Shariel looks to the obelisk and spits at it, "Some threat. Seems like a riddle on breaking into his tomb. Is he that desperate to be finished off?"
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Pulling aside the heavy undergrowth, you uncover an archway in the cliff face. Stone skulls peer down from the lintel, and old bones litter the threshold. As light strikes the entrance, a swarm of bats screeches out from within.
You have officially entered the Tomb of the Nine Gods.
You notice a few things that are very obvious, and don't require a roll:
1. There are many bones on the ground - a mixture of velociraptors and grung. 2. There are boot prints leading into the tomb. The tracks do not look recent.
If you look at the player map in the DM notes, you'll see a set of double doors, an area, and another set of double doors. The first set of double doors are open, and inside this area are another set of CLOSED double doors ahead. There is a massive stone slab that blocks you from reaching the other double doors ahead. On this stone slab, there are images of the nine trickster gods, each with a cube cavity. It might sound crazy, but the puzzle cubes just might fit in these cavities, one for each god.
(I suppose we all follow suit. That is, unless we want to see how the Shagambi/NangNang war plays out by swapping cubes?)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'm thinking slither may have Moa's cube which we'd have got from ras nsi since we never visited moa's temple. He'll put that chive and any others he had in the proper spots.
The massive stone puzzle slab grinds loudly upwards, allowing you all to pass forward to the second door. Before you get to this second set of double doors, you hear clicking sounds as you walk forward, and a stone panel on the wall moves away near the second door and out comes a lever in the "UP" position, and an hourglass. Another stone slab slams behind you, basically blocking you in.
The hourglass turns, indicating about 10 seconds of time are going to pass until god knows what.
Shariel will Dash across the span and pull the lever.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
“Well, ain’t that hospitality. Let’s not keep our host waiting.” Clayton will head toward the 2nd entrance.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
After reading the riddle, Slither looks back to the gellery. "Maybe we should have read this first...."
Shariel looks to the obelisk and spits at it, "Some threat. Seems like a riddle on breaking into his tomb. Is he that desperate to be finished off?"
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Pulling aside the heavy undergrowth, you uncover an archway in the cliff face. Stone skulls peer down from the lintel, and old bones litter the threshold. As light strikes the entrance, a swarm of bats screeches out from within.
You have officially entered the Tomb of the Nine Gods.
You notice a few things that are very obvious, and don't require a roll:
1. There are many bones on the ground - a mixture of velociraptors and grung.
2. There are boot prints leading into the tomb. The tracks do not look recent.
If you look at the player map in the DM notes, you'll see a set of double doors, an area, and another set of double doors. The first set of double doors are open, and inside this area are another set of CLOSED double doors ahead. There is a massive stone slab that blocks you from reaching the other double doors ahead. On this stone slab, there are images of the nine trickster gods, each with a cube cavity. It might sound crazy, but the puzzle cubes just might fit in these cavities, one for each god.
Present the Gym Badges everyone. Clayton places Shagambi’s tile into the door.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Papazotl, I choose you! Etc, etc..
You know it haha.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
My son loves that shit. Me? Ehhh..=P
OOC > I’d choose Ijin every time. Cute bunicorn.
Bree will place whichever cubes she is carrying in their respective slots.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
The cube fits perfectly in its spot.
(I suppose we all follow suit. That is, unless we want to see how the Shagambi/NangNang war plays out by swapping cubes?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
You can put the cubes in the right spot, or if you don't want to, i'll describe what happens.
Clayton puts his cube in the right spot, “Listen, I’m all for risks, but let’s not mess with the death dungeon.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
I'm thinking slither may have Moa's cube which we'd have got from ras nsi since we never visited moa's temple. He'll put that chive and any others he had in the proper spots.
I think we can assume that everyone follows suit? So we can move on? =P
OOC:yup cube goes in the right spot.
The massive stone puzzle slab grinds loudly upwards, allowing you all to pass forward to the second door. Before you get to this second set of double doors, you hear clicking sounds as you walk forward, and a stone panel on the wall moves away near the second door and out comes a lever in the "UP" position, and an hourglass. Another stone slab slams behind you, basically blocking you in.
The hourglass turns, indicating about 10 seconds of time are going to pass until god knows what.
Shariel will Dash across the span and pull the lever.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
A pit opens beneath your feet.
Everyone make DC15 Dex saves, please.
Does Clayton because he casts Levitate on himself on command?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist