The ghost manages to keep from being stunned by Keye, while Keye manages to keep from being possessed.
Buni Moves and attacks the ghost, hitting all three times, but each attack not doing as much damage as they should.
gh3 Another ghost comes out of the North wall, near T.A.N.K. T.A.N.K. please give me a DC 13 CHA save. If T.A.N.K. fails the save, then GH3 is not on the map any longer, otherwise they are in D2.
Relieved to see that one of the ghosts has been dispatched, Keye rushes at the ghost near Aruzhal. He strikes twice with his quarterstaff, hoping to stun the ghost...
Quarterstaff attack 1: 24 Damage: 6
Quarterstaff attack 2: 23 Damage: Unable to parse dice roll.
Fighting off a sense of helplessness as his fellow adventurers begin to fall under the sway of the ghosts, Keye moves to the center of the room and looks to dodge any attempted attack...
Relieved to see that one of the ghosts has been dispatched, Keye rushes at the ghost near Aruzhal. He strikes twice with his quarterstaff, hoping to stun the ghost...
Quarterstaff attack 1: 11 Damage: 8
Quarterstaff attack 2: 24 Damage: 12
(If either attack is successful, then Keye utilizes1 ki point to make GH1 stunned if it fails a DC 14 CON save)
GH1 is no longer there. It disappeared moments before you would have moved to attack it. You have no visible enemies currently, though two of your companions are acting differently now, looking at you with hostility... You can change your action.
GH1 is no longer there. It disappeared moments before you would have moved to attack it. You have no visible enemies currently, though two of your companions are acting differently now, looking at you with hostility... You can change your action.
Gunnar watches as Aruzhal dispatches one ghost, but is puzzled when the other two ghosts seem to disappear next to his companions. Unsure of what exactly is going on, Gunnar holds in a defensive stance and makes ready an attack against any creature moving within his reach who strikes at him.
Olivier takes the dodge action. Aruzhal, moving woodenly, and looking uncomfortable in the chain mail now, tries to clobber Olivier with the warhammer. As he moves to do so he drops his shield, gripping the weapon with both hands. The hold is clearly more of a man trying to bash someone with a club, not someone use to using such a weapon as the warhammer though.
Seeing his comrades start attacking one another, Buni rages once again (his rage ended due to not attacking/getting attacked :/) and runs to T.A.N.K. When he reaches the metallic fighter, he tries to grab him and shove him onto the ground. "Stop!" He shouts at the robot.
Action: Attack. Replace both attacks, first by a grapple, then by a shove. Athletics for Grapple: 21. Athletics for Shove: 13.
"Is there a way to get a ghost out of a person without beating it out of them?"Gunnar asks the group, eyeing TANK and Aruzhal warily. He pools green and black energy around himself as he makes ready an Eldritch Blast targeting any ghost that should leave one of this companions and appear in the room.
This post has potentially manipulated dice roll results.
"Friends have become foes," muses Keye aloud. "May Aruzhal forgive my attempt to beat the undead spirit out of him..."
The monk then approaches Aruzhal, striking with his quarterstaff...
Melee attack 1: 24 causing 6 bludgeoning damage, if successful
Melee attack 2: 10 causing 12 bludgeoning damage, if successful
...then channeling his ki, he strikes twice with his open hand...
Unarmed strike 1: 20 causing 11 bludgeoning damage, if successful
Unarmed strike 2: 8 causing 7 bludgeoning damage, if successful
NOTE: It's highly unlikely that, given Aruzhal's high AC, Keye will reduce the paladin to 0 HP. If, however, such a thing were to occur, Keye's intent is to knock Aruzhal unconscious, not kill him. Per the rule in PHB: "When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock the creature out. The attacker can make this choice the instant the damage is dealt. The creature falls unconscious and is stable."
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The ghost manages to keep from being stunned by Keye, while Keye manages to keep from being possessed.
Buni
Moves and attacks the ghost, hitting all three times, but each attack not doing as much damage as they should.
gh3
Another ghost comes out of the North wall, near T.A.N.K. T.A.N.K. please give me a DC 13 CHA save. If T.A.N.K. fails the save, then GH3 is not on the map any longer, otherwise they are in D2.
Olivier, Aruzhal, and T.A.N.K. are now up.
