I will use the "Roll for Ability Scores (4d6 drop lowest, reroll 1's once) and if you don't like the rolls, use point buy.", method for ability scores, seeing as we have no restrictions. :P
Ability Scores: 15, 11, 11, 10, 13, 14
My Submission:
Name: Nathan Fairhaven Race: Variant Human (Feat: Magic Initiate) Class: Warlock (Genie Patron) Background: Folk Hero Backstory:
Nathan was an apprentice mason and carpenter for a small town. His master was an older dwarf, Gregor Stonebridge, who had retired to the small town after a life of varied occupations, including adventurer.
One night a stranger came into town. The stranger seemed mad with fear and exhaustion, babbling about having to keep moving or the dark rider would find him. The stranger refused any offers of hospitality, stumbling through town and disappearing down an ally, down the side of Gregor's workshop, before finally finding his way through the town and off into the dark of night.
In the morning, while moving some leftover scrap out into the ally behind the workshop, Nathan discovered something shiny in the mud. It was a ring, made of gold and set with a cut blue gemstone that barley fit the ring. Wiping the mud from the ring caused the gem to spring open, on a previously unnoticed hinge. Sand and dust billowed out of the opening, filling the ally with a swirling storm. As the sand and dust settled, a large humanoid, with strange cloths and exotic features, stood before Nathan.
"Free me from his prison mortal, I will not be bound any longer!"
Nathan stood, mouth agape, dumbfounded.
"Ah...sure ok, what do you want me to do?"
The large man, finally taking stock of his surroundings and the young man standing before him, asked,
"This is not the dark tower and you are not a wizard. Who are you and how did you come by my ring?"
Nathan replied,
"I am Nathan Goodharbour, I found the ring in the mud."
The large man considered Nathan before continuing,
"What do you desire Nathan Goodharbour?"
Nathan replied,
"Well, I wouldn't mind a little more excitement in my life. The stories master Gregor tell of adventure and magic are always so exciting, but my life is mostly just the same boring thing, over and over."
The large man remained silent for a moment before continuing,
"Repeat these words, Nathan Goodharbour: I wish for Zabran The Wealthy, Lord of the Eastern Caverns and adviser to the Great Khan, to be free of his bond."
Nathan nodded and repeated the words the large man had given. At once a storm of sand and dust again filled the alleyway and Nathan lost consciousness in the growing darkness.
Nathan awoke in a richly appointed chamber, with rugs and cushions covering the floors and tapestries adorning the walls. Above, the roof of the chamber was a dome, made of blue crystal. Nathan looked around finding a small low table with a note and a glass filled with water. The note read,
"You have done me a great service mortal and asked nothing in return. I have imparted to you knowledge of some magic, to make your life a little more 'exciting'."
Nathan stop reading, realising that he did in fact now know how to perform some magic. Realising the glass of water was left for him to try out his new magic, Nathan cast his first ever spell and caused the water to animate out of the glass into the air. Nathan spent almost an hour playing with his new magical gift before remembering that he had not finished the note.
"If you find this magic to your liking, I have an offer for you. If you will agree to the contract and sign it, I will impart to you more magic and give you my ring to make use of."
As Nathan read the part about signing a contract, the contract and a quill and inkwell materialised on the table.
"If you decide you don't want to enter into the contract with me, you may tear it in half and you will be returned to your home, free to go about your mundane life."
Nathan placed the note down and picked up the contract to read through. Finding nothing objectionable and much to be desired, in the contract, Nathan decided to sign it. As the last flick of the quill completed his signature, the room was filled with the now familiar dust and sand storm and Nathan passed out once more.
This time when Nathan regained consciousness, he found himself back in the alleyway with the strange ring upon his finger. Thinking about what had happened caused Nathan to realise that other new knowledge had been imparted to him, more magic and knowledge of the ring and how to use it. It was at this moment that master Gregor found him.
"Boy, where have you been! I thought you may have gotten into trouble with that damned marauder. Best if we stay out of his way, hopefully he will leave without violence."
Nathan looked at his master in confusion.
"What marauder?"
Master Gregor cuffed the back of Nathan head.
"Where have you been all morning? A dangerous horseman entered town and demanded that we turn over some fugitive to him. He's been sitting on his horse in the middle of town for almost an hour."
