"Pond Mother, do you know how many yuan-ti are in the temple? Are there any other entrances besides the main one? Also there was mention of a "crab maze" . Do you have a map of the maze? But most importantly, where exactly are the eggs?" asks Flynt.
"There are no injured among us at the moment. I do not know how many yuan-ti are at the temple. I don't believe so. The crab maze are interconnected planks above the water, not an actual maze. The location of the eggs are unknown. They have surely been moved by now."
Flynt continues to press the Pond Mother for information asking, "Do you have a map of the village and temple or could someone draw one? Also, when we find the eggs how do we transport them? Only if we have to of course."
See the map in discord. The map has points of interest you can explore.
Right now it's foggy.
The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces and claws of giant crabs feature heavily in the architecture.
The ground throughout this area is damp and soft at best. Staying dry is difficult to impossible.
Right now, from this distance, everything looks quiet. You can't see anything, or any movement through the fog at this distance.
This post has potentially manipulated dice roll results.
Orvok looks at the options ahead of the group, and sighs deeply. 'I don't swim so well. Nor do me and my armour like the look of the marshes...'
He looks over to Mav and Isa 'If we go via these planks, and I go into the water, make sure you fish me out quick like, okay?' He looks more closely at the plank walkways to try and determine how sturdy they are...
Isa looks at Orvok with a questioning look like she could actually pull him and his armor out of the water. “Maybe some of you need to tie a rope around yourself just in case you slip…then we could pull you out easier. Poor Hino can’t swim and you guys with armor will sink like rocks!” She pauses thoughtfully and takes off her pretty platinum ring and brings it over to Hino “Here, take this ring of swimming…if you fall in, this will help you Swim and get out quickly” she hands Hino her ring of swimming.
Rollback Post to RevisionRollBack
D&D 5E BEYOND: Ada- Sorceress /Isa- Sorceress / Naris - Oathbreaker Paladin CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel- Solo 5 / Faun- Tech 5 / Raja - Nomad 5 PATHFINDER 2e DISCORD: Crystal - Sorceress
Hino takes the ring with a bow, but quickly turns and hands it off to Orvok. “I can’t swim, but I don’t need to either. I’m obviously superior to your bags of flesh in that I don’t need to breath air, so I can just walk along the bottom of the sea if I have to.” She peers down into the murky water. “But I don’t wanna take a stroll in that crap. Looks like it’ll stain my sexy carapace!”
Constructed ResilienceERftLW, pg. 36
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep.
At least one of us is, mate. Im a bit lighter on my feet than most of our kin, but i cant jump a hundred feet. I can say were not going back now, so if everyone is ready, lets head that way then. Batbat says pointing northwest
Orvok: Columns of stone with platforms built around them, connected by rickety-looking gangways that touch the sea or disappear beneath the frothing waves, are arrayed before you. In the distance you can see the marshy shore. Dark shapes move under the surface, and flashes of red carapace draw the eye. This crab maze is not a safe place.
The crab maze is a collection of low-to-the-water walkways, ranging in height from just above the water to being submerged by up to 2 feet. Each main walkway is wide enough for two Medium creatures to walk side by side, while the smaller branching ones are wide enough for only a single person. Interspersed through this web of rickety wood and netting are processing platforms built around the stone columns, each large enough to hold four creatures.
Hino bravely takes point, with her huge weapon drawn, and wit honed to a sharpened knife edge. She’ll creep forward (Stealth: 5), trying to stick close to the shoreline through the maze as much as possible.
Hearing Hino clank along on her tip toes causes Flynt to chuckle softly as he says, "Well at least nothing will be surprising us either." He pats the hand crossbow at his hip. "Betsy here will let us know if something is lurking about. Just stay close." He takes the last place in line.
As you begin to traverse the crab maze, the water is only 4 or 5 feet deep throughout the area, but you also notice that wading to shore is impossible since there are giant crabs everywhere, now alerted to your presence from Hino's failed stealth roll. Your goal is to get to the breakwater that separates the maze from the village while avoiding the crabs as much as you can. As you all move towards the breakwater, you must make a successful DC 20 Dexterity (Stealth) group check every 100 feetto avoid attracting giant crabs. From what I can see at a glance, it's about 7 checks.
If any group check fails, a number of giant crabs will claw their way out of their cages and attack you. The processing platforms, located wherever two walkways join or intersect, are safe havens. The platforms are high enough above the water that the crabs won’t attack creatures atop one.
If you wish, we can roll for each 100 feet, OR you can have someone draw a path and for each 100 feet that's not an intersection, it'll tell us how many stealth rolls we all need to make. Unless you all can fly, this is unavoidable.
‘Do you have any injured that we could assist with, before leaving…?’ asks Orvok to double-check, since his x-ray vision didn’t identify anyone..
"Pond Mother, do you know how many yuan-ti are in the temple? Are there any other entrances besides the main one? Also there was mention of a "crab maze" . Do you have a map of the maze? But most importantly, where exactly are the eggs?" asks Flynt.
