This post has potentially manipulated dice roll results.
Thunderfist and the cow both cover the remaining distance to the Shrine and make their way for entrance 2.
At the entrance he motions at the cow to wait outside
"I'll be back"
Thunderfist runs into the Shrine and enters a frenzied rage, leaps over diplomat and swings his great axe at the ogre's hideous face. Thunderfist rolls away from the ogre as he lands his feat of athleticism.
Lhia dashes 50ft to the shrine and casts spiritual weapon ( bonus action) anther 60ft ahead of himself.
You create a floating, spectral weapon ( it looks like a robot that could turn into some sort of vehicle…) within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
Lhia runs towards the shrine as fast as he can, shouting incantations as he goes. With an explosion of magical light, a creature suddenly appears 60 ft ahead of him and close to the shrine – it looks like a golem but with wagon wheels on the shoulders and horse tack stapped to its chest.
Lei-Tana moves forward 30ft and unleashes a volley of Magic Missiles. The three darts converge on the ogre and smash into its torso, leaving deep wounds (8hp damage)
Elfa’sEldritch Blast sears a deep wound in the ogre’s stomach, causing it to howl in pain.
Diplomatfollows up his friend’s attack with a claw attack and a bite, lacerating the ogre’s flesh. It now looks badly wounded and ready to retreat.
The huge ogreparries with its club (Disengage action) while moving back a few feet to open up a gap in front of it. The wounded monster pants heavily, bleeding, as another ogre appears through the collapsed corner of the entrance and stands beside its comrade. With a mighty heave, the second ogre hurls a javelin at Elfa Attack: 19 Damage: 9
The javelin hits Elfa in the shoulder, staggering her and causing a deep wound (9hp piercing damage)
Cackie contemplates using his toe nail picker in combat, but it's too valuable to risk. Instead he ties the last piece of rock hard carrot cake to his right fist, wrapped inside a manky old bandage he found at the bottom of his bag, this would surely add some extra oomph to his unarmed strikes.
Cackie hurls a cakey fist at the Ogres chin Attack: 15 Damage: 5
Ki flowing through his veins, his eyes light up as he unleashes a flurry of blows.
Swiftly followed by a stamp on the toe, ending a beautiful combo. Attack: 18 Damage: 5
Cackie Jan couldn't bear to see Elfa frown any longer and places a hand of healing on her nose Attack: 20 Damage: 10
Cackie puts a hand on Elfa’s nose as he moves her aside to enter the gatehouse, imbuing her with healing power as he passes (technically illegal it has to be done as part of your bonus action after your first attack, but this sounds better – Elfa heals 6hp)
The erratic monk then advances to contact with the ogres, unleashing two powerful strikes that cause the injured enemy to howl again – it looks very badly wounded now.
ThunderFist enters the fray – and the gatehouse – uttering a killer phrase that sounds like the catchphrase of a renowned bard. Swinging his mighty axe with rage more than skill, his first strike slashes across the wounded ogre’s throat. Blood fountains from an opened artery and the large monster falls to the ground, dying at the barbarian’s feet.
As the ogre falls there is a loud cry from within the courtyard. Suddenly a group of four orcs rush from the collapsed section of wall to the west, throwing javelins at Diplomat
Javelin 1 Attack: 18 Damage: 7
Javelin 2 Attack: 16 Damage: 6
Javelin 3 Attack: 25 Damage: 14
Javelin 4 Attack: 22 Damage: 7
All four javelins find their target and the bear howls in pain, looking for all the world like a big hairy porcupine (down to 10hp now)
(I'm only going to process a round now when I have turns from everyone as I was looking track - I have Stonelynne's and Lhia's turns for the next round already)
Lei-Tana moves closer again to the gang trying to close the distance, and tries to help with the Orcs and fires magic missiles (intentions to hit the remaining awake ones if any!)
This post has potentially manipulated dice roll results.
Cackie focuses on the Ogre issue, hoping someone else further away would make a start on the orcs.
The time felt right to finally unleash the power of his notorious toe scratcher. As Cackie draws it, the cheesy stench is overwhelming. He attempts to slice and dice the Ogre's toes with it.
Attack: 23 Damage: 9
He then spends a ki point to use Patient Defense (You can spend 1 ki point to take the Dodge action as a bonus action on your turn)
This post has potentially manipulated dice roll results.
Stonelynn points her finger at the surviving ogre and says "You look like you drop common loot", casting her Hideous Laughter spell at the giant hulk.
WIS save for ogre (DC 12) 13
The ogre stops preparing its attack and chuckles, then laughs out loud, finally collapsing into a heap of uncontrollable laughter.
(The ogre is prone, so melee attacks against it have advantage and ranged attacks have disadvantage. It also cannot take actions or reactions. It can repeat the saving throw at the end of its turn and each time it takes damage)
(Good casting, Stonelynn!)
Lhia moves 50 ft towards the shrine, he is now 20ft away (I have placed you 20ft from the gatehouse)
At the same time, Lhia’s spiritual construct floats over the heads of Elfa and Diplomat, coming down to swing at the prone ogre and smashing the laughing beast in the back of the head (Lhia, make a spell melee attack next time please, not just damage – I rolled for you this time)
The ogre gets another WIS save as he has taken damage and rolls 10
As distracting as it is to get hit by a flying cart-monster, the ogre stays down laughing.
Lei-Tana's salvo of missiles fly into the pack of orcs, each one hitting a different target and drawing a grunt of pain from its target. The fourth orc, not struck by one of the trio of missiles, give a little laugh at his colleagues.
Elfa unleashes her Sleep spell on the group of orcs and two of them, wounded by Lei-Tana's missiles, fall asleep on the run – they slide slightly and dig up little furrows until they come to a stop in the mud. Diplomat doesn't seem to like the idea of hanging around and runs north, for the safety of the forest.
The laughing ogre can do nothing, but makes another save at the end of his turn 18
He fails again! And stays down, laughing so much at Stonelynn's joke that it's a little uncomfortable...
Cackie swings at the ogre and slashes a deep gash in its arm (take your Inspiration back, you got advantage anyway for the target being prone)
Another saving throw for the ogre after being wounded: 9
He's still down!
ThunderFist takes his turn, bringing his greataxe crashing down onto the prone ogre and leaving two vicious-looking wounds in its back (I rolled for both to see if they were criticals due to now having advantage, but were not)
Two more WIS saves for the ogre, for being hit twice by ThunderFist: 6 and 1
The first blow from the barbarian fails to wake the ogre from its revelry, but the second snaps him back to reality. He is still prone, but will be able to get up and act on his turn.
Thunderfist and the cow both cover the remaining distance to the Shrine and make their way for entrance 2.
At the entrance he motions at the cow to wait outside
"I'll be back"
Thunderfist runs into the Shrine and enters a frenzied rage, leaps over diplomat and swings his great axe at the ogre's hideous face. Thunderfist rolls away from the ogre as he lands his feat of athleticism.
Attack 1 : Attack: 8 Damage: 11
Attack 2: Attack: 8 Damage: 9
Lhia dashes 50ft to the shrine and casts spiritual weapon ( bonus action) anther 60ft ahead of himself.
You create a floating, spectral weapon ( it looks like a robot that could turn into some sort of vehicle…) within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
as soon as it’s in range it will attack.
Initiative: Stonelynn 18, Lhia 18, Lei-Tana 13, Elfa 12, Ogre 12, Cackie 7, ThunderFist 4
Lhia runs towards the shrine as fast as he can, shouting incantations as he goes. With an explosion of magical light, a creature suddenly appears 60 ft ahead of him and close to the shrine – it looks like a golem but with wagon wheels on the shoulders and horse tack stapped to its chest.
Lei-Tana moves forward 30ft and unleashes a volley of Magic Missiles. The three darts converge on the ogre and smash into its torso, leaving deep wounds (8hp damage)
Elfa’s Eldritch Blast sears a deep wound in the ogre’s stomach, causing it to howl in pain.
Diplomat follows up his friend’s attack with a claw attack and a bite, lacerating the ogre’s flesh. It now looks badly wounded and ready to retreat.
The huge ogre parries with its club (Disengage action) while moving back a few feet to open up a gap in front of it. The wounded monster pants heavily, bleeding, as another ogre appears through the collapsed corner of the entrance and stands beside its comrade. With a mighty heave, the second ogre hurls a javelin at Elfa Attack: 19 Damage: 9
The javelin hits Elfa in the shoulder, staggering her and causing a deep wound (9hp piercing damage)
(Cackie’s turn, I have ThunderFist’s)
Distances from shrine:
Cackie Jan couldn't bear to see Elfa frown any longer and places a hand of healing on her nose Attack: 20 Damage: 10
6 actual heal roll....soz
Stonelynn faces into the courtyard and casts Tasha’s Hideous Laughter on the second Ogre.
9 force damage
Lhia dashes another 50ft closer to the shrine and with his bonus action moves the spiritual weapon 20ft closer to the ogres and attacks if in range.
Initiative: Stonelynn 18, Lhia 18, Lei-Tana 13, Elfa 12, Ogre 12, Cackie 7, ThunderFist 4, Orcs 2
Cackie puts a hand on Elfa’s nose as he moves her aside to enter the gatehouse, imbuing her with healing power as he passes (technically illegal it has to be done as part of your bonus action after your first attack, but this sounds better – Elfa heals 6hp)
The erratic monk then advances to contact with the ogres, unleashing two powerful strikes that cause the injured enemy to howl again – it looks very badly wounded now.
ThunderFist enters the fray – and the gatehouse – uttering a killer phrase that sounds like the catchphrase of a renowned bard. Swinging his mighty axe with rage more than skill, his first strike slashes across the wounded ogre’s throat. Blood fountains from an opened artery and the large monster falls to the ground, dying at the barbarian’s feet.
As the ogre falls there is a loud cry from within the courtyard. Suddenly a group of four orcs rush from the collapsed section of wall to the west, throwing javelins at Diplomat
Javelin 1 Attack: 18 Damage: 7
Javelin 2 Attack: 16 Damage: 6
Javelin 3 Attack: 25 Damage: 14
Javelin 4 Attack: 22 Damage: 7
All four javelins find their target and the bear howls in pain, looking for all the world like a big hairy porcupine (down to 10hp now)
Distances from shrine:
Map:
(I'm only going to process a round now when I have turns from everyone as I was looking track - I have Stonelynne's and Lhia's turns for the next round already)
Elfa saw Diplomat get struck! she felt sad, angry and fired up.
"Diplomat dash behind Stonelyon and hide, I will come and heal you later"
15 animal handling
Elfa looked at the Orcs with absolute fury but decides to cast her sleep spell.
14
(Waiting for Cackie, ThunderFist and Lei-Tana)
Lei-Tana moves closer again to the gang trying to close the distance, and tries to help with the Orcs and fires magic missiles (intentions to hit the remaining awake ones if any!)
3
5
2
Cackie focuses on the Ogre issue, hoping someone else further away would make a start on the orcs.
The time felt right to finally unleash the power of his notorious toe scratcher. As Cackie draws it, the cheesy stench is overwhelming. He attempts to slice and dice the Ogre's toes with it.
Attack: 23 Damage: 9
He then spends a ki point to use Patient Defense (You can spend 1 ki point to take the Dodge action as a bonus action on your turn)
Take #2 with inspiration Attack: 19 Damage: 4
Thunderfist contemplated leaving cackie to fight the remaining ogre, only to see him pull out his toe scratcher.
Thunderfist ran and launched himself at the ogre swinging furiously again it before rolling away in equally as athletic style before.
Attack 1 : Attack: 14 Damage: 9
Attack 2 : Attack: 17 Damage: 15
Stonelynn points her finger at the surviving ogre and says "You look like you drop common loot", casting her Hideous Laughter spell at the giant hulk.
WIS save for ogre (DC 12) 13
The ogre stops preparing its attack and chuckles, then laughs out loud, finally collapsing into a heap of uncontrollable laughter.
(The ogre is prone, so melee attacks against it have advantage and ranged attacks have disadvantage. It also cannot take actions or reactions. It can repeat the saving throw at the end of its turn and each time it takes damage)
(Good casting, Stonelynn!)
Lhia moves 50 ft towards the shrine, he is now 20ft away (I have placed you 20ft from the gatehouse)
At the same time, Lhia’s spiritual construct floats over the heads of Elfa and Diplomat, coming down to swing at the prone ogre and smashing the laughing beast in the back of the head (Lhia, make a spell melee attack next time please, not just damage – I rolled for you this time)
The ogre gets another WIS save as he has taken damage and rolls 10
As distracting as it is to get hit by a flying cart-monster, the ogre stays down laughing.
Lei-Tana's salvo of missiles fly into the pack of orcs, each one hitting a different target and drawing a grunt of pain from its target. The fourth orc, not struck by one of the trio of missiles, give a little laugh at his colleagues.
Elfa unleashes her Sleep spell on the group of orcs and two of them, wounded by Lei-Tana's missiles, fall asleep on the run – they slide slightly and dig up little furrows until they come to a stop in the mud. Diplomat doesn't seem to like the idea of hanging around and runs north, for the safety of the forest.
The laughing ogre can do nothing, but makes another save at the end of his turn 18
He fails again! And stays down, laughing so much at Stonelynn's joke that it's a little uncomfortable...
Cackie swings at the ogre and slashes a deep gash in its arm (take your Inspiration back, you got advantage anyway for the target being prone)
Another saving throw for the ogre after being wounded: 9
He's still down!
ThunderFist takes his turn, bringing his greataxe crashing down onto the prone ogre and leaving two vicious-looking wounds in its back (I rolled for both to see if they were criticals due to now having advantage, but were not)
Two more WIS saves for the ogre, for being hit twice by ThunderFist: 6 and 1
The first blow from the barbarian fails to wake the ogre from its revelry, but the second snaps him back to reality. He is still prone, but will be able to get up and act on his turn.
Initiative: Stonelynn 18, Lhia 18, Lei-Tana 13, Elfa 12, Ogre 12, Cackie 7, ThunderFist 4, Orcs 2
Initiative: Stonelynn 18, Lhia 18, Lei-Tana 13, Elfa 12, Ogre (prone) 12, Cackie 7, ThunderFist 4, Orcs 2
The two orcs who are still awake charge into combat with Lhia, attacking him with their greataxes:
Orcy 1 Attack: 11 Damage: 8
Orcy 2 Attack: 6 Damage: 15
(Next turn please! Don't forget, if your go is before the ogre then you have advantage on melee attacks against it but disadvantage on ranged attacks)
Map:
Glancing to her right, Stonelynn spots that Lhia is in danger of being surrounded by Orcs. Taking careful aim she pulls the trigger on her shortbow.
Orcy 2 Attack: 19 Damage: 4
She makes a mental note to buy some better bolts next time she is in town.
Elfa turns quickly after her spell and casts her Eldritch Blast at Orc 1
Attack: 19 Damage: 9
Thunderfist launched himself once again at the ogre swinging his axe like Jack Nicholson.
"Here's Thunderfist!"
Attack 1 : Attack: 18 Damage: 7
Attack 2 : Attack: 10 Damage: 11