"Someone told him that we don't know who he is talking about, but he just repeated his request and added that he would burn down the whole town if he needed to."
Nathan decided then and there that he would seize the opportunity and change his life forever. Striding out of the alleyway and onto the main street, Nathan confronted the dark horseman.
"Leave our town now."
The dark horseman turned to regard Nathan.
"I will burn this town to the ground and display the bodies of the dead as a warning to others. No one defies the Dark Master."
Nathan held his hand up, aiming at the rider and with a word and a gesture unleashed a beam of magical energy. The beam struck the rider, but failed to dismount him. The rider kicked his horse into action and started to charge towards Nathan, unsheathing his sword as the horse galloped closer. With barely a thought, Nathan cast another spell, causing the dirt in the path of the horse to excavate up and towards Nathan, leaving a hole on the other side, just as the horse reached it. The horse fell into the hole throwing its rider into the mound of dirt. Before the rider could recover, Nathan approached and unleashed another beam of magical energy into the prone rider, followed by more beams, over and over until the rider stopped moving. Out of breath and shaking with adrenaline, Nathan collapsed to the ground, staring at the now dead rider. The town folk came running out from the surrounding buildings, cheering for Nathan, celebrating his victory.
In the following days, it was decided by the town elders and master Gregor, that Nathan should leave town and head to one of the nearby large cities in case anyone came looking for him. Master Gregor gave Nathan some of his old equipment from his days as an adventurer and suggested Nathan change his last name to Fairhaven. Master Gregor also gave Nathan the name of an old contact he should seek out, who would help him find work as an adventurer.
Personality:
Personality Traits: I'm easy going, bordering on lazy. I like to show off my magic. Ideals: I won't go back to a boring life. There is so much more to do and experience, why waste time with a "normal" life. Bonds: I owe my former master a great debt for forging me into the person I am today. Flaws: Not a great fan of physical labour and now that I have magic, I'd rather use that when I can.
I am currently making a map on incarnate and will hopefully within 1 week
Due to school, I might be dead for a week then be hyper active for the next. For example, I have 4 days of STAAR that 2 days I don't have them because of grade and other two off as a protest.
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
I believe you mentioned a possibility of multiple small groups. Do you have selections/assignments made from the applicants? If we're looking at a week of prep, maybe it could be a prolonged "Session-0" to build up the party?
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I believe you mentioned a possibility of multiple small groups. Do you have selections/assignments made from the applicants? If we're looking at a week of prep, maybe it could be a prolonged "Session-0" to build up the party?
Sure. If you have a character ready and are genually interested, put it here and I'll divide you into teams
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
I believe you mentioned a possibility of multiple small groups. Do you have selections/assignments made from the applicants? If we're looking at a week of prep, maybe it could be a prolonged "Session-0" to build up the party?
Sure. If you have a character ready and are genually interested, put it here and I'll divide you into teams
Kelvin Rabbitfoot: This halfling has been called many things, but never honest. He'd always had a knack for coin and luck, but a a fateful meeting with an eccentric wizard showed him luck isn't always random, but can be influenced.
Grishkar Darkmoor: If power corrupts, then absolute power corrupts absolutely. Grishkar was both blessed and cursed to experience a wink of power beyond measure, but it shattered all inhibitions and set him on a path to conquer and dominate everyone and everything he crosses. Many know his scarred visage, but few know (or dare to know) the extent of his machinations.
Corrithar Xanos: A tiefling is seldom welcome or trusted in society, but a winged one is doubly-scorned. Corrithar's upbringing was dotted with just enough small kindness to show him the weak are worth fighting for, but the world will fight just as hard against them.
Zip Hinklefritz: For true artists of a craft, guilds serve only to smother passion with politics. Zip has broken away from the fraternity of tinkers' guilds to forge his own paths. After all, where's the pride of creation when you have to beg permission first?
Submitted a few character concepts, class/race can be flexible to suit the team. Initial class considerations would be as follows:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I believe you mentioned a possibility of multiple small groups. Do you have selections/assignments made from the applicants? If we're looking at a week of prep, maybe it could be a prolonged "Session-0" to build up the party?
Sure. If you have a character ready and are genually interested, put it here and I'll divide you into teams
Kelvin Rabbitfoot: This halfling has been called many things, but never honest. He'd always had a knack for coin and luck, but a a fateful meeting with an eccentric wizard showed him luck isn't always random, but can be influenced.
