Aruzhal Sends another blast of thunder out, hitting four of the shadows. 2 are sent spinning away, moved back to the wall again. The other two manage to hold their positions. Again they appear to take little damage from the thunder energy, though the two blasted back to the wall take more than the other two.
sh3 moves back in and attacks Aruzhal Strength Drain. Melee Weapon Attack: 13 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then attempts to hide: 8
sh11, who has Gunnar flanked with sh8, will attack. Strength Drain. Melee Weapon Attack: 21 to hit, reach 5 ft., one creature. Hit: 5 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then attempts to hide: 7
sh13 will attack Aruzhal Strength Drain. Melee Weapon Attack: 17 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. It then attempts to hide: 15
sh8 current stealth is 6 sh14 current stealth is 23 sh2 (slowed) Not hidden sh5 (slowed) Not hidden sh3 current stealth is 8 sh11 current stealth is 7 sh13 current stealth is 15 sh1 Not hidden sh7 current stealth is 16 sh10 current stealth is 10
Buni Blocks some damage to Gunnar, then lays into one of the shadows with multiple attacks. The first two hit, while the last goes wide. The shadow is hit, but does not seem to take as much damage as would be expected. (resistant to bludgeoning, slashing, and piercing from non-magical attacks.)
T.A.N.K. Casts a spell to make his shield glow brightly. All of the hidden shadows are fully revealed and they no longer can take the hide action as a bonus action. Not while the light persists.
sh1 moves around and attacks T.A.N.K. Strength Drain. Melee Weapon Attack: 21 to hit, reach 5 ft., one creature. Hit: 6 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
( Gunnar still had [spell[Armor of Agathys[/spell] active, so Sh11 takes 15 cold damage, and the 5 necrotic damage is absorbed by the spell. Still has 10 temp hp remaining. Strength score still reduced)
Gunnar mutters a harsh incantation in infernal and gestures with his battleaxe, calling forth the spirits of the dead and wrapping his battleaxe in radiant brilliance. He strikes first at Sh11 and then Sh8.
This post has potentially manipulated dice roll results.
Gunnar Strikes down both SH11 and SH8 with two savage blows. (I did add the 15 cold damage to #11, but it was halved due to resistance and did not take the shadow down. The radiant damage finished it off easily though.)
sh7 strikes at Tank Strength Drain. Melee Weapon Attack: 11 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh10 strikes at Gunnar Strength Drain. Melee Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 7 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
robin Casts Mind Sliver targetting #14... DC 15 Int save, Damage: 4 Shadow save: 16
This post has potentially manipulated dice roll results.
sh14 strikes at Robin Strength Drain. Melee Weapon Attack: 6 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh2 (slowed) adjusts to flank Aruzhal, then attacks. Strength Drain. Melee Weapon Attack: 20 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh5 (slowed) attacks the source of the light, T.A.N.K. Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 13 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Now with a clear path to strike, Aruzhal shifts 5 feet to the left and casts sword burst - DC 14 DEX save or take 10 force damage, hits SH 2, 3, and 13.
Aruzhal Adjusting his position, he blasts 3 of the shadows with force. #3 is destroyed, while #2 and #13 are both left standing, but depleted.
sh13 with Aruzhal flanked, the shadow attacks him... Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Buni tries to smash the shadows with his maul, then to bite them with his long teeth. All attacks are made recklessly, aimed at SH7,bthen SH1 if the former dies.
Buni lashes out at shadow7, all attacks landing true. The shadow wavers, but remains intact. (Down to 1 hp.)
T.A.N.K. Strikes shadow 1 damaging it, then drops shadow 7 with his second blow.
sh1 strikes at T.A.N.K. Strength Drain. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
This post has potentially manipulated dice roll results.
(Sh10 takes 15 cold damage and the 8 necrotic damage is absorbed by the spell. Still has 2 temp hp remaining. Strength score still reduced, and that is starting to hurt.)
Con save for concentration: 17
The shadow’s attack is absorbed by the ice coating Gunnar’s armor, and his battleaxe remains wreathed in a radiant glow. However, he is tired and noticeably weaker. Thankfully his patron has given him will that goes beyond mere strength to power his attacks.
Gunnar strikes back at sh10, then moves to C6 and strikes at the shadow in contact with Aruzhal (sh2)
This post has potentially manipulated dice roll results.
Gunnar drops two shadows with ease, the radiant light from his weapon seeming to sear the shadows very substance as it hits. (Vulnerable to radiant if I had not mentioned that yet...)
robin Misty steps away from #14 and then sends another blast of flames at it... To hit: 14 Damage: 14
sh14 moves in to attack the source of the light, T.A.N.K. Strength Drain. Melee Weapon Attack: 24 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh5 (slowed) attacks T.A.N.K. Strength Drain. Melee Weapon Attack: 17 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Aruzhal crashes his hammer down once more, creating another shockwave.
Thunderwave at level 2 - 7 thunder damage, DC 14 CON Save. Hits SH1, 3, 5, and 13.
Saves VS thunderwave:
SH1 ... 17
SH3 ... 13
SH5 ... 5
SH13 ... 4
Aruzhal
Sends another blast of thunder out, hitting four of the shadows. 2 are sent spinning away, moved back to the wall again. The other two manage to hold their positions. Again they appear to take little damage from the thunder energy, though the two blasted back to the wall take more than the other two.
sh3 moves back in and attacks Aruzhal
Strength Drain. Melee Weapon Attack: 13 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 8
sh11, who has Gunnar flanked with sh8, will attack. Strength Drain. Melee Weapon Attack: 21 to hit, reach 5 ft., one creature. Hit: 5 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 7
sh13 will attack Aruzhal Strength Drain. Melee Weapon Attack: 17 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
It then attempts to hide: 15
Buni and T.A.N.K. are now up.
