Aruzhal moves to G7 (flying via tempestuous magic, no opportunity attacks) and launches another thunderwave at GR 6, 8, and 10. 5 thunder damage, dc 14 CON save for half.
This post has potentially manipulated dice roll results.
Olivier buries two arrows in one of the oozes, ending it as a threat.
Aruzhal moves to a better position, then sends another blast of thunder out from him... One of the oozes saves, the other two do not... Gunnar you will need to make a DC10 acrobatics check to dodge the gray ooze that is suddenly flying at you. If you fail then you are knocked prone, as the ooze continues past, if you pass, then you are able to dodge it and not get knocked prone.
(I don't know if it matters, but GR10 should have a disadvantage on any attack not aimed at Buni, until Buni's current turn below. Also, they don't appear on the map but you wrote that they attacked Gunnar?)
Buni punches the nearest enemy first, then moves to the east before trying to slap another dead. Then, he'll bite one of the enemies.
Unarmed Strike vs GR13: Attack: 13 Damage: 6. Move to F-6. Unarmed Strike vs GR6: Attack: 9 Damage: 6. BA: Longtooth Bite vs GR6, or GR13 if 6 is dead and 13 isn't, or GR8 if both former options die before the end of his turn. Attack: 26 Damage: 11.
GR10 is in B7 now, having been pushed there by the thunderwave. They appear on my map... Yes they should have had disadvantage on the attack, it missed as is, so won't bother rerolling.
This post has potentially manipulated dice roll results.
(I see the issue, Keye and GR10 are in the same position, as the ooze would have landed in their spot. Neither can end their turn in that spot, if both are there when their turn ends. Keye would also need to make a DC10 dex save or be knocked prone.)
GR10 would have moved prior to their attack, to B8.
Buni hits GR13 for damage, then moves and strikes out at and hits GR6 before taking a bite out of it. Gr6 is now no longer a threat. Gr13 is still up.
This post has potentially manipulated dice roll results.
Gunner Acrobatics check 17
Wincing as his armor continues to smoke and corrode, Gunnar picks himself up off of the floor. Thankful his pact weapon is protected by his patron, he attacks twice at GR8.
Keye takes out GR10 with a single blow, then, seeing GR8 is also down, moves over to assist T.A.N.K. slamming a blow into GR13 and taking that ooze out as well. (Hope the change of movement and target was acceptable...)
Keye takes out GR10 with a single blow, then, seeing GR8 is also down, moves over to assist T.A.N.K. slamming a blow into GR13 and taking that ooze out as well. (Hope the change of movement and target was acceptable...)
This post has potentially manipulated dice roll results.
Olivier Sends two arrows into GR11, taking it out.
Aruzhal Blasts GR1 and GR4 with force, both take damage.
GR1 attacks Aruzhal Pseudopod. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Olivier sends two arrows toward an ooze (GR11, switching to GR1 if needed) then moves past Keye and into the corner of the room (B9).
Attack: 19 Damage: 8
Attack: 30 Damage: 17
Aruzhal moves to G7 (flying via tempestuous magic, no opportunity attacks) and launches another thunderwave at GR 6, 8, and 10. 5 thunder damage, dc 14 CON save for half.
Olivier buries two arrows in one of the oozes, ending it as a threat.
Aruzhal moves to a better position, then sends another blast of thunder out from him... One of the oozes saves, the other two do not...
Gunnar you will need to make a DC10 acrobatics check to dodge the gray ooze that is suddenly flying at you. If you fail then you are knocked prone, as the ooze continues past, if you pass, then you are able to dodge it and not get knocked prone.
GR6 attacks Aruzhal
Attack: 21 Damage: 4 plus acid Damage: 3
GR10 attacks Gunnar
Attack: 12 Damage: 5 plus acid Damage: 5
GR1 attacks Tank
Attack: 8 Damage: 7 plus acid Damage: 5
Buni is now up.
Updated Map
(I don't know if it matters, but GR10 should have a disadvantage on any attack not aimed at Buni, until Buni's current turn below. Also, they don't appear on the map but you wrote that they attacked Gunnar?)
Buni punches the nearest enemy first, then moves to the east before trying to slap another dead. Then, he'll bite one of the enemies.
Varielky
GR10 is in B7 now, having been pushed there by the thunderwave. They appear on my map... Yes they should have had disadvantage on the attack, it missed as is, so won't bother rerolling.
(I see the issue, Keye and GR10 are in the same position, as the ooze would have landed in their spot. Neither can end their turn in that spot, if both are there when their turn ends. Keye would also need to make a DC10 dex save or be knocked prone.)
GR10 would have moved prior to their attack, to B8.
Buni hits GR13 for damage, then moves and strikes out at and hits GR6 before taking a bite out of it. Gr6 is now no longer a threat. Gr13 is still up.
GR4 moves and attacks Tank
Attack: 10 Damage: 3
GR8 attacks Gunnar
Attack: 21 Damage: 6
T.A.N.K., Gunnar, and Keye are now up.
Updated Map
Remember, any hit the oozes make, decreases any metal armor by 1, and it stacks.
Keye's quarterstaff whips through the air twice more...
Action:
Bonus action: dodging via Patient Defense
Gunner Acrobatics check 17
Wincing as his armor continues to smoke and corrode, Gunnar picks himself up off of the floor. Thankful his pact weapon is protected by his patron, he attacks twice at GR8.
Attack: 11 Damage: 13
Attack: 17 Damage: 12
Still need T.A.N.K.'s action. Still dodging?
((Sorry.. yeah. Metal dissolvers are worrying for someone made is metal...))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
T.A.N.K. continues to take evasive action.
Gunnar strikes GR8 twice, taking it out.
Keye takes out GR10 with a single blow, then, seeing GR8 is also down, moves over to assist T.A.N.K. slamming a blow into GR13 and taking that ooze out as well. (Hope the change of movement and target was acceptable...)
Olivier and Aruzhal are now up...
Updated Map
(Totally acceptable. Thanks.)
Olivier sends two arrows flying at GR11.
Attack: 16 Damage: 7
Attack: 15 Damage: 8
If GR11 dies, Olivier moves to E9.
Aruzhal will move to E3 and cast sword burst, hitting GR1 and 4. DC 14 DEX save or take 2 force damage
Olivier
Sends two arrows into GR11, taking it out.
Aruzhal
Blasts GR1 and GR4 with force, both take damage.
GR1 attacks Aruzhal
Pseudopod. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage plus 5 acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Buni is now up.
Updated Map
Buni runs towards the last two enemies, then unleashes another set of slaps and bites.
Varielky
Buni takes out GR4 and injures GR1 more. (GR1 has only 10 HP left...)
T.A.N.K., Gunnar, Keye, Olivier, and Aruzhal are up.
No update to the map, the first to do more than 10 HP of damage to GR1 ends the combat.
Keye lunges forward, swinging twice at the remaining ooze...
Olivier knocks an arrow, but puts it back in the quiver, seeing Keye dispatch the final ooze.
"What a mess."