Grishkar Darkmoor: If power corrupts, then absolute power corrupts absolutely. Grishkar was both blessed and cursed to experience a wink of power beyond measure, but it shattered all inhibitions and set him on a path to conquer and dominate everyone and everything he crosses. Many know his scarred visage, but few know (or dare to know) the extent of his machinations.
Corrithar Xanos: A tiefling is seldom welcome or trusted in society, but a winged one is doubly-scorned. Corrithar's upbringing was dotted with just enough small kindness to show him the weak are worth fighting for, but the world will fight just as hard against them.
Zip Hinklefritz: For true artists of a craft, guilds serve only to smother passion with politics. Zip has broken away from the fraternity of tinkers' guilds to forge his own paths. After all, where's the pride of creation when you have to beg permission first?
Submitted a few character concepts, class/race can be flexible to suit the team. Initial class considerations would be as follows:
Zip Hinklefritz (True Neutral): Gnome Armourer Artificer
I'm entirely flexible with the team choice and composition. Any of the above submissions I can spin and tweak to suit.
I'm fine with any of them.
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
In a perspective that he would usually introduce himself to the ones he protects:
"Greetings, little ally. My name is Avarus, but you may call me Ava. I'm a Blade of the Darkmoon, sworn protector of the innocent, and yours truly. Hmm? What am I? Well, I'm a Half-Elf Rogue, can't you see? Where did I come from? It's... a long story. I'll save it for after. Now, let's hunt!"
Question is, am I with Team 2, or on another team?
Rollback Post to RevisionRollBack
Nameless, Accursed Undead... Unfit, even to be Cinder... And so it is... That Ash, Seeketh Embers…”
This looks very interesting, but before I make a character it would be great to know how much commitment is expected - how often should we post and how long is the game likely to run? Is it going to be a long campaign?
Are we forming groups here in this thread then?
I will use the "Roll for Ability Scores (4d6 drop lowest, reroll 1's once) and if you don't like the rolls, use point buy.", method for ability scores, seeing as we have no restrictions. :P
Ability Scores: 15, 11, 11, 10, 13, 14
My Submission:
Name: Nathan Fairhaven
Race: Variant Human (Feat: Magic Initiate)
Class: Warlock (Genie Patron)
Background: Folk Hero
Backstory:
Nathan was an apprentice mason and carpenter for a small town. His master was an older dwarf, Gregor Stonebridge, who had retired to the small town after a life of varied occupations, including adventurer.
One night a stranger came into town. The stranger seemed mad with fear and exhaustion, babbling about having to keep moving or the dark rider would find him. The stranger refused any offers of hospitality, stumbling through town and disappearing down an ally, down the side of Gregor's workshop, before finally finding his way through the town and off into the dark of night.
In the morning, while moving some leftover scrap out into the ally behind the workshop, Nathan discovered something shiny in the mud. It was a ring, made of gold and set with a cut blue gemstone that barley fit the ring. Wiping the mud from the ring caused the gem to spring open, on a previously unnoticed hinge. Sand and dust billowed out of the opening, filling the ally with a swirling storm. As the sand and dust settled, a large humanoid, with strange cloths and exotic features, stood before Nathan.
"Free me from his prison mortal, I will not be bound any longer!"
Nathan stood, mouth agape, dumbfounded.
"Ah...sure ok, what do you want me to do?"
The large man, finally taking stock of his surroundings and the young man standing before him, asked,
"This is not the dark tower and you are not a wizard. Who are you and how did you come by my ring?"
Nathan replied,
"I am Nathan Goodharbour, I found the ring in the mud."
The large man considered Nathan before continuing,
"What do you desire Nathan Goodharbour?"
Nathan replied,
"Well, I wouldn't mind a little more excitement in my life. The stories master Gregor tell of adventure and magic are always so exciting, but my life is mostly just the same boring thing, over and over."
The large man remained silent for a moment before continuing,
"Repeat these words, Nathan Goodharbour: I wish for Zabran The Wealthy, Lord of the Eastern Caverns and adviser to the Great Khan, to be free of his bond."
Nathan nodded and repeated the words the large man had given. At once a storm of sand and dust again filled the alleyway and Nathan lost consciousness in the growing darkness.
