Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
(This might be a little rules lawyery, but how can you take out a coin while holding a sword and a shield?)
Nock will toss some javelins forward, first moving closer and getting in the water.
Attack: 13 Damage: 6
Attack: 11 Damage: 6
My bad I probably should have made it clear in the post. I would Sheathe the sword as a free action. Not like I'm using it in my turn so now I have a free hand to Darkness Coin
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((If I can't take out a coin, I can achieve the same effect by putting the tip of Eldin's pendant in his mouth instead. That doesn't need taking out))
Good enough for me
I'll just let you resolve your turn, update the map, and it'll be Nock's turn
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Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Eldin moves up to C6 to get a better attack position. He closes his lips, covering the small button at the end of his necklace that had the spell cast on it. This causes the Darkness to vanish momentarily, giving Eldin a visual on his target. He takes out his Wand and points it at Nock,
"Expecto Patronum... wait, wrong universe."
A ball of light is sent hurtling at the Paladin.
Darkness: OFF
Action: Magic Missile (Lv 1): 7 Force
Eldin then runs again, moving across the docks and back to the stone floors of the arena. BA: Dash
Move to E1
The sphere of Darkness engulfs him once again as he parts his lips to reveal the stone held between his teeth.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Well what I'm basically doing is holding a small stone that has Darkness cast on it between my teeth. When the object that has Darkness cast on it is completely covered, it does not spread the darkness. So I figured I can completely cover it by closing my lips to get rid of the darkness and open my lips to get the darkness back; hence turn it ON/OFF. Since the whole thing is as quick as making a fake smile and then stopping fake smiling, it shouldn't take very much effort to do at all yeah?
EDIT: If I can do it only once per turn then the 2nd ON will be dropped.
This post has potentially manipulated dice roll results.
Conc: 21(2)
I think if I climb on the wall I should be able to get a clear shot of Eldin? Also would C6 actually give him LoS? Going to take my turn assuming both those things are true, will adjust accordingly if they’re not.
Nock will send the chill hands of death after Eldin, climbing up on the wall to get a better shot and then dropping back down.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Going to wait for a bit here for DM to catch up. Reason is that if I can do the Darkness ON/OFF more than once per turn, then I would have turned it on at the end of my last turn. This would effectively block you from seeing Eldin because he is shrouded in a sphere of Darkness. As for the line of sight thing from C6, With 60ft of movement from Dash to work with, I think I could get as far as D8 to get line of sight and then still make it to E1))
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(Could you? You can’t use a shield hand for spell gestures, AFAIK. This is similar.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Fair enough.
Turn redo ples
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
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(I feel like we might want to get a 2nd opinion on this first, before doing a full redo.)
(And besides—wouldn’t need a full redo, he’d just have to drop one of the two items.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Just post what needs to be fixed then
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
My bad I probably should have made it clear in the post. I would Sheathe the sword as a free action. Not like I'm using it in my turn so now I have a free hand to Darkness Coin
((Also can I get an updated map please?))
(If you sheathe your sword as a free action, you can’t also take out the coin as a free action.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((If I can't take out a coin, I can achieve the same effect by putting the tip of Eldin's pendant in his mouth instead. That doesn't need taking out))
Good enough for me
I'll just let you resolve your turn, update the map, and it'll be Nock's turn
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Can I see the updated map before I take my turn because movement and positioning is important?
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Eldin's STR check to move (If needed. I'm trying to go on the dry land that I'm next to. Not sure if I need the check for that): 11
Action: Drink Potion: 7 HP healed.
BA: Dash
Move to 5C to take cover behind the wall.
ok, Nock's up
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Nock will take the opportunity granted to him and use LoH to heal for 30.
He’ll continue moving towards Eldin.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Where is Nock though. Need to make sure I maintain safe distance and not get pushed into a corner))
(I9.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Eldin moves up to C6 to get a better attack position. He closes his lips, covering the small button at the end of his necklace that had the spell cast on it. This causes the Darkness to vanish momentarily, giving Eldin a visual on his target. He takes out his Wand and points it at Nock,
"Expecto Patronum... wait, wrong universe."
A ball of light is sent hurtling at the Paladin.
Darkness: OFF
Action: Magic Missile (Lv 1): 7 Force
Eldin then runs again, moving across the docks and back to the stone floors of the arena.
BA: Dash
Move to E1
The sphere of Darkness engulfs him once again as he parts his lips to reveal the stone held between his teeth.
Darkness: ON
(How exactly does the darkness off/on thing work? No action or anything, no free action?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Well what I'm basically doing is holding a small stone that has Darkness cast on it between my teeth. When the object that has Darkness cast on it is completely covered, it does not spread the darkness. So I figured I can completely cover it by closing my lips to get rid of the darkness and open my lips to get the darkness back; hence turn it ON/OFF. Since the whole thing is as quick as making a fake smile and then stopping fake smiling, it shouldn't take very much effort to do at all yeah?
EDIT: If I can do it only once per turn then the 2nd ON will be dropped.
Conc: 21(2)
I think if I climb on the wall I should be able to get a clear shot of Eldin? Also would C6 actually give him LoS? Going to take my turn assuming both those things are true, will adjust accordingly if they’re not.
Nock will send the chill hands of death after Eldin, climbing up on the wall to get a better shot and then dropping back down.
Athletics:24
(Is anything happening with the hazard?)
Attack: 13 Damage: 13 necrotic
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Going to wait for a bit here for DM to catch up. Reason is that if I can do the Darkness ON/OFF more than once per turn, then I would have turned it on at the end of my last turn. This would effectively block you from seeing Eldin because he is shrouded in a sphere of Darkness. As for the line of sight thing from C6, With 60ft of movement from Dash to work with, I think I could get as far as D8 to get line of sight and then still make it to E1))