This post has potentially manipulated dice roll results.
Yashin Moves out to shield Aio some,then casts a spell on the two warriors facing his companions. The dwarf shrugs off the magic with ease,w hile the human goes rigid as they become paralyzed.
Brock casts aid on Ichigo, Kerah, and Aio. You can each add 5 to your max HP. The dwarf responds with an amused grunt. "Ye been upsetting the wrong sort of folks to me way of thinking." She calls back.
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a DC 14 Dexterity saving throw. A creature takes 9 bludgeoning damage and 13 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn. Everyone but Senna and Ssej need to make this save. The little gnome slips back around the corner to the north again. Only Senna has line of sight on him and the bard at this point.
hunter From an invisible foe, 3 more arrows lash out, all targetting Senna this time... Oversized Longbow. Ranged Weapon Attack: 12 to hit, range 150/600 ft., one target. Hit: 10 piercing damage. Oversized Longbow. Ranged Weapon Attack: 26 to hit, range 150/600 ft., one target. Hit: 10 piercing damage. Oversized Longbow. Ranged Weapon Attack: 25 to hit, range 150/600 ft., one target. Hit: 11 piercing damage.
Ichika and Kerah are now up. I still need that DC 14 Wis save vs the bard's attack this round from Kerah, as well as the DC 14 Dex save from everyone but Ssej and Senna.
Ok, the spirit weapon is suppose to be in b9, so I moved it there. That is why you could not see Ssej, as the two were overlapping in D9. Fixed for the next map I post.
This post has potentially manipulated dice roll results.
Ichika wipes off the ice shards off her face and exhales a white whiff of breath. She moves on the slippery ground of hailstorm to C9 (or D9 if Ssej is in the space), her glaive still blazing as she strikes at the paralyzed woman.
Dex save vs Sacred Flame (DC14): 11. WIs save vs Vicious Mockery (DC14): 17. Dex save vs Ice Storm (DC14): 7.
Always someone in the way. Nevermind, he'll just try not to fry them instantly. Kerah raises his hands, and clouds begin to form above their enemies. "I'll protect you this time, but leave me some space to hit them!" He shouts as lightning shoots down from the clouds to hit the paralyzed Human.
Action: Cast Call Lightning as a 5th level spell. The first lightning, which is part of the casting, will be affected by Careful Spell, so Ssej, Ichicka, and one more person that gets hit from our team (the map shows none, but I'm sure those two, at least, are there) automatically succed on the save. The lightning will target D-8, and hit anything withing 5' of it. Those who need to make a save must succeed a DC 21 Dex save or take the full damage, half on a successful save. Lightning damage: 31.
This post has potentially manipulated dice roll results.
Ichika Moves over and strikes the paralyzed human woman in full plate, hitting several times and leaving bloody wounds behind. With the last strike the human warrior crumples to the ground. (Barely got her, she had 149 hp, you did 151 damage...)
Kerah With the human warrior down already, Kerah sends this blast of lightning at the dwarf instead. (The dwarf has +0 to dex saves so cannot make a dc 21 save and takes full damage.)
Tashlyn Death save: 8
horn Casts healing word on Tashlyn, healing them for 4 Then casts sacred flame on Kerah again. DC 14 dex save or take 7 damage.
Ssej, Aio, and Senna are now up. Senna you are now in the middle of a storm and cannot see anyone below you.
Surprised by the hail of arrows after her teleportation Senna is able to deflect the first one with a quick hand gesture creating a small blue shield lasting but a second, long enough to reroute the arrow. She dodges the second arrow but yet another hits her piercing her body.
She watches below seeing the ice storm block vision over her companions. Not being able to do much there she mumbles to herself Even with the glow we are still to slow.The radiant aura from her wings make a faint glow on her body as her movements quicken.
With her companions hidden she turns to the hunter having somewhat seen where the arrows emerged from Senna's hand cups a small flame and she throws it down towards her attacker then flies up into the air even higher and a little away from the group.
Reaction from previous turn: Shield to block first arrow
Bonus action: Cast Haste on herself using quickened metamagic Action: cast Fire Bolt on hunter with disadv Attack: 24 Damage: 3 + 10 radiant dmg on hit. Hasted action: Dash Movement: 95ft (had 120ft with hasted movement) to move to D3 for 15ft movement and the rest to go straight up from 90ft to 170 ft high. (So ending up at D3 at 195ft above ground).
This post has potentially manipulated dice roll results.
Ssej grins with delight seeing the plated human female go down under Ichika onslaught, "Well done friend, I am impressssed." Then he sprints northward around the corner jumping on the hiding gnome there and attacking.
Dagger 1: Attack: 27 Damage: 12 Acid: 4
Dagger 2: Attack: 27 Damage: 10 Acid: 2
Flurry 1: Attack: 19 Damage: 11
Flurry 2: Attack: 24 Damage: 10
Will use stunning Strike on every attack until stunned DC 17 Con save or be stunned. (Will subtract KI points when I know which one the gnome failed on. I currently have 7 points so I have enough for each attack.)
Yashin
Moves out to shield Aio some,then casts a spell on the two warriors facing his companions. The dwarf shrugs off the magic with ease,w hile the human goes rigid as they become paralyzed.
Brock
casts aid on Ichigo, Kerah, and Aio. You can each add 5 to your max HP.
