This post has potentially manipulated dice roll results.
[OOC: Sorry I missed that earlier.]
Ssej feels some kind of magic swarming over his body and his first instincts kick in and he attempts to resist its effects. as he hears the words from Kallandra.
Con Save: 22
He grimaces as the spell is probably what she was talking about, after this fight is over he will attempt to explain, maybe. First though, these things need to die.
Anathema Continues to concentrate on Ichika... Claw. Melee Weapon Attack: 17 to hit, reach 10 ft., one target. Hit: 12 slashing damage. Claw. Melee Weapon Attack: 22 to hit, reach 10 ft., one target. Hit: 11 slashing damage. Constrict. Melee Weapon Attack: 17 to hit, reach 15 ft., one Large or smaller creature. Hit: 19 bludgeoning damage plus 9 acid damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained and takes 17 bludgeoning damage plus 8 acid damage at the start of each of its turns, and the anathema can’t constrict another target. Flurry of Bites. Melee Weapon Attack: 11 to hit, reach 10 ft., one creature. Hit: 28 piercing damage plus 13 poison damage.
If Ichika should go down, any attacks after that point will go to Ssej.
Abominations A1 moves in, passing up the prone form of the necromancer, and striking instead at Brock... Bite. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 6 piercing damage plus 9 poison damage. Constrict. Melee Weapon Attack: 23 to hit, reach 10 ft., one target. Hit: 10 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target. Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
A2 attacks Ssej again... Bite. Melee Weapon Attack: 21 to hit, reach 5 ft., one creature. Hit: 9 piercing damage plus 12 poison damage. Constrict. Melee Weapon Attack: 22 to hit, reach 10 ft., one target. Hit: 14 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target. Scimitar. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 10 slashing damage.
Brock dodges and blocks the blows from the abomination. He casts a subtle at 5th level aid on Umeven, Ichika, and Ssej. Pointing at Umeven he says, "Get this fat overgrown lizard out of here." As he redirects his pointing at the abomination.
(Ichika is out after the Constrict, she's up now thanks to Brock, but she'll probably go down again next round since she takes damage at the beginning of the turn.)
Ichika feels air squeezed out of her lungs as the anathema wraps its scaly, fleshy tail around her torso again. She sees stars in the black of her vision, and a flash of bright light brings her back, panting, as she tries to push away from the constriction again.
Umeven moves to V19 (potentially taking an AoO) and fires at the Anathema with his bow
Attack: 8 Damage: 17 + sneak attack 20
Then bends down and quickly gets out his bandages, wrapping the worst of Ichika’s wounds with his quick and nimble fingers. healing 20 hp to Ichika
That attack roll can’t be right, it should be adding 13. Feel free to either add it to the old roll or use this new one or some combo thereof, whatever you think is fair
(Ichika is out after the Constrict, she's up now thanks to Brock, but she'll probably go down again next round since she takes damage at the beginning of the turn.)
Ichika feels air squeezed out of her lungs as the anathema wraps its scaly, fleshy tail around her torso again. She sees stars in the black of her vision, and a flash of bright light brings her back, panting, as she tries to push away from the constriction again.
ooc: If only someone had seen Ichika needed assistance and tried to get someone over there...oh, wait LOL
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
[OOC: With my Patient Defense up, all creatures have disadvantage to attack me, I think the creatures rolled with advantage.]
Can you see both rolls? I cannot access that myself. If you can, then just take the first roll of each. Advantage and disadvantage cancel out. The Anathema did not roll with advantage so his rolls would be correct as-is. I think only the flurry of bites is against you there.
I need your action then, as you are first in the initiatives for this group of PCs.
Ssej Your first dagger strike misses, but your second lands. The abomination is stunned by this attack. Your next two flurry strikes hit, each dealing damage. (I rerolled the miss for you,using your character sheet roller.)
Umeven Moves to elave the Abominations reach... Constrict. Melee Weapon Attack: 12 to hit, reach 10 ft., one target. Hit: 16 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target.
Umeven As the abomination missed, you move and send an arrow at the Anathema, which hits. Then you bandage up Ichika.
Brock Brings up some healing on some of those in most need, then has Umeven shoot the abomination near Brock. The arrow hits (using second roll from Umeven's post.) The abomination is injured, but does not go down.
Pit Masters Both Pit Masters use Misty Step to teleport away from their aponents. PM1 then sends 3 blasts of power at Brock... eldritch Blast Attack: 11 Damage: Unable to parse dice roll. Attack: 22 Damage: 4 Attack: 24 Damage: Unable to parse dice roll.