Nathan awoke in a richly appointed chamber, with rugs and cushions covering the floors and tapestries adorning the walls. Above, the roof of the chamber was a dome, made of blue crystal. Nathan looked around finding a small low table with a note and a glass filled with water. The note read,
"You have done me a great service mortal and asked nothing in return. I have imparted to you knowledge of some magic, to make your life a little more 'exciting'."
Nathan stop reading, realising that he did in fact now know how to perform some magic. Realising the glass of water was left for him to try out his new magic, Nathan cast his first ever spell and caused the water to animate out of the glass into the air. Nathan spent almost an hour playing with his new magical gift before remembering that he had not finished the note.
"If you find this magic to your liking, I have an offer for you. If you will agree to the contract and sign it, I will impart to you more magic and give you my ring to make use of."
As Nathan read the part about signing a contract, the contract and a quill and inkwell materialised on the table.
"If you decide you don't want to enter into the contract with me, you may tear it in half and you will be returned to your home, free to go about your mundane life."
Nathan placed the note down and picked up the contract to read through. Finding nothing objectionable and much to be desired, in the contract, Nathan decided to sign it. As the last flick of the quill completed his signature, the room was filled with the now familiar dust and sand storm and Nathan passed out once more.
This time when Nathan regained consciousness, he found himself back in the alleyway with the strange ring upon his finger. Thinking about what had happened caused Nathan to realise that other new knowledge had been imparted to him, more magic and knowledge of the ring and how to use it. It was at this moment that master Gregor found him.
"Boy, where have you been! I thought you may have gotten into trouble with that damned marauder. Best if we stay out of his way, hopefully he will leave without violence."
Nathan looked at his master in confusion.
"What marauder?"
Master Gregor cuffed the back of Nathan head.
"Where have you been all morning? A dangerous horseman entered town and demanded that we turn over some fugitive to him. He's been sitting on his horse in the middle of town for almost an hour."
"Someone told him that we don't know who he is talking about, but he just repeated his request and added that he would burn down the whole town if he needed to."
Nathan decided then and there that he would seize the opportunity and change his life forever. Striding out of the alleyway and onto the main street, Nathan confronted the dark horseman.
"Leave our town now."
The dark horseman turned to regard Nathan.
"I will burn this town to the ground and display the bodies of the dead as a warning to others. No one defies the Dark Master."
Nathan held his hand up, aiming at the rider and with a word and a gesture unleashed a beam of magical energy. The beam struck the rider, but failed to dismount him. The rider kicked his horse into action and started to charge towards Nathan, unsheathing his sword as the horse galloped closer. With barely a thought, Nathan cast another spell, causing the dirt in the path of the horse to excavate up and towards Nathan, leaving a hole on the other side, just as the horse reached it. The horse fell into the hole throwing its rider into the mound of dirt. Before the rider could recover, Nathan approached and unleashed another beam of magical energy into the prone rider, followed by more beams, over and over until the rider stopped moving. Out of breath and shaking with adrenaline, Nathan collapsed to the ground, staring at the now dead rider. The town folk came running out from the surrounding buildings, cheering for Nathan, celebrating his victory.
In the following days, it was decided by the town elders and master Gregor, that Nathan should leave town and head to one of the nearby large cities in case anyone came looking for him. Master Gregor gave Nathan some of his old equipment from his days as an adventurer and suggested Nathan change his last name to Fairhaven. Master Gregor also gave Nathan the name of an old contact he should seek out, who would help him find work as an adventurer.
Personality:
Ideals: I won't go back to a boring life. There is so much more to do and experience, why waste time with a "normal" life.
Bonds: I owe my former master a great debt for forging me into the person I am today.
Flaws: Not a great fan of physical labour and now that I have magic, I'd rather use that when I can.
Character link: https://ddb.ac/characters/30181516/x9V4Hl
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Ability Scores: Ability scores: 11 16 11 14 16 10
Name: Glennaver Thornberg
Race: Lightfoot Halfling
Class: Rogue (Thief)
Background: Criminal
Item: Stone of Good Luck(Luckstone)
I am currently making a map on incarnate and will hopefully within 1 week
Due to school, I might be dead for a week then be hyper active for the next. For example, I have 4 days of STAAR that 2 days I don't have them because of grade and other two off as a protest.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Good to hear, both about school and the campaign.
