Senna swoops down below the clouds and blasts the hunter with a bolt of radiant energy. The half-orc growls in anger, glaring at both Ssej and Senna. "Guess there is no honor among you then."
Kallandra scowls as the two enemies she attacked earlier disappear. She hears a commotion behind her, and turns to see her lizardfolk ally--how do I know that?--order the man to lay down his weapons, and then a moment later another ally drop below the cloud cover and blast him with a radiant beam of energy.
"Perhaps a prisoner would be good," she murmurs and then moves closer to the man, climbing to 30'. She pulls out a small piece of iron and brandishes it at the man. "Now, you just [spell[hold monster;hold still[/spell]."
[OOC: if we are out of combat now, Ssej would now just tie up the hunter. I assumed earlier we were out of combat when he made his intentions clear that he was surrendering. It has all worked out in the end. Ssej is fine with him being killed or we tie him up, he probably does not have a whole lot of information as they left him behind and is just hired muscle.]
Yashin turns to Aio and places his hand on him, healing him for 9 and then moves 30 feet toward the paralyzed hunter, intending to tie him up or help someone else secure him up, when he finally arrives next to him.
Ok ok... I have been working through the possible avenues these guys can do to rescue their captured companion, as they are not the types to leave one of their numbers behind, but there is really no easy way to do so with their skillset and spell lists. The designers really made these standard characters badly imo. Half of their spells are simply useless, or so situational to be nearly so.
Regardless, I need to apolagize for my response before, as combat does likely just need to end here. I could put it off a bit longer, and, likely, get one of them in to rescue their companion, but I don't see how that really moves the game forward that much in the long run.
The hunter grimaces as the group of you move in on them. As he is held immobile though he cannot drop his weapons now.
Wis save vs hold person, at end of his turn: 9
We are out of combat now though, so let me know what you do.
Kallandra lands near the prisoner, nodding at her new companions. Complete introductions could wait, but "My name is Kallandra al'Tithra. I'm holding him," she nods at Hunter, "But I think we should bind him quickly, before my spell ends."
Ssej grabs the rope out of his backpack and start to bind the hunter so he can;t move. "We sshould probably move back insside in casse the idiotss come back looking to die." Then Ssej will lift and carry the hunter back inside the tavern.
This post has potentially manipulated dice roll results.
“Hard to say, maybe this one can tell us more”Yashin point toward the hunter, now securely bound. “We should not stay here long. We need to keep moving. With all of these delays, I fear we are losing our race to whatever it is we are looking for in the South.”
Yashin moves up to the hunter, and towering over him, points a finger in his chest “Some friends you have, they left you on the field of battle. Who sent you? What do you want with us?” Intimidation: 18
He turns to Kallandra “Release your spell, let him speak. He is not going anywhere now”
Kallandra nods and releases the hold. Time for full introductions would be later. From what she knew, the knowledge Mistra had imparted and what she'd already heard, one of the artifacts lay to the south and they were in a race to get there. An opposed race by all accounts. She kept silent and listened.
The half-orc simply sneers at the lot of you, completely unimpressed by the attempt to intimidate him. As he sits there, everyone close to him gets to feeling uncomfortable, the bound figure seeming to magnify in threat and becoming more frightful by the second.
Dreadful Aspect. Ziraj exudes magical menace. Each enemy within 30 feet of him must succeed on a DC 13 Wisdom saving throw or be frightened of Ziraj for 1 minute. If a frightened enemy ends its turn more than 30 feet away from Ziraj, the enemy can repeat the saving throw, ending the effect on itself on a success. Dreadful Aspect (Recharges after a Short or Long Rest). Ziraj exudes magical menace. Each enemy within 30 feet of him must succeed on a DC 13 Wisdom saving throw or be frightened of Ziraj for 1 minute. If a frightened enemy ends its turn more than 30 feet away from Ziraj, the enemy can repeat the saving throw, ending the effect on itself on a success.
This post has potentially manipulated dice roll results.
Kallandra stares at the bound half-orc and feels the growing menace. She recognizes its magical nature and tries to shrug it off.
Wisdom save: 7
With a shake of her head, she smiles at the man. "That was a valiant effort, one worthy of such a powerful warrior. But, wouldn't it just be easier to answer the questions my companion has asked?" She walks up to him, and caresses his face briefly, turning up the wattage on her smile. "Surely, you'd prefer this all to go smoothly, yes? So would I...so would I. Please, as a favor to me, answer the questions?"
This post has potentially manipulated dice roll results.
Wisdom Save 23
Yashin shakes off the menacing feeling, not impressed with the half-orc’s attempt with magic. “Bah, we are wasting our time. If he will not talk, let’s kill him here and let that be the end of it. No use taking him with us. We don’t want to give his companions an excuse to attempt a rescue. Let me call the lightning.”
Senna swoops down below the clouds and blasts the hunter with a bolt of radiant energy. The half-orc growls in anger, glaring at both Ssej and Senna. "Guess there is no honor among you then."
Kallandra, Yashin, and Brock are now up.
Kallandra scowls as the two enemies she attacked earlier disappear. She hears a commotion behind her, and turns to see her lizardfolk ally--how do I know that?--order the man to lay down his weapons, and then a moment later another ally drop below the cloud cover and blast him with a radiant beam of energy.