Yashin, Ichika, Kallandra, and Grishkar are up. Grishkar remember you have 2 zombies you can use. Someone can also use an action to wake up Grishkar if they wish. As a note, the Anathema is barely standing. Less than 20 hp left now.
Yashin blinks as the Pit Master in his grasp disappears in a silvery mist, then reappears to the north, sending three blasts of magic harmlessly past him. Looking around, he realizes most of his companions are to his north, engaged in combat with more of the serpent creatures.
Grabbing his warhammer, he moves 30 feet to the north and then takes a misty step to appear next to Grishkar. He looks around, gathering the location of the other enemies, and nudges the sleeping wizard with a heavy boot “Wake up, wizard. You are missing all of the fun." He points to Pit Master 2 "Send your minions to that Pit Master before he tries to flee, he is already at death's door. ”
(Moving to R19 with combination of movement and misty step)
((Lol as much as I would definitely use the zombies, I need a BA to direct them. However, I think they still continue the previous command until told otherwise or complete))
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
((Lol as much as I would definitely use the zombies, I need a BA to direct them. However, I think they still continue the previous command until told otherwise or complete))
Yep, that was my point. I leave it to you to control your minions. The zombies get to continue to attack the enemy you told them to attack, as that was your last command. Regardless, you are awake now and get your full turn this round still.
((All good things. Question: Is there a way to determine, aside from trial-and-error, if anyone is immune to fear/Frightened? Knowledge check, perhaps? Trying not to meta))
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Helped by Umeven's treatment, Ichika lifts her eyes and gives a faint smile, glad to have friends by her side. Then her face pales again and she grunts as the tightening grip of the Anathema's inching flesh grinding poison into her thighs. She braces herself again, to continue her strike against the colossal serpent.
Bonus Action: Fighting Spirit (cancels out advantages and disadvantages)
Attack: 18 Damage: 13 Bless: 2
Attack: 31 Damage: 9 Bless: 2
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[OOC: Sorry I missed that earlier.]
Ssej feels some kind of magic swarming over his body and his first instincts kick in and he attempts to resist its effects. as he hears the words from Kallandra.
Con Save: 22
He grimaces as the spell is probably what she was talking about, after this fight is over he will attempt to explain, maybe. First though, these things need to die.
Anathema
Continues to concentrate on Ichika...
Claw. Melee Weapon Attack: 17 to hit, reach 10 ft., one target. Hit: 12 slashing damage.
Claw. Melee Weapon Attack: 22 to hit, reach 10 ft., one target. Hit: 11 slashing damage.
Constrict. Melee Weapon Attack: 17 to hit, reach 15 ft., one Large or smaller creature. Hit: 19 bludgeoning damage plus 9 acid damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained and takes 17 bludgeoning damage plus 8 acid damage at the start of each of its turns, and the anathema can’t constrict another target.
Flurry of Bites. Melee Weapon Attack: 11 to hit, reach 10 ft., one creature. Hit: 28 piercing damage plus 13 poison damage.
If Ichika should go down, any attacks after that point will go to Ssej.
Abominations
A1 moves in, passing up the prone form of the necromancer, and striking instead at Brock...
Bite. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 6 piercing damage plus 9 poison damage.
Constrict. Melee Weapon Attack: 23 to hit, reach 10 ft., one target. Hit: 10 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target.
Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 7 slashing damage.
A2 attacks Ssej again...
Bite. Melee Weapon Attack: 21 to hit, reach 5 ft., one creature. Hit: 9 piercing damage plus 12 poison damage.
Constrict. Melee Weapon Attack: 22 to hit, reach 10 ft., one target. Hit: 14 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target.
Scimitar. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 10 slashing damage.
Ssej, Umeven, and Brock are up.
Updated Map
Brock dodges and blocks the blows from the abomination. He casts a subtle at 5th level aid on Umeven, Ichika, and Ssej. Pointing at Umeven he says, "Get this fat overgrown lizard out of here." As he redirects his pointing at the abomination.
Dormark Calling of Strahd (warforged cleric) 4
(Ichika is out after the Constrict, she's up now thanks to Brock, but she'll probably go down again next round since she takes damage at the beginning of the turn.)
Ichika feels air squeezed out of her lungs as the anathema wraps its scaly, fleshy tail around her torso again. She sees stars in the black of her vision, and a flash of bright light brings her back, panting, as she tries to push away from the constriction again.
