This post has potentially manipulated dice roll results.
Yuan-ti Abomination Leaves the dazzled lizardman where he is, and moves forward to attack Senna... Bite. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 10 piercing damage plus 10 poison damage. Constrict. Melee Weapon Attack: 22 to hit, reach 10 ft., one target. Hit: 9 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target. Scimitar. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 12 slashing damage.
Yuan-ti Pureblood #1 and #2 both attack Kerah Scimitar. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 6 slashing damage Scimitar. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 6 slashing damage
Scimitar. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 4 slashing damage Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 5 slashing damage
Having slept through most of the battle and still unsure of why he did not awaken, Valor will collect his Maul and move to engage PB2. Attack #1: 16 Damage if hits: 12
Yashin continues moving to the northwest, working to flank the abomination facing Senna, and with a loud roar brings his warhammer down on the beast.
Attack: 25 Damage: 9
(OOC: Still having trouble viewing my location on the map, which is weird because I can see everyone else. If I do not have enough movement to get there on my own, I will use a bonus action to cast Misty Step to get there and then attack)
[OOC: Not sure if this works vs the Hypnotic Pattern or not but giving it a try.]
Ssej will focus his mind and using his Stillness of Mind will force his body to break free from the charm/incapacitation and then move closer to MW2.
You cannot do this, as you don't have an action to use. It actually takes your action, but you don't have one of those while you are incapacitated. Sorry.
This post has potentially manipulated dice roll results.
Mirror image rolls vs 3 attacks to see if they hit Senna or an image: 1st attack: 5 Hits duplicate 2nd attack: 9 Targets Senna but misses 3rd attack: 12 Hits duplicate
********
As the abomination tries to strike Senna two illusions of her dissipate into thin air. With one image remaining Senna moves away from the abomination towards Ssej. Her focus being only on her direct area she tries to check on him to wake him placing her hands on him and speaking the words May your strenght be restored to create a soft glow on her hands.
Movement: 30ft i think? (to where Ssej is) and possible triggering an AoO from the abomination. Positioning herself between Ssej and the abomination. Action: Checking and waking Ssej. Bonus Action: Healing Word to heal 7
Mirror image rolls vs 3 attacks to see if they hit Senna or an image: 1st attack: 12 Hits duplicate 2nd attack: 5 Targets Senna but misses 3rd attack: 10 Hits duplicate
********
As the abomination tries to strike Senna two illusions of her dissipate into thin air. With one image remaining Senna moves away from the abomination towards Ssej. Her focus being only on her direct area she tries to check on him to wake him placing her hands on him and speaking the words May your strenght be restored to create a soft glow on her hands.
Movement: 30ft i think? (to where Ssej is) and possible triggering an AoO from the abomination. Positioning herself between Ssej and the abomination. Action: Checking and waking Ssej. Bonus Action: Healing Word to heal 9
The large snake-thing strikes as Senna moves away...
Constrict. Melee Weapon Attack: 16 to hit, reach 10 ft., one target. Hit: 11 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target.
Brock moves to try the bottom left corner near Senna he attempts to cast aid at 5th level on Senna, Seji, and Kerah. He then tells Kerah, "Hit them now!" Giving Kerah another attack.
Feeling infused with some strange magic that isn't his, Kerah immediately tries to channel it away by attacking the enemy in front of him. Attack with the Moon Sickle against PB1: 18 Magical Slashing Damage: 4.
This post has potentially manipulated dice roll results.
An invisible Aio continues to dart about the forrest to the east, targeting (MW1). If he cannot take down his foe with one pass he'll move past it by 10ft or so and prepare for another flurry of attacks. If he does take down his target, he'll head towards Ichika, (Mal1) and the rest of the battle.
Attack 1 (Booming Blade): 31 Damage: 9 plus 3 thunder Movement Penalty for target: 11 thunder
Attack 2: 29 Damage: 12
Bonus Attack: 22 Damage: 13
Notes: Greater Invis. & Bladesong active (3rd round) AC=24 Movement=50ft Concentration on Greater Invisibility
Valor Grips his maule and strikes down both of the purebloods facing him and Kerah
Senna Is grabbed by the abomination as she steps away, but manages to twist free and move to Ssej's side, healing them some.
Kerah Picks up their shield and straps it on.
Brock Moves to the West towards Senna. Casting a spell he gives extra vitality to his companions, then looks to order someone to strike, but none of them has an enemy within range.
Ssej Looking less injured, but is still under the affects of Hypnotic Pattern.
Aio Need action still... Will give 24 hours from this post, then will skip turn.
(Waiting on saves still...)
Senna Wis save 14
(Sorry didnt see Senna was part of that)
Valor
Save roll: 27
Yuan-ti Abomination
Leaves the dazzled lizardman where he is, and moves forward to attack Senna...
Bite. Melee Weapon Attack: 23 to hit, reach 5 ft., one creature. Hit: 10 piercing damage plus 10 poison damage.