Updated Map
sh8 current stealth is 6
sh14 current stealth is 23
sh2 (slowed) Not hidden
sh5 (slowed) Not hidden
sh3 current stealth is 8
sh11 current stealth is 7
sh13 current stealth is 15
sh1 Not hidden
sh7 current stealth is 16
sh10 current stealth is 10
Buni uses their reaction to shield Gunner, reducing the damage they take by 10.
Then, Buni swings his hammer around, following that up with a bite.
All attacks are made recklessly, first targeting SH8, then SH11 if the former dies.
Attack: 21 Damage: 13.
Attack: 24 Damage: 15.
Attack: 10 Damage: 10.
Varielky
((If that's the case, T.A.N.K. will cast light on his shield and attempt to disperse the shadows a bit.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Buni
Blocks some damage to Gunnar, then lays into one of the shadows with multiple attacks. The first two hit, while the last goes wide. The shadow is hit, but does not seem to take as much damage as would be expected. (resistant to bludgeoning, slashing, and piercing from non-magical attacks.)
T.A.N.K.
Casts a spell to make his shield glow brightly. All of the hidden shadows are fully revealed and they no longer can take the hide action as a bonus action. Not while the light persists.
sh1 moves around and attacks T.A.N.K.
Strength Drain. Melee Weapon Attack: 21 to hit, reach 5 ft., one creature. Hit: 6 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Gunnar is now up.
Updated Map
( Gunnar still had [spell[Armor of Agathys[/spell] active, so Sh11 takes 15 cold damage, and the 5 necrotic damage is absorbed by the spell. Still has 10 temp hp remaining. Strength score still reduced)
Gunnar mutters a harsh incantation in infernal and gestures with his battleaxe, calling forth the spirits of the dead and wrapping his battleaxe in radiant brilliance. He strikes first at Sh11 and then Sh8.
Attack: 12 Damage: 8 plus 8 radiant damage
Attack: 22 Damage: 6 plus 7 radiant damage
Gunnar
Strikes down both SH11 and SH8 with two savage blows. (I did add the 15 cold damage to #11, but it was halved due to resistance and did not take the shadow down. The radiant damage finished it off easily though.)
sh7 strikes at Tank
Strength Drain. Melee Weapon Attack: 11 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh10 strikes at Gunnar
Strength Drain. Melee Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 7 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
robin
Casts Mind Sliver targetting #14...
DC 15 Int save, Damage: 4
Shadow save: 16
sh14 strikes at Robin
Strength Drain. Melee Weapon Attack: 6 to hit, reach 5 ft., one creature. Hit: 12 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh2 (slowed) adjusts to flank Aruzhal, then attacks.
Strength Drain. Melee Weapon Attack: 20 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh5 (slowed) attacks the source of the light, T.A.N.K.
Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 13 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Aruzhal is now up.
Updated Map
Now with a clear path to strike, Aruzhal shifts 5 feet to the left and casts sword burst - DC 14 DEX save or take 10 force damage, hits SH 2, 3, and 13.
Dex saves vs sword burst...
2 ... 10
3 ... 12
13 ... 14
Aruzhal
Adjusting his position, he blasts 3 of the shadows with force. #3 is destroyed, while #2 and #13 are both left standing, but depleted.
sh13 with Aruzhal flanked, the shadow attacks him...
Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Buni and T.A.N.K. are now up.
Updated Map
T.A.N.K. slashes out with his sword.
Attack: 15 Damage: 13
Attack: 25 Damage: 6
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Buni tries to smash the shadows with his maul, then to bite them with his long teeth. All attacks are made recklessly, aimed at SH7,bthen SH1 if the former dies.
Attack: 23 Damage: 15.
Attack: 21 Damage: 11.
Attack: 12 Damage: 7.
Varielky
Buni lashes out at shadow7, all attacks landing true. The shadow wavers, but remains intact. (Down to 1 hp.)
T.A.N.K.
Strikes shadow 1 damaging it, then drops shadow 7 with his second blow.
sh1 strikes at T.A.N.K.
Strength Drain. Melee Weapon Attack: 7 to hit, reach 5 ft., one creature. Hit: 11 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Gunnar is now up.
Updated Map
...
(Sh10 takes 15 cold damage and the 8 necrotic damage is absorbed by the spell. Still has 2 temp hp remaining. Strength score still reduced, and that is starting to hurt.)
Con save for concentration: 17
The shadow’s attack is absorbed by the ice coating Gunnar’s armor, and his battleaxe remains wreathed in a radiant glow. However, he is tired and noticeably weaker. Thankfully his patron has given him will that goes beyond mere strength to power his attacks.
Gunnar strikes back at sh10, then moves to C6 and strikes at the shadow in contact with Aruzhal (sh2)
Attack: 9 Damage: 10 plus 8 radiant damage
Attack: 22 Damage: 9 plus 1 radiant damage
Gunnar drops two shadows with ease, the radiant light from his weapon seeming to sear the shadows very substance as it hits. (Vulnerable to radiant if I had not mentioned that yet...)
robin
Misty steps away from #14 and then sends another blast of flames at it...
To hit: 14 Damage: 14
sh14 moves in to attack the source of the light, T.A.N.K.
Strength Drain. Melee Weapon Attack: 24 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 1. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh5 (slowed) attacks T.A.N.K.
Strength Drain. Melee Weapon Attack: 17 to hit, reach 5 ft., one creature. Hit: 9 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Aruzhal is now up.
Updated Map
T.A.N.K. is unbothered by the shadows batting at him like moths fluttering against a window pane.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Waiting on Aruzhal. Will bot if not recieved in 24 hours.