This post has potentially manipulated dice roll results.
hoghead (blessed and shield of faith) Hits #12 twice, but does less damage than expected. The shadow is still up, though decently injured.
sh3 (turned) Stays as far away from Tydir as possible. sh1 (turned) Stays as far away from Tydir as possible. sh14 (turned) Stays as far away from Tydir as possible. sh5 (turned) Stays as far away from Tydir as possible. sh12 attacks Hoghead... Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Davis (blessed) Strikes at #5... To hit: 21 Damage: 2 To hit: 5 Damage: 5 To hit: 19 Damage: 3
sh9 (turned) Stays as far away from Tydir as possible.
Tydir (blessed) is now up.
Map has not changed overly much, Hoghead has moved down near SH12, but that is it. Not going to post a new map at this point.
This post has potentially manipulated dice roll results.
skarias Sends flames descending onto #2, which failes to evade. The shadow seems to take less damage than would be expected from the fire though.
sh4 (turned) Continues to stay as far from Tydir as it can. sh2 Moves to attack Davis, who strikes at it as it enters his reach... Davis to hit: 15 Damage: 2 The shadow attacks Davis... Strength Drain. Melee Weapon Attack: 8 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh11 (turned) Continues to stay as far from Tydir as it can. sh10 (turned) Continues to stay as far from Tydir as it can. hoghead (blessed and shield of faith) is up again.
This post has potentially manipulated dice roll results.
skarias Sends flames onto one of the shadows, which is not quick enough to dodge. It is injured but not taken out. The damage i snot as much as you would expect either. (resistant to fire.)
sh4 Moves along the north wall and strikes at Hoghead... Davis sneaks a strike in against it even as it strikes at Hoghead... Strength Drain. Melee Weapon Attack: 6 to hit, reach 5 ft., one creature. Hit: 6 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. Davis to hit: 10 Damage: 2
This post has potentially manipulated dice roll results.
hoghead (blessed and shield of faith) Moves to confront #6, missing on his first attack, but connecting on the second. The shadow does not seem to take much damage from the attack though.
sh14 (turned) stays put
Davis (blessed) Moves and attacks #6 as well... To hit: 11 Damage: 8 To hit: 12 Damage: 11 Add 5 if either of the above hit.
sh9 (turned) stays put
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hoghead (blessed and shield of faith)
Hits #12 twice, but does less damage than expected. The shadow is still up, though decently injured.
sh3 (turned) Stays as far away from Tydir as possible.
sh1 (turned) Stays as far away from Tydir as possible.
sh14 (turned) Stays as far away from Tydir as possible.
sh5 (turned) Stays as far away from Tydir as possible.
sh12 attacks Hoghead...
Strength Drain. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 8 necrotic damage, and the target's Strength score is reduced by 2. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Davis (blessed)
Strikes at #5...
To hit: 21 Damage: 2
To hit: 5 Damage: 5
To hit: 19 Damage: 3
sh9 (turned) Stays as far away from Tydir as possible.
Tydir (blessed) is now up.
Map has not changed overly much, Hoghead has moved down near SH12, but that is it. Not going to post a new map at this point.
Bless for attacks 1 and 3 for davis: 2 and 4
Davis hits all three times, but the shadow is still up, though decently injured.
Tydir brings his hammer up and points it at Shadow 5 and crashes his ghostly hammer down once more on Shadow 5
Action: Spell Electric Arc Con 16 or 11
Bonus: Attack: 22 Damage: 9
Tydir
Takes out #12 with a blast of electricity, then finishes off #5 with his ghostly hammer.
sh6 (turned) stays as far from Tydir as possible, not moving.
sh7 (turned) stays as far from Tydir as possible, not moving.
skarias is now up.
Updated Map
Skarias casts Sacred Flame on SH2 "we need to take them out fast, once the Turn goes out they will attack all at once!"
Damage: 12
skarias
Sends flames descending onto #2, which failes to evade. The shadow seems to take less damage than would be expected from the fire though.
sh4 (turned) Continues to stay as far from Tydir as it can.
sh2
Moves to attack Davis, who strikes at it as it enters his reach...
Davis to hit: 15 Damage: 2
The shadow attacks Davis...
Strength Drain. Melee Weapon Attack: 8 to hit, reach 5 ft., one creature. Hit: 10 necrotic damage, and the target's Strength score is reduced by 4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
sh11 (turned) Continues to stay as far from Tydir as it can.
sh10 (turned) Continues to stay as far from Tydir as it can.
hoghead (blessed and shield of faith) is up again.
Updated Map
Hoghead moves to F3 and attacks #2
Attack: 12 Damage: 11 + Blessed 4
Attack: 18 Damage: 10 +Blessed 1
Hoghead
Moves up to support Davis and takes out #2 with two blows of his weapon.
sh3 (turned) Stays put...
sh1 (turned) Stays put...
sh14 (turned) Stays put...
Davis
attacks SH3...
To hit: 8 Damage: 2 Bless: 4
To hit: 19 Damage: 10 Bless: 2
To hit: 6 Damage: 5 Bless: 1
sh9 (turned) Stays put...
Tydir (blessed) is now up. Not really updating map at this point, #2 is gone and hoghead is now in F3. SH3 is no longer turned.
SH3 is destroyed as well. SH1 is hit by Davis's last two attacks, and is now the one that is not turned.
Tydir presses his attack, swinging his his hammer around and points it at Shadow 1 and crashes his ghostly hammer down once more
Action: Spell Electric Arc Con 16 or 7
Bonus: Attack: 27 Damage: 12
Tydir (blessed)
Takes out shadow1 and then strikes at shadow4, doing damage and causing #4 to no longer be turned.
sh6 (turned) stays put
sh7 (turned) stays put
skarias is now up.
Waiting on skarias
"tydir, how much time until they are not turned anymore?" i ask, staying behind the team and casting Sacred Flame on SH4
Damage: 10
'It should hold them back for a minute, or until you hit 'em. So concentrate yer strikes!'
skarias
Sends flames onto one of the shadows, which is not quick enough to dodge. It is injured but not taken out. The damage i snot as much as you would expect either. (resistant to fire.)
sh4
Moves along the north wall and strikes at Hoghead... Davis sneaks a strike in against it even as it strikes at Hoghead...
Strength Drain. Melee Weapon Attack: 6 to hit, reach 5 ft., one creature. Hit: 6 necrotic damage, and the target's Strength score is reduced by 3. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Davis to hit: 10 Damage: 2
sh11 (turned) stays put.
sh10 (turned) stays put.
hoghead (blessed and shield of faith) is now up.
Davis finishes off #4.
Thought an updated map might be useful at this point...
Updated Map
Hoghead moves to H4 and takes two swipes at SH6 with his war hammer. "You keep turnin' em and I'll keep hittin' em!"
Attack: 14 Damage: 5 + blessed to hit 1
Attack: 17 Damage: 9 +blessed to hit 3
Tydir follows up Hogheads attacks with two of his own
Action: Spell Electric Arc Con 16 or 11
Bonus: Attack: 25 Damage: 13
( Sacred flame is radiant damage. sorry answering so late, i was kinda sick these days but now i'm feeling better
hoghead (blessed and shield of faith)
Moves to confront #6, missing on his first attack, but connecting on the second. The shadow does not seem to take much damage from the attack though.
sh14 (turned) stays put
Davis (blessed)
Moves and attacks #6 as well...
To hit: 11 Damage: 8
To hit: 12 Damage: 11
Add 5 if either of the above hit.
sh9 (turned) stays put