Updated Map
Aruzhal charges for GH3, moving his hunter's mark, swinging with his warhammer and casting booming blade
Attack: 20 Damage: 9 bludgeoning damage + 3 bludgeoning damage + 6 thunder damage, plus 11 thunder damage if the ghost moves before end of next turn.
If the attack hits, he will use a divine smite at 2nd level for an extra 14 radiant damage
Once he's done, he'll fly back to D4 (tempestuous magic feature, so no opportunity attacks)
EDIT: If GH3 possession succeeds, he'll attack the other one instead
CHA: 11
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Still waiting on Olivier's action...
As I was out I will give Olivier 24 hours to post, otherwise I'll bot.
Olivier
Shoots twice at GH2, hitting both times and doing damage. Less damage than expected, but the ghost is still looking worse for wear.
Aruzhal
Strikes down GH2 and then moves back to D4.
T.A.N.K.
Stands unmoving.
GH1
Comes out of the North wall and up to Aruzhal. Aruzhal, give me a DC13 CHA save or be possessed by the ghost.
Keye and Gunnar are now up.
I am working out a new map option, so please use the linked spreadsheet here for now...
Updated Map
Aruzhal CHA save: 14
Relieved to see that one of the ghosts has been dispatched, Keye rushes at the ghost near Aruzhal. He strikes twice with his quarterstaff, hoping to stun the ghost...Quarterstaff attack 1: 24 Damage: 6Quarterstaff attack 2: 23 Damage: Unable to parse dice roll.Fighting off a sense of helplessness as his fellow adventurers begin to fall under the sway of the ghosts, Keye moves to the center of the room and looks to dodge any attempted attack...
GH1 is no longer there. It disappeared moments before you would have moved to attack it. You have no visible enemies currently, though two of your companions are acting differently now, looking at you with hostility... You can change your action.
Previous post has been edited.
Gunnar watches as Aruzhal dispatches one ghost, but is puzzled when the other two ghosts seem to disappear next to his companions. Unsure of what exactly is going on, Gunnar holds in a defensive stance and makes ready an attack against any creature moving within his reach who strikes at him.
As all targets seem to have vanished, the group braces, looking to their companions who have started to act differently.
Keye takes a defensive stance in the center of the chamber, while Gunnar readies to attack anything that attacks him first.
Buni you are up.
Buni, you have 24 hours from this post, bthen I'll bot.
(Sorry, been a little too busy.)
Buni looks around the room. He sees no enemies, so he takes a defensive stance.
Varielky
gh3 (tank)
T.A.N.K. moves towards Keye and then, dropping their shield, takes a swing at Keye...
Attack: 6 Damage: 13
Olivier is now up.
Map
Olivier takes the dodge action.
Aruzhal, moving woodenly, and looking uncomfortable in the chain mail now, tries to clobber Olivier with the warhammer. As he moves to do so he drops his shield, gripping the weapon with both hands. The hold is clearly more of a man trying to bash someone with a club, not someone use to using such a weapon as the warhammer though.
Attack: 6 Damage: 12
Keye, Gunnar, and Buni are up now.
Seeing his comrades start attacking one another, Buni rages once again (his rage ended due to not attacking/getting attacked :/) and runs to T.A.N.K. When he reaches the metallic fighter, he tries to grab him and shove him onto the ground. "Stop!" He shouts at the robot.
Action: Attack. Replace both attacks, first by a grapple, then by a shove.
Athletics for Grapple: 21.
Athletics for Shove: 13.
Varielky
"Is there a way to get a ghost out of a person without beating it out of them?" Gunnar asks the group, eyeing TANK and Aruzhal warily. He pools green and black energy around himself as he makes ready an Eldritch Blast targeting any ghost that should leave one of this companions and appear in the room.
Attack: 19 Damage: 5 force damage
Attack: 23 Damage: 9 force damage
Waiting on Keye.
"Friends have become foes," muses Keye aloud. "May Aruzhal forgive my attempt to beat the undead spirit out of him..."
The monk then approaches Aruzhal, striking with his quarterstaff...
...then channeling his ki, he strikes twice with his open hand...
NOTE: It's highly unlikely that, given Aruzhal's high AC, Keye will reduce the paladin to 0 HP. If, however, such a thing were to occur, Keye's intent is to knock Aruzhal unconscious, not kill him. Per the rule in PHB: "When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock the creature out. The attacker can make this choice the instant the damage is dealt. The creature falls unconscious and is stable."