Constrict. Melee Weapon Attack: 22 to hit, reach 10 ft., one target. Hit: 9 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target.
Scimitar. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 12 slashing damage.
Yuan-ti Pureblood
#1 and #2 both attack Kerah
Scimitar. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 6 slashing damage
Scimitar. Melee Weapon Attack: 10 to hit, reach 5 ft., one target. Hit: 6 slashing damage
Scimitar. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 4 slashing damage
Scimitar. Melee Weapon Attack: 13 to hit, reach 5 ft., one target. Hit: 5 slashing damage
The group is up again, please post actions.
Valor
Having slept through most of the battle and still unsure of why he did not awaken, Valor will collect his Maul and move to engage PB2.
Attack #1: 16
Damage if hits: 12
Attack #2: 27
Damage if hits: 12
Yashin continues moving to the northwest, working to flank the abomination facing Senna, and with a loud roar brings his warhammer down on the beast.
Attack: 25 Damage: 9
(OOC: Still having trouble viewing my location on the map, which is weird because I can see everyone else. If I do not have enough movement to get there on my own, I will use a bonus action to cast Misty Step to get there and then attack)
[OOC: Not sure if this works vs the Hypnotic Pattern or not but giving it a try.]
Ssej will focus his mind and using his Stillness of Mind will force his body to break free from the charm/incapacitation and then move closer to MW2.
You cannot do this, as you don't have an action to use. It actually takes your action, but you don't have one of those while you are incapacitated. Sorry.
Mirror image rolls vs 3 attacks to see if they hit Senna or an image:
1st attack: 5 Hits duplicate
2nd attack: 9 Targets Senna but misses
3rd attack: 12 Hits duplicate
********
As the abomination tries to strike Senna two illusions of her dissipate into thin air. With one image remaining Senna moves away from the abomination towards Ssej. Her focus being only on her direct area she tries to check on him to wake him placing her hands on him and speaking the words May your strenght be restored to create a soft glow on her hands.
The large snake-thing strikes as Senna moves away...
Constrict. Melee Weapon Attack: 16 to hit, reach 10 ft., one target. Hit: 11 bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another target.
Otherwise, still waiting on more posts, before I will move forward with this round.
(Well... just for my own comfortability, so I don't need to go back 3 pages every time... Map.)
Kerah reaches down to where he laid his shield and picks it up, quickly putting it in his hand. Now, it will be easier to block incoming attacks.
(Putting on a shield takes an action, sadly, so that's his turn.)
Varielky
Sentinel Reaction Attack: 26 Damage: 28
Ichika attacks the enemy in front of her. If she is able to down them, she moves to help Kerah and Valor.
Attack: 18 Damage: 22
Attack: 19 Damage: 22
Polearm Attack: Attack: 21 Damage: 20
(Almost forgot... Haste Attack:)
Attack: 15 Damage: 19
Brock moves to try the bottom left corner near Senna he attempts to cast aid at 5th level on Senna, Seji, and Kerah. He then tells Kerah, "Hit them now!" Giving Kerah another attack.
Dormark Calling of Strahd (warforged cleric) 4
Feeling infused with some strange magic that isn't his, Kerah immediately tries to channel it away by attacking the enemy in front of him.
Attack with the Moon Sickle against PB1: 18 Magical Slashing Damage: 4.
Varielky
Rolling to see if the snake hits an illusion or Senna 8 (ofc...)
Senna gets grappled by the snake. Concentration save 20 (to maintain haste on Ssej and Ichika)
Acrobatics to escape 15
Escaping the grapple Senna does move to Ssej to heal him but wont have the action to shake him. So not sure if he wakes from that.
(He does not wake from that.)
An invisible Aio continues to dart about the forrest to the east, targeting (MW1). If he cannot take down his foe with one pass he'll move past it by 10ft or so and prepare for another flurry of attacks. If he does take down his target, he'll head towards Ichika, (Mal1) and the rest of the battle.
Attack 1 (Booming Blade): 31
Damage: 9 plus 3 thunder
Movement Penalty for target: 11 thunder
Attack 2: 29
Damage: 12
Bonus Attack: 22
Damage: 13
Notes:
Greater Invis. & Bladesong active (3rd round)
AC=24
Movement=50ft
Concentration on Greater Invisibility
Valor
Grips his maule and strikes down both of the purebloods facing him and Kerah
Senna
Is grabbed by the abomination as she steps away, but manages to twist free and move to Ssej's side, healing them some.
Kerah
Picks up their shield and straps it on.
Brock
Moves to the West towards Senna. Casting a spell he gives extra vitality to his companions, then looks to order someone to strike, but none of them has an enemy within range.
Ssej
Looking less injured, but is still under the affects of Hypnotic Pattern.
Aio
Need action still... Will give 24 hours from this post, then will skip turn.
(Aio action is above. I think we posted at almost the exact same time earlier so easy to miss. Thanks!)