Ssej leaves the shrine and heads back to the others ready to continue thew trek, a bit of a spring in his step but always on the look out for anyone following him.
(Also Dm if you don't mind may I pick up a set of mason tools and 6 marble blocks 1ft by 1 ft. If you want to give me a cost so I can figure out what to deduct I would be thankful.)
"They took to some sightseeing last I checked, they should soon arrive. We will be able to restock in Calimport before heading back to the trade roads," Brock says pulling out his newly acquired tools and begins working on something with his newly acquired tools.
(Brock is naming a town that he thinks is out of the parties way out in the open in case someone telling them is listening. If we are going to Calimport he would change the name.)
Let's say 5 GP per block. Marble is a bit better than say granite or other more-common stones, so it is a bit more expensive. Mason's Tools are in the PHB, the price listed there is 10 GP.
This post has potentially manipulated dice roll results.
Kallandra pays her bill and politely declines the offer of additional items. After carefully, though discreetly, stowing her purchases in her magical bag, she leaves the shop to head for the rendezvous with the others, all her senses alert for danger, pursuit or surveillance.
As you leave the shop, with your purchases in your bag of holding, you are soon quite certain you are being followed. Whomever it is they are skilled, blending in with the other people moving along the streets, but they follow your every turn, always there amongst the throng. As a few more join the first you spotted, it becomes clear they are moving in on you, closing the distance. What do you do?
Grishkar idly scratches the head of his raven familiar while he waits. Mortal hunger eventually got the best of him as he drew a meat pasty from a pouch within his robes. Such rations were good for those on the go, but best eaten in the early days of travel in lieu of hardier salted meats.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kallandra continued on her way, giving no sign of having noticed pursuit. "That's a good thought," she muses aloud. 'I should write that down. May help with the spell." Pulling open her bag of holding, she retrieves a scroll. Turning down the next crowded street, she begins to pat herself. "Where did I put that quill?"
As soon as she is fully onto the street, she casts Darkness from the scroll, centering it about five feet behind her. Then, she whips out her broom and soars into the sky.
As the ones follow you move to catch up with you, you turn the corner, and cast your spell. As you fly up on your broom, you look back to see several of those figures stumble through the darkness area, but simply glare up at you as you speed away. You get away cleanly.
All
You all pass through the opposite side gate to the inner city and exit back into the outer city, just on the far side from where you entered. Ssej is already there, the errand he had to do having taken him out to that far side of the city to complete. It is likely about mid day as you gather and prepare to head out once more. Grishkar, I am not sure where your zombies are in all of this... You would have known that you had to exit the far side of the city, but you could have ordered them to travel around it, and wait on the far side without the wagon. Up to you. If you brought them through, then a disguise check would be needed. If they went around the wagon would not be able to make the trip, so you would need to purchase another in the outer city here prior to continuing. You could have always brought your wagon with you, without the zombies, if they went around, and then no wagon would need to be purchased I suppose.
Kallandra waves to her erstwhile pursuers and gives them a big smile, doing her best to imprint the faces in her memory. "Have a great day, all!"
ooc: Does she recognize any of the faces?
Flying around a bit to get her bearings, she heads toward the rendezvous point. Spotting Ssej already at the gate and seeing the others wending their way through the crowd, Kallandra looks for additional pursuit as she moves in to land next to Ssej.
"And a good 'morn to you, my friend," she says brightly. "I hope your morning's errand went well. I found what I needed and had a bit of excitement to start the day," she says with genuine gaiety. Life was to be enjoyed. She then relates her pursuit and escape to Ssej, including who she recognized, if any.
Grishkar, I am not sure where your zombies are in all of this... You would have known that you had to exit the far side of the city, but you could have ordered them to travel around it, and wait on the far side without the wagon. Up to you. If you brought them through, then a disguise check would be needed. If they went around the wagon would not be able to make the trip, so you would need to purchase another in the outer city here prior to continuing. You could have always brought your wagon with you, without the zombies, if they went around, and then no wagon would need to be purchased I suppose.
((Zombies and wagon were left a short walk outside the city in an inconspicuous, off the road area. To hide them better, I dug a trench out with Mold Earth and parked them all in it before filling it back in. Should only take a few minutes to excavate, but that's on the opposite side of the city, right? If it can't be helped, Grishkar is a bit of a dick, so it can be argued that he would just consider cutting losses and restarting his posse. The wagon and skeletal warhorse are a bit of an annoying loss, though.))
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
[OOC: Is there a possibility that Grish could have gone and gotten the wagon and undead while Ssej and Kallandra were off finishing their errands? I would assume both of those errands would have lasted at least half a day, which would have given him plenty of time to retrieve the stuff. He might be traveling alone for a bit, or maybe some of the other party who did not have errands to run, could have traveled with him? Just a thought.]