The dwarf responds with an amused grunt. "Ye been upsetting the wrong sort of folks to me way of thinking." She calls back.
skeemo
Casts another spell...
Ice Storm
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a DC 14 Dexterity saving throw. A creature takes 9 bludgeoning damage and 13 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
Everyone but Senna and Ssej need to make this save.
The little gnome slips back around the corner to the north again. Only Senna has line of sight on him and the bard at this point.
hunter
From an invisible foe, 3 more arrows lash out, all targetting Senna this time...
Oversized Longbow. Ranged Weapon Attack: 12 to hit, range 150/600 ft., one target. Hit: 10 piercing damage.
Oversized Longbow. Ranged Weapon Attack: 26 to hit, range 150/600 ft., one target. Hit: 10 piercing damage.
Oversized Longbow. Ranged Weapon Attack: 25 to hit, range 150/600 ft., one target. Hit: 11 piercing damage.
Ichika and Kerah are now up. I still need that DC 14 Wis save vs the bard's attack this round from Kerah, as well as the DC 14 Dex save from everyone but Ssej and Senna.
Updated Map
Extra crit damage on 3rd oversized longbow attack vs Senna: 7
Yashin Dex Save: 21
Con save for concentration: 12
Yashin shrugs off the damage from the hail storm and shouts to the others “The human female is paralyzed, take her down!”
(Dm that was a 5th lvl aid they get 20 added)
Dormark Calling of Strahd (warforged cleric) 4
Dex 14
Dormark Calling of Strahd (warforged cleric) 4
Noted. Those affected please add 20 to your max hp instead of 5.
[OOC: Looking at Map Ssej is in C9, not shown.]
I have Ssej listed in D9. It should have shown on the last map.
I moved him to C9 on the map, will show there next time, hopefully.
[OOC: I see a spirt in D9, I assumed that was the spiritual weapon?]
Ok, the spirit weapon is suppose to be in b9, so I moved it there. That is why you could not see Ssej, as the two were overlapping in D9. Fixed for the next map I post.
Ichika Dex Save: 25
Ichika wipes off the ice shards off her face and exhales a white whiff of breath. She moves on the slippery ground of hailstorm to C9 (or D9 if Ssej is in the space), her glaive still blazing as she strikes at the paralyzed woman.
Attack: 23 Damage: 25 Crit Damage: 9
Attack: 26 Damage: 28 Crit Damage: 13
Polearm Attack: 25 Damage: 26 Crit Damage: 4
Action Surge:
Attack: 27 Damage: 42 Crit Damage: 14
Attack: 18 Damage: 30 Crit Damage: 7
Dex save vs Sacred Flame (DC14): 11.
WIs save vs Vicious Mockery (DC14): 17.
Dex save vs Ice Storm (DC14): 7.
Always someone in the way. Nevermind, he'll just try not to fry them instantly. Kerah raises his hands, and clouds begin to form above their enemies. "I'll protect you this time, but leave me some space to hit them!" He shouts as lightning shoots down from the clouds to hit the paralyzed Human.
Varielky
Ichika
Moves over and strikes the paralyzed human woman in full plate, hitting several times and leaving bloody wounds behind. With the last strike the human warrior crumples to the ground. (Barely got her, she had 149 hp, you did 151 damage...)
Kerah
With the human warrior down already, Kerah sends this blast of lightning at the dwarf instead. (The dwarf has +0 to dex saves so cannot make a dc 21 save and takes full damage.)
Tashlyn
Death save: 8
horn
Casts healing word on Tashlyn, healing them for 4
Then casts sacred flame on Kerah again.
DC 14 dex save or take 7 damage.
Ssej, Aio, and Senna are now up. Senna you are now in the middle of a storm and cannot see anyone below you.
Updated Map
(Of course Tashlyn had to roll a nat 20 for their death save, reworking Horn's turn then, as they would not heal Tashlyn if they were already up.)
Horn
casts spirit guardians instead.
DC 14 wis save for half damage, otherwise take 11 radiant damage.
Ichika, Kerah, and Ssej need to make this save.
Ichika Wis Save: 23
Kerah Wis save: 25.
Varielky
Surprised by the hail of arrows after her teleportation Senna is able to deflect the first one with a quick hand gesture creating a small blue shield lasting but a second, long enough to reroute the arrow. She dodges the second arrow but yet another hits her piercing her body.
She watches below seeing the ice storm block vision over her companions.
Not being able to do much there she mumbles to herself Even with the glow we are still to slow. The radiant aura from her wings make a faint glow on her body as her movements quicken.
With her companions hidden she turns to the hunter having somewhat seen where the arrows emerged from Senna's hand cups a small flame and she throws it down towards her attacker then flies up into the air even higher and a little away from the group.
Ssej grins with delight seeing the plated human female go down under Ichika onslaught, "Well done friend, I am impressssed." Then he sprints northward around the corner jumping on the hiding gnome there and attacking.
Dagger 1: Attack: 27 Damage: 12 Acid: 4
Dagger 2: Attack: 27 Damage: 10 Acid: 2
Flurry 1: Attack: 19 Damage: 11
Flurry 2: Attack: 24 Damage: 10
Will use stunning Strike on every attack until stunned DC 17 Con save or be stunned. (Will subtract KI points when I know which one the gnome failed on. I currently have 7 points so I have enough for each attack.)