I believe you mentioned a possibility of multiple small groups. Do you have selections/assignments made from the applicants? If we're looking at a week of prep, maybe it could be a prolonged "Session-0" to build up the party?
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Sure. If you have a character ready and are genually interested, put it here and I'll divide you into teams
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Isn't that what we already did? Because I am so sticking to mine.
Farewell.
I need to gauge who isn't interested anymore
Team 1
Fitz_Coulson
Almarath
Paradox42
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Serak The Skald is ready to use his unique skillset to
lie, cheat and stealdiligently work his way to success!"Not all those who wander are lost." - J.R.R. Tolkien
Nathan Fairhaven is ready and excited to be a part of this new franchise opportunity. ;)
Also I like the idea of a session 0 where all those who are in, can talk and maybe form groups, connect back stories and the like.
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Team 1, what kind of base do you want?
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
I vote for "A tavern once owned by smugglers. Tunnel entrances have clearly been bricked over, and no one's quite sure where they all lead."
The Castle and Airship also sound interesting.
Edit: Don't worry, I haven't read anything past the franchise creation portion. I don't want to spoil myself. lol
"Not all those who wander are lost." - J.R.R. Tolkien
Kelvin Rabbitfoot: This halfling has been called many things, but never honest. He'd always had a knack for coin and luck, but a a fateful meeting with an eccentric wizard showed him luck isn't always random, but can be influenced.
Grishkar Darkmoor: If power corrupts, then absolute power corrupts absolutely. Grishkar was both blessed and cursed to experience a wink of power beyond measure, but it shattered all inhibitions and set him on a path to conquer and dominate everyone and everything he crosses. Many know his scarred visage, but few know (or dare to know) the extent of his machinations.
Corrithar Xanos: A tiefling is seldom welcome or trusted in society, but a winged one is doubly-scorned. Corrithar's upbringing was dotted with just enough small kindness to show him the weak are worth fighting for, but the world will fight just as hard against them.
Zip Hinklefritz: For true artists of a craft, guilds serve only to smother passion with politics. Zip has broken away from the fraternity of tinkers' guilds to forge his own paths. After all, where's the pride of creation when you have to beg permission first?
Submitted a few character concepts, class/race can be flexible to suit the team. Initial class considerations would be as follows:
Kelvin Rabbitfoot (Chaotic Neutral): Halfling Divination Wizard and/or Glamour Bard
Grishkar Darkmoor (Lawful/Neutral Evil): Human Necromancer Wizard and/or Death Cleric
Corrithar Xanos (Neutral/Chaotic Good): Feral Tiefling Mastermind Rogue
Zip Hinklefritz (True Neutral): Gnome Armourer Artificer
I'm entirely flexible with the team choice and composition. Any of the above submissions I can spin and tweak to suit.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'm fine with any of them.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Finished character. Kenku warlock.
I have a weird sense of humor.
I also make maps.(That's a link)
Hello! If you are still recruiting, here is my character!
Sure. you can be in team 2 with barlow.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
Great, thank you!
In the perspective of just looking at a character sheet:
Character: Avarus, Darkmoon Blade
Class: Rogue
Race: Half-Elf
Custom Background
Item Chosen: Longsword+1
In a perspective that he would usually introduce himself to the ones he protects:
"Greetings, little ally. My name is Avarus, but you may call me Ava. I'm a Blade of the Darkmoon, sworn protector of the innocent, and yours truly. Hmm? What am I? Well, I'm a Half-Elf Rogue, can't you see? Where did I come from? It's... a long story. I'll save it for after. Now, let's hunt!"
Question is, am I with Team 2, or on another team?
Nameless, Accursed Undead... Unfit, even to be Cinder... And so it is... That Ash, Seeketh Embers…”
Character: Archeder Dellac
Class: Ranger
Race: Rabbitfolk
Background: Mercenary
Item: Weapon of Warning
Ability scores: 12 15 16 14 12 9
Idc which team I'm on.
This looks very interesting, but before I make a character it would be great to know how much commitment is expected - how often should we post and how long is the game likely to run? Is it going to be a long campaign?
A completed pbp forum game:
Harley Atheonaikie in Frozen Sick
-
Current pbp forum games:
Delilah Rose in Rivulestice
Tragedy Whispers (Previously: A Deep & Creeping Darkness & Waterdeep: Dragon Heist)