((Ah, true true! If we decided on a meeting place outside the city, he could make haste to recover his....things and circle around the city. Might be he catches up to the along the road, but that's the perk of an undead horse, I suppose.))
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Let's just handwave it then. The wagon could not go around the city, the undead would require a disguise to go through it. It is not a big enough issue that I feel we need to spend more time on it though.)
You can all level up. We have reached a milestone, having passed through Baldur's Gate and back on the road South again. Please do so, then post what you do as you start down the Southern road out of Baldur's Gate.
Once everyone has met outside he would find out how many of them need or want a horse and then go buy them. Then once everyone is on the road, Ssej would stay in the back of the group so he can keep an eye on anyone leaving Baldur's Gate and going in the same direction the group is going, making sure they are not being followed.
This post has potentially manipulated dice roll results.
Kallandra stores her broom and mounts up on one of her horses, noting the activity of the two days in her journal. After they are all together she relates her narrow escape from the pursuers. "Clearly they recognized me somehow. More evidence our enemies are everywhere."
Like the monk, she keeps a close eye on their surroundings.
Perception 25
ooc: DD, did she recognize any of the people tailing her?
Kallandra stores her broom and mounts up on one of her horses, noting the activity of the two days in her journal. After they are all together she relates her narrow escape from the pursuers. "Clearly they recognized me somehow. More evidence our enemies are everywhere."
Like the monk, she keeps a close eye on their surroundings.
Perception 20
ooc: DD, did she recognize any of the people tailing her?
You head South out of Baldur's Gate. The Trade Way is busy, many people using it to travel to and from Baldur's Gate. That never-ending storm can be seen as it rages over the Sea of Swords far off to your West, though the air nearer at hand is clear and sunny.
You have 3 days of uneventful travel. The road becomes less and less busy as you go along, travelers turning off at various points to head on to other destinations. As you get further and further South you see the Cloud Peaks as they appear on the horizon, then as they grow larger the closer you approach. On the third day they fill the sky to your South. Towards the end of the third day the road is pretty much empty, with few travelers heading south into Amn. You continue onward, deep into the night as usual, then find a place to camp in the foothils of the Cloud Peaks.
Let me know if you wish to do anything during these three days. Some perception checks towards late afternoon would be appropriate here as well.
This post has potentially manipulated dice roll results.
Ssej woudl always be on the look out for anyone following them and during the day he would dart off the side of the road after any game that woudl be foolish enough to make their presence known. Otherwise he woudl be spending the down times stretching and keeping limber waiting for the nest attempt at their lives.
Perception: 26
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Ssej leaves the shrine and heads back to the others ready to continue thew trek, a bit of a spring in his step but always on the look out for anyone following him.
Perception: 19
Let's say 5 GP per block. Marble is a bit better than say granite or other more-common stones, so it is a bit more expensive. Mason's Tools are in the PHB, the price listed there is 10 GP.
Kallandra pays her bill and politely declines the offer of additional items. After carefully, though discreetly, stowing her purchases in her magical bag, she leaves the shop to head for the rendezvous with the others, all her senses alert for danger, pursuit or surveillance.
Perception 12
Tandor the White, Human Life Cleric
Callandra
As you leave the shop, with your purchases in your bag of holding, you are soon quite certain you are being followed. Whomever it is they are skilled, blending in with the other people moving along the streets, but they follow your every turn, always there amongst the throng. As a few more join the first you spotted, it becomes clear they are moving in on you, closing the distance. What do you do?
Grishkar idly scratches the head of his raven familiar while he waits. Mortal hunger eventually got the best of him as he drew a meat pasty from a pouch within his robes. Such rations were good for those on the go, but best eaten in the early days of travel in lieu of hardier salted meats.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kallandra continued on her way, giving no sign of having noticed pursuit. "That's a good thought," she muses aloud. 'I should write that down. May help with the spell." Pulling open her bag of holding, she retrieves a scroll. Turning down the next crowded street, she begins to pat herself. "Where did I put that quill?"
As soon as she is fully onto the street, she casts Darkness from the scroll, centering it about five feet behind her. Then, she whips out her broom and soars into the sky.
ooc: At least that's the plan.
Tandor the White, Human Life Cleric
Callandra
As the ones follow you move to catch up with you, you turn the corner, and cast your spell. As you fly up on your broom, you look back to see several of those figures stumble through the darkness area, but simply glare up at you as you speed away. You get away cleanly.
All
You all pass through the opposite side gate to the inner city and exit back into the outer city, just on the far side from where you entered. Ssej is already there, the errand he had to do having taken him out to that far side of the city to complete. It is likely about mid day as you gather and prepare to head out once more.
