Gunner steps forward and follows Keye's attacks on the ooze with two of his own.
Attack: 15 Damage: 8
Attack: 16 Damage: 8
(Move to C7, attacks against GR9)
I can look, but what are you using for a weapon?
Battleaxe (Pact Weapon). My pact weapon is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. I read that as resistance to the corrode metal feature as well, but will defer to your judgement.
This post has potentially manipulated dice roll results.
T.A.N.K. strikes at one of the rock-like forms twice, his weapon smashing into it and making the ooze ripple as it takes damage. (Has 5 HP left.)
Keye and Gunnar team up on another of the oozes, both hitting it with attacks. (Has 1 HP left.)
If T.A.N.K. is using a non-magical weapon made of metal, please subtract two from your attacks and damage going forward, if you are using a non-metal weapon, or your weapon is magical, then disregard. It looks like you are using a warpick, so that is a metal weapon and it is not magical.
As a note, if you are wearing metal armor, that is not magical, and are hit by an attack, your armor degrades by 1. If it reaches an ac bonus of 10 it is destroyed.
This post has potentially manipulated dice roll results.
Olivier downs two of the gray oozes, then damages a third...
GR2 moves and attacks T.A.N.k. Attack: 10 Damage: 7 plus Acid Damage: 9 If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
This post has potentially manipulated dice roll results.
Aruzhal sends a blast of thunder into four of the oozes, three manage to resist being tossed back, while GR6 is pushed back against the wall it is near. (3 saved one failed.)
GR6 moves and attacks Aruzhal... Attack: 5 Damage: 4 If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. GR10 attacks Gunnar... Attack: 14 Damage: 6 If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. GR1 moves and attacks T.A.N.K. Attack: 6 Damage: 2 If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
This post has potentially manipulated dice roll results.
Buni sees his teammates' armour and weapon being corroded. He will not have that. He quickly enters his raging state while stowing back his Maul, before punching one of the near enemies.
Free Action: Stow maul.
BA: Rage.
Action: Unarmed Strikes vs G10, 13 if the former dies.
Attack: 14 Damage: 6.
Attack: 24 Damage: 6.
While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.
Buni sees his teammates' armour and weapon being corroded. He will not have that. He quickly enters his raging state while stowing back his Maul, before punching one of the near enemies.
Free Action: Stow maul.
BA: Rage.
Action: Unarmed Strikes vs G10, 13 if the former dies.
Attack: 7 Damage: 6.
Attack: 13 Damage: 6.
While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn’t against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack. The effect on the target ends early if your rage ends.
Forgot to include this in the response...
The first strike misses, barely, but the second hits home,d ealing damage. The ooze is still active though.
This post has potentially manipulated dice roll results.
Gunnar mutters an incantation under his breath and a loud, ringing noise spreads from the northeast area of the room as he casts Shatter on the oozes grouping to attack.
GR 2, 13, 5, 12, 4 and 3 take 17 Thunder damage or half with a CON 15 Save.
(Origin point at intersection of F/G and 4/ 5 with a 10 radius sphere, targeting 6 oozes and keeping Tank and Buni out of range)
Seeing his companions without metal weapons doing better than he was with, TANK gets concerned for his physical form, and enters Defensive Mode. (Dodging)
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
I can look, but what are you using for a weapon?
Battleaxe (Pact Weapon). My pact weapon is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. I read that as resistance to the corrode metal feature as well, but will defer to your judgement.
T.A.N.K. stays put and swings on GR14.
Attack: 24 Damage: 7
Attack: 22 Damage: 6
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
T.A.N.K. strikes at one of the rock-like forms twice, his weapon smashing into it and making the ooze ripple as it takes damage. (Has 5 HP left.)
Keye and Gunnar team up on another of the oozes, both hitting it with attacks. (Has 1 HP left.)
If T.A.N.K. is using a non-magical weapon made of metal, please subtract two from your attacks and damage going forward, if you are using a non-metal weapon, or your weapon is magical, then disregard. It looks like you are using a warpick, so that is a metal weapon and it is not magical.
GR9 attacks keye.
Attack: 17 Damage: 4 Acid Damage: 6
GR13 attacks T.A.N.K.