"Perhaps a prisoner would be good," she murmurs and then moves closer to the man, climbing to 30'. She pulls out a small piece of iron and brandishes it at the man. "Now, you just [spell[hold monster;hold still[/spell]."
WIS Save, DC 21, Hold Monster
Tandor the White, Human Life Cleric
Wis save: 12
The half-orc is paralyzed once again.
[OOC: if we are out of combat now, Ssej would now just tie up the hunter. I assumed earlier we were out of combat when he made his intentions clear that he was surrendering. It has all worked out in the end. Ssej is fine with him being killed or we tie him up, he probably does not have a whole lot of information as they left him behind and is just hired muscle.]
(We are not out of combat as of yet. I need those who have actions pending to post them as requested above.)
[OOC: got it, no worries]
Brock will hold a fire bolt for any mobile hostile targets that come into his range of view.
attack 27 damage 10
Dormark Calling of Strahd (warforged cleric) 4
Yashin need your action.
Yashin turns to Aio and places his hand on him, healing him for 9 and then moves 30 feet toward the paralyzed hunter, intending to tie him up or help someone else secure him up, when he finally arrives next to him.
Ok ok... I have been working through the possible avenues these guys can do to rescue their captured companion, as they are not the types to leave one of their numbers behind, but there is really no easy way to do so with their skillset and spell lists. The designers really made these standard characters badly imo. Half of their spells are simply useless, or so situational to be nearly so.
Regardless, I need to apolagize for my response before, as combat does likely just need to end here. I could put it off a bit longer, and, likely, get one of them in to rescue their companion, but I don't see how that really moves the game forward that much in the long run.
The hunter grimaces as the group of you move in on them. As he is held immobile though he cannot drop his weapons now.
Wis save vs hold person, at end of his turn: 9
We are out of combat now though, so let me know what you do.
Kallandra lands near the prisoner, nodding at her new companions. Complete introductions could wait, but "My name is Kallandra al'Tithra. I'm holding him," she nods at Hunter, "But I think we should bind him quickly, before my spell ends."
Tandor the White, Human Life Cleric
Ssej grabs the rope out of his backpack and start to bind the hunter so he can;t move. "We sshould probably move back insside in casse the idiotss come back looking to die." Then Ssej will lift and carry the hunter back inside the tavern.
“How are these folks finding us all the time? Do you think someone is informing them of our position,” asks Brock.
Dormark Calling of Strahd (warforged cleric) 4
“Hard to say, maybe this one can tell us more” Yashin point toward the hunter, now securely bound. “We should not stay here long. We need to keep moving. With all of these delays, I fear we are losing our race to whatever it is we are looking for in the South.”
Yashin moves up to the hunter, and towering over him, points a finger in his chest “Some friends you have, they left you on the field of battle. Who sent you? What do you want with us?” Intimidation: 18
He turns to Kallandra “Release your spell, let him speak. He is not going anywhere now”
Kallandra nods and releases the hold. Time for full introductions would be later. From what she knew, the knowledge Mistra had imparted and what she'd already heard, one of the artifacts lay to the south and they were in a race to get there. An opposed race by all accounts. She kept silent and listened.
Tandor the White, Human Life Cleric
Brock nodding begins by getting the horses and wagon ready.
Dormark Calling of Strahd (warforged cleric) 4
The half-orc simply sneers at the lot of you, completely unimpressed by the attempt to intimidate him. As he sits there, everyone close to him gets to feeling uncomfortable, the bound figure seeming to magnify in threat and becoming more frightful by the second.
Dreadful Aspect. Ziraj exudes magical menace. Each enemy within 30 feet of him must succeed on a DC 13 Wisdom saving throw or be frightened of Ziraj for 1 minute. If a frightened enemy ends its turn more than 30 feet away from Ziraj, the enemy can repeat the saving throw, ending the effect on itself on a success. Dreadful Aspect (Recharges after a Short or Long Rest). Ziraj exudes magical menace. Each enemy within 30 feet of him must succeed on a DC 13 Wisdom saving throw or be frightened of Ziraj for 1 minute. If a frightened enemy ends its turn more than 30 feet away from Ziraj, the enemy can repeat the saving throw, ending the effect on itself on a success.
Kallandra stares at the bound half-orc and feels the growing menace. She recognizes its magical nature and tries to shrug it off.
Wisdom save: 7
With a shake of her head, she smiles at the man. "That was a valiant effort, one worthy of such a powerful warrior. But, wouldn't it just be easier to answer the questions my companion has asked?" She walks up to him, and caresses his face briefly, turning up the wattage on her smile. "Surely, you'd prefer this all to go smoothly, yes? So would I...so would I. Please, as a favor to me, answer the questions?"
Persuasion 16
Tandor the White, Human Life Cleric
Wisdom Save 23
Yashin shakes off the menacing feeling, not impressed with the half-orc’s attempt with magic. “Bah, we are wasting our time. If he will not talk, let’s kill him here and let that be the end of it. No use taking him with us. We don’t want to give his companions an excuse to attempt a rescue. Let me call the lightning.”