Grishkar, I am not sure where your zombies are in all of this... You would have known that you had to exit the far side of the city, but you could have ordered them to travel around it, and wait on the far side without the wagon. Up to you. If you brought them through, then a disguise check would be needed. If they went around the wagon would not be able to make the trip, so you would need to purchase another in the outer city here prior to continuing. You could have always brought your wagon with you, without the zombies, if they went around, and then no wagon would need to be purchased I suppose.
Kallandra waves to her erstwhile pursuers and gives them a big smile, doing her best to imprint the faces in her memory. "Have a great day, all!"
ooc: Does she recognize any of the faces?
Flying around a bit to get her bearings, she heads toward the rendezvous point. Spotting Ssej already at the gate and seeing the others wending their way through the crowd, Kallandra looks for additional pursuit as she moves in to land next to Ssej.
"And a good 'morn to you, my friend," she says brightly. "I hope your morning's errand went well. I found what I needed and had a bit of excitement to start the day," she says with genuine gaiety. Life was to be enjoyed. She then relates her pursuit and escape to Ssej, including who she recognized, if any.
Tandor the White, Human Life Cleric
Ssej sees Kallandra as a bit of jealously peaks as he sees her land, "Nice way to travel, and what excitement are you talking about?"
The elven sorceress recounts how she spotted the tail after she left Sorcerous Sundries, the pursuit and her escape.
Tandor the White, Human Life Cleric
((Zombies and wagon were left a short walk outside the city in an inconspicuous, off the road area. To hide them better, I dug a trench out with Mold Earth and parked them all in it before filling it back in. Should only take a few minutes to excavate, but that's on the opposite side of the city, right? If it can't be helped, Grishkar is a bit of a dick, so it can be argued that he would just consider cutting losses and restarting his posse. The wagon and skeletal warhorse are a bit of an annoying loss, though.))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
[OOC: Is there a possibility that Grish could have gone and gotten the wagon and undead while Ssej and Kallandra were off finishing their errands? I would assume both of those errands would have lasted at least half a day, which would have given him plenty of time to retrieve the stuff. He might be traveling alone for a bit, or maybe some of the other party who did not have errands to run, could have traveled with him? Just a thought.]
((Ah, true true! If we decided on a meeting place outside the city, he could make haste to recover his....things and circle around the city. Might be he catches up to the along the road, but that's the perk of an undead horse, I suppose.))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Let's just handwave it then. The wagon could not go around the city, the undead would require a disguise to go through it. It is not a big enough issue that I feel we need to spend more time on it though.)
You can all level up. We have reached a milestone, having passed through Baldur's Gate and back on the road South again. Please do so, then post what you do as you start down the Southern road out of Baldur's Gate.
Brock is in back of the newly acquired wagon working on one of the marble blocks to make a statue.
Dormark Calling of Strahd (warforged cleric) 4
Once everyone has met outside he would find out how many of them need or want a horse and then go buy them. Then once everyone is on the road, Ssej would stay in the back of the group so he can keep an eye on anyone leaving Baldur's Gate and going in the same direction the group is going, making sure they are not being followed.
Perception: 17
Kallandra stores her broom and mounts up on one of her horses, noting the activity of the two days in her journal. After they are all together she relates her narrow escape from the pursuers. "Clearly they recognized me somehow. More evidence our enemies are everywhere."
Like the monk, she keeps a close eye on their surroundings.
Perception 25
ooc: DD, did she recognize any of the people tailing her?
Tandor the White, Human Life Cleric
No, you did not recognize any of them.
Travel
You head South out of Baldur's Gate. The Trade Way is busy, many people using it to travel to and from Baldur's Gate. That never-ending storm can be seen as it rages over the Sea of Swords far off to your West, though the air nearer at hand is clear and sunny.
You have 3 days of uneventful travel. The road becomes less and less busy as you go along, travelers turning off at various points to head on to other destinations. As you get further and further South you see the Cloud Peaks as they appear on the horizon, then as they grow larger the closer you approach. On the third day they fill the sky to your South.
Towards the end of the third day the road is pretty much empty, with few travelers heading south into Amn. You continue onward, deep into the night as usual, then find a place to camp in the foothils of the Cloud Peaks.
Let me know if you wish to do anything during these three days. Some perception checks towards late afternoon would be appropriate here as well.
Ssej woudl always be on the look out for anyone following them and during the day he would dart off the side of the road after any game that woudl be foolish enough to make their presence known. Otherwise he woudl be spending the down times stretching and keeping limber waiting for the nest attempt at their lives.
Perception: 26