13, Animated Armour 8, Bree 5
Gruenic moves to the east of the room and gives the armour rack an almighty shove, but it stands firm with barely a wobble (You are welcome to try next turn as another action if you wish).
Garavant slashes at the weakened suit of armour but his blade is unable to find purchase on the shiny hard plates of steel.
Sila also lashes out and finds her target, but is unable to inflict any damage.
(Description is for flavour; your damage is effective when it gets through but you are not meeting the target's AC, just in case you thought I was describing immunity!)
The suits fight back, one attack each on Sila and Garavant with two on Hreow:
Attack on Garavant Attack: 19 Damage: 7 bludgeoning
Attack on Sila Attack: 9 Damage: 5 bludgeoning
Attack 1 on Hreow Attack: 9 Damage: 8 bludgeoning
Attack 2 on Hreow Attack: 20 Damage: 6 bludgeoning
(Bree's turn)
(thank you DM, I would have wondered)
Bree, a bit annoyed her previous attack missed, launches another ball at the armor attacking Garavant.
Chromatic orb 1st level Acid. Attack: 7 Damage: 13
Sila, severely weakened, holds her ground emboldened by the ball of acid she sees fly from Bree's small hands.
Hreow, emboldened by his successful strike pays the attack against him little to no mind and raises his axe again in an attempt to finish the job.
Attack on Suit One: 19 Damage: 13
Initiative order: Hreow 21, Garavant 16, Gruenic 16, Sila 13, Animated Armour 8, Bree 5
Bree's attack just arcs wide of the target, smashing against the wall and sizzling as it corrodes part of the stonework there.
Hreow is unable to make his blow count, clanging off the armour with no visible effect
(Garavant & Gruenic's turn)
Gruenic quickly prays to Selune, gathers his strength, and shoves with all of his might to try to topple the stands onto the suits of armor and knock them down, hopefully in a domino effect.
Athletics : 7
Guidance : 4
A wizard is never late, nor is he early, he arrives precisely when he means to.
Initiative order: Hreow 21, Garavant 16, Gruenic 16, Sila 13, Animated Armour 8, Bree 5
Gruenic is sure that the stand will not topple, it is simply too heavy...until he feels the hands of Selune on his shoulders, pushing him forwards. The boost is just enough, and he sends the heavy wooden shelves crashing onto the two suits on the other side (One and Three). Both suits are pinned (attacks against them have advantage).
(Garavant's turn)
(wicked idea Gruenic!)
Gruenic lets out a huge grunt of satisfaction when it topples over. Still shaken by his encounter with the ghost, he is growing angry at these manifestations of evil and feels that they are not right in this world, he wishes to pulverize them. “Take that!” he shouts out.
A wizard is never late, nor is he early, he arrives precisely when he means to.
On Sila's turn...
She rushes to take advantage of the advantage Gruenic has given her with the armor stands toppled on the creatures and if the first one looks weak will try to split her attacks between one and three if space allows.
She swings hard with her Shortsword for her first attack then follows with a punch and kick to either One or Three if possible. (one Ki point for Flurry of Blows - two unarmed)
Shortsword Attack: 10 Damage: 8
First Unarmed Attack: 21 Damage: 6
Second Unarmed Attack: 13 Damage: 4
(Just waiting a bit longer for Garavant, will skip his turn if he's out of contact)
Initiative order: Hreow 21, Garavant 16, Gruenic 16, Sila 13, Animated Armour 8, Bree 5
Garavant seems frozen in spot, transfixed by the imposing suits of armour and distracted by the crashing noise of Gruenic's master stroke.
Sila rains blow after blow down on the armour in front of her (One). Every strike hits, but only the second one seems to have an impact, driving a large dent into the breastplate.
Suits One and Two fight back, One pinned by the shelving and hampered in its attack.
Suit One on Sila Attack: 10 Damage: 4 bludgeoning
Suit One on Hreow Attack: 13 Damage: 5 bludgeoning
Suit Two on Hreow Attack: 18 Damage: 6 bludgeoning
Suit Two on Garavant Attack: 17 Damage: 7 bludgeoning
(Bree's turn)
(Garavant can catch up if he posts before his next turn comes around)
"Would you just stand still please, I'm trying to hit you" Bree says as she hurls a fire bolt at suit two.
Attack: 7 Damage: 8
Initiative order: Hreow 21, Garavant 16, Gruenic 16, Sila 13, Animated Armour 8, Bree 5
Bree's bolt smashes into the suit of armour, burning away links and melting the edges of a pauldron. The suit suffered quite badly from the hit but is still standing.
(Hreow's turn)
Hreow, locked in combat with the two suits of armour dodges and parries their strikes. He takes a moment to steady himself and launches a powerful attack towards the nearest one
Greataxe Attack on Armour One: 22 Damage 10
Edit: Second roll for advantage: 22
If the armour dies I can make a second attack because of great weapon master