Attack: 7 Damage: 3 Acid Damage: 6
Olivier is now up.
Updated Map
As a note, if you are wearing metal armor, that is not magical, and are hit by an attack, your armor degrades by 1. If it reaches an ac bonus of 10 it is destroyed.
((I mean, none of us have magical anything unless we created it via class features...))
T.A.N.K. looks steamed that their pick is now smoking.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Keye made use of a bonus action dodge; so, that last attack against him should be done with disadvantage...
Disadvantage roll: 9
Olivier sheathes his rapier, then steadies his focus (Fighting Spirit) and takes a step back to B6, then lets two arrows fly.
First targeting GR9, then if that dies, GR14.
Attack: 30 Damage: 9
Attack: 22 Damage: 8
Action surge, and two more attacks, GR9/14 if they still stand, otherwise moving to GR11.
Attack: 30 Damage: 15
Attack: 20 Damage: 3
EDIT: All hits should have +5 damage added on for DEX mod. I forgot to put everything in the dice roller, it seems!
Olivier downs two of the gray oozes, then damages a third...
GR2 moves and attacks T.A.N.k.
Attack: 10 Damage: 7 plus Acid Damage: 9
If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Aruzhal is now up.
Updated Map
The dragonborn looks around, seeing the oozes corrode their weapons. He grumbles. "I see what's going on here..."
He winds south around Gunnar to E7, before striking the ground, creating a shockwave that ripples through GR 6, 7, 8, and 12.
Thunderwave at 2nd level - DC 14 CON save for half of 23 thunder damage
((I had also mentioned in my post moving Olivier to B6, which isn't represented on the most recent map.))
Aruzhal sends a blast of thunder into four of the oozes, three manage to resist being tossed back, while GR6 is pushed back against the wall it is near. (3 saved one failed.)
GR6 moves and attacks Aruzhal...
Attack: 5 Damage: 4
If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
GR10 attacks Gunnar...
Attack: 14 Damage: 6
If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
GR1 moves and attacks T.A.N.K.
Attack: 6 Damage: 2
If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Buni is now up.
Updated Map
Buni sees his teammates' armour and weapon being corroded. He will not have that. He quickly enters his raging state while stowing back his Maul, before punching one of the near enemies.
Varielky
GR4 moves but cannot attack.
GR12 attacks Aruzhal
Attack: 11 Damage: 6 plus Acid Damage: 1
GR8 attacks Aruzhal
Attack: 11 Damage: 2 plus Acid Damage: 1
GR7 moves but cannot attack.
GR11 moves and attacks Olivier
Attack: 22 Damage: 7 plus Acid Damage: 5
GR3 moves but cannot attack.
GR5 moves but cannot attack.
T.A.N.K., Gunnar, and Keye are now up.
Updated Map
Forgot to include this in the response...
The first strike misses, barely, but the second hits home,d ealing damage. The ooze is still active though.
Gunnar mutters an incantation under his breath and a loud, ringing noise spreads from the northeast area of the room as he casts Shatter on the oozes grouping to attack.
GR 2, 13, 5, 12, 4 and 3 take 17 Thunder damage or half with a CON 15 Save.
(Origin point at intersection of F/G and 4/ 5 with a 10 radius sphere, targeting 6 oozes and keeping Tank and Buni out of range)
Keye advances and strikes the nearest ooze(s) with his quarterstaff; the monk then darts away to ensure he isn't attacked...
Movement: 10' (from B9 ---> D9)
Action:
Movement: 15' (from D9 ---> B7)
NOTE: Mobile feat prevents Keye from being targeted by an opportunity attack from an enemy that he attacked this round
Seeing his companions without metal weapons doing better than he was with, TANK gets concerned for his physical form, and enters Defensive Mode. (Dodging)
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
T.A.N.K. moves into defensive alignment and works to keep the acidic attacks of the oozes from harming him further.
Gunnar, creates a blast of sound that splatters 4 of the oozes and leaves two vibrating crazily. (4 failed saves 2 passed.)
Keye moves forward and strikes at one of the oozes, taking it out with two powerful staff strikes.
GR13 attacks Tank
Attack: 6 Damage: 6 plus Acid Damage: 1
Olivier and Aruzhal are up.
Updated Map