**This Space for Rent**
"There are no injured among us at the moment. I do not know how many yuan-ti are at the temple. I don't believe so. The crab maze are interconnected planks above the water, not an actual maze. The location of the eggs are unknown. They have surely been moved by now."
Flynt continues to press the Pond Mother for information asking, "Do you have a map of the village and temple or could someone draw one? Also, when we find the eggs how do we transport them? Only if we have to of course."
**This Space for Rent**
Pond Mother has a map, which will be uploaded once you all arrive. She gives you large sacks to carry should you find any eggs.
Flynt takes the sacks with a bow of his head. Stepping back he returns to the others.
**This Space for Rent**
See the map in discord. The map has points of interest you can explore.
Right now it's foggy.
The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces and claws of giant crabs feature heavily in the architecture.
The ground throughout this area is damp and soft at best. Staying dry is difficult to impossible.
Right now, from this distance, everything looks quiet. You can't see anything, or any movement through the fog at this distance.
Orvok looks at the options ahead of the group, and sighs deeply. 'I don't swim so well. Nor do me and my armour like the look of the marshes...'
He looks over to Mav and Isa 'If we go via these planks, and I go into the water, make sure you fish me out quick like, okay?' He looks more closely at the plank walkways to try and determine how sturdy they are...
(Investigation: 21)
"You could tie yourself to Hino..." Mav suggests "I've heard tell she enjoys being tied up...."
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
‘I don’t think she’ll float any better than I will…’ suggests Orvok
Isa looks at Orvok with a questioning look like she could actually pull him and his armor out of the water. “Maybe some of you need to tie a rope around yourself just in case you slip…then we could pull you out easier. Poor Hino can’t swim and you guys with armor will sink like rocks!” She pauses thoughtfully and takes off her pretty platinum ring and brings it over to Hino “Here, take this ring of swimming…if you fall in, this will help you Swim and get out quickly” she hands Hino her ring of swimming.
D&D 5E BEYOND: Ada - Sorceress / Isa - Sorceress / Naris - Oathbreaker Paladin
CYBERPUNK RED DISCORD: Isa - Solo 5 / Angel - Solo 5 / Faun - Tech 5 / Raja - Nomad 5
PATHFINDER 2e DISCORD: Crystal - Sorceress
Hino takes the ring with a bow, but quickly turns and hands it off to Orvok. “I can’t swim, but I don’t need to either. I’m obviously superior to your bags of flesh in that I don’t need to breath air, so I can just walk along the bottom of the sea if I have to.” She peers down into the murky water. “But I don’t wanna take a stroll in that crap. Looks like it’ll stain my sexy carapace!”
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Orvok nods to both Isa and Hino in gratitude ‘Thank you, this helps put my mind at ease.’
At least one of us is, mate. Im a bit lighter on my feet than most of our kin, but i cant jump a hundred feet. I can say were not going back now, so if everyone is ready, lets head that way then. Batbat says pointing northwest
Orvok: Columns of stone with platforms built around them, connected by rickety-looking gangways that touch the sea or disappear beneath the frothing waves, are arrayed before you. In the distance you can see the marshy shore. Dark shapes move under the surface, and flashes of red carapace draw the eye. This crab maze is not a safe place.
The crab maze is a collection of low-to-the-water walkways, ranging in height from just above the water to being submerged by up to 2 feet. Each main walkway is wide enough for two Medium creatures to walk side by side, while the smaller branching ones are wide enough for only a single person. Interspersed through this web of rickety wood and netting are processing platforms built around the stone columns, each large enough to hold four creatures.
Hino bravely takes point, with her huge weapon drawn, and wit honed to a sharpened knife edge. She’ll creep forward (Stealth: 5), trying to stick close to the shoreline through the maze as much as possible.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Hearing Hino clank along on her tip toes causes Flynt to chuckle softly as he says, "Well at least nothing will be surprising us either." He pats the hand crossbow at his hip. "Betsy here will let us know if something is lurking about. Just stay close." He takes the last place in line.
**This Space for Rent**
Barbar shrugs and sees no need to be quiet here among the bit of waves, and continues with eyes open. Perception7
Hino chuckles and calls out quietly over her shoulder to Flynt “You call your little toy ‘Betsy’?!”
Last to know and first to be blamed...
As a free action, can I regret my life choices?
As you begin to traverse the crab maze, the water is only 4 or 5 feet deep throughout the area, but you also notice that wading to shore is impossible since there are giant crabs everywhere, now alerted to your presence from Hino's failed stealth roll. Your goal is to get to the breakwater that separates the maze from the village while avoiding the crabs as much as you can. As you all move towards the breakwater, you must make a successful DC 20 Dexterity (Stealth) group check every 100 feet to avoid attracting giant crabs. From what I can see at a glance, it's about 7 checks.
If any group check fails, a number of giant crabs will claw their way out of their cages and attack you. The processing platforms, located wherever two walkways join or intersect, are safe havens. The platforms are high enough above the water that the crabs won’t attack creatures atop one.
If you wish, we can roll for each 100 feet, OR you can have someone draw a path and for each 100 feet that's not an intersection, it'll tell us how many stealth rolls we all need to make. Unless you all can fly, this is unavoidable.