Umeven moves to V19 (potentially taking an AoO) and fires at the Anathema with his bow
Attack: 8 Damage: 17 + sneak attack 20
Then bends down and quickly gets out his bandages, wrapping the worst of Ichika’s wounds with his quick and nimble fingers.
healing 20 hp to Ichika
Paladin - warforged - orange
That attack roll can’t be right, it should be adding 13. Feel free to either add it to the old roll or use this new one or some combo thereof, whatever you think is fair
Attack: 18 Damage: 15 + sneak attack 19
Paladin - warforged - orange
ooc: If only someone had seen Ichika needed assistance and tried to get someone over there...oh, wait LOL
Tandor the White, Human Life Cleric
((Snore))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
[OOC: With my Patient Defense up, all creatures have disadvantage to attack me, I think the creatures rolled with advantage.]
Can you see both rolls? I cannot access that myself. If you can, then just take the first roll of each. Advantage and disadvantage cancel out. The Anathema did not roll with advantage so his rolls would be correct as-is. I think only the flurry of bites is against you there.
I need your action then, as you are first in the initiatives for this group of PCs.
[OOC: The Constrict got me again, dang it.]
Ssej barely evades most of the attacks from the creature but that damn tail has got to be dealt with as once again the tail wraps around his body.
OK, I can either escape from this thing and deal with again next round or hopefully kill the damn thing and be done with it.
Ssej swings his dagger down on the tail hoping to kill the creature quickly.
Dagger 1: Attack: 14 Damage: 12 Acid Damage: 5
Dagger 2: Attack: 16 Damage: 13 Acid Damage: 5
Flurry of Blows
Flurry 1: Attack: 13 Damage: 14
Flurry 2: Attack: 16 Damage: 10
Stunning Attack on each successful hit, let me know which how many it takes.
[OOC: sigh if any of those hit.]
Ssej
Your first dagger strike misses, but your second lands. The abomination is stunned by this attack. Your next two flurry strikes hit, each dealing damage. (I rerolled the miss for you,using your character sheet roller.)
Umeven
Moves to elave the Abominations reach...
Constrict. Melee Weapon Attack: 12 to hit, reach 10 ft., one target. Hit: 16 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target.
Umeven
As the abomination missed, you move and send an arrow at the Anathema, which hits. Then you bandage up Ichika.
Brock
Brings up some healing on some of those in most need, then has Umeven shoot the abomination near Brock. The arrow hits (using second roll from Umeven's post.) The abomination is injured, but does not go down.
Pit Masters
Both Pit Masters use Misty Step to teleport away from their aponents. PM1 then sends 3 blasts of power at Brock...
eldritch Blast
Attack: 11 Damage: Unable to parse dice roll.
Attack: 22 Damage: 4
Attack: 24 Damage: Unable to parse dice roll.
#2 sends 3 blasts at Yashin
Attack: 19 Damage: 5
Attack: 9 Damage: 7
Attack: 14 Damage: Unable to parse dice roll.
Yashin, Ichika, Kallandra, and Grishkar are up. Grishkar remember you have 2 zombies you can use. Someone can also use an action to wake up Grishkar if they wish.
As a note, the Anathema is barely standing. Less than 20 hp left now.
Updated Map
[OOC: With the abomination that is grappling/restraining me stunned, am I no longer grappled? <fingers crossed>]
Yashin blinks as the Pit Master in his grasp disappears in a silvery mist, then reappears to the north, sending three blasts of magic harmlessly past him. Looking around, he realizes most of his companions are to his north, engaged in combat with more of the serpent creatures.
Grabbing his warhammer, he moves 30 feet to the north and then takes a misty step to appear next to Grishkar. He looks around, gathering the location of the other enemies, and nudges the sleeping wizard with a heavy boot “Wake up, wizard. You are missing all of the fun." He points to Pit Master 2 "Send your minions to that Pit Master before he tries to flee, he is already at death's door. ”
(Moving to R19 with combination of movement and misty step)
((Lol as much as I would definitely use the zombies, I need a BA to direct them. However, I think they still continue the previous command until told otherwise or complete))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
No longer grappled. That was why I rerolled your flurry attack and got a hit.
Yep, that was my point. I leave it to you to control your minions. The zombies get to continue to attack the enemy you told them to attack, as that was your last command. Regardless, you are awake now and get your full turn this round still.
((All good things. Question: Is there a way to determine, aside from trial-and-error, if anyone is immune to fear/Frightened? Knowledge check, perhaps? Trying not to meta))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Helped by Umeven's treatment, Ichika lifts her eyes and gives a faint smile, glad to have friends by her side. Then her face pales again and she grunts as the tightening grip of the Anathema's inching flesh grinding poison into her thighs. She braces herself again, to continue her strike against the colossal serpent.
Bonus Action: Fighting Spirit (cancels out advantages and disadvantages)
Attack: 18 Damage: 13 Bless: 2
Attack: 31 Damage: 9 Bless: 2