"That and a smile". Zeek follows as well. "By the way, Ranla, Trym, which gods do you follow?"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
(Ooc: actually my insight check was of the beggar originally but it’s a bit late now I guess.)
”To the temple then!” Trym insists as she adjusts her shield on her back, smiling up at Zeke and Ranla as they begin to walk towards the temple with the beggar, pulling out her own silver piece and putting it in the beggar’s cup as they walk. “Perhaps you have a story you can tell while we walk, good man?”
”Gods? Well I tend to put little faith in faith myself, though a quick prayer to Melora occasionally never hurts when you are so based around nature as I am...”
"Well, in that case I'm sure that Erathis will look upon you kindly enough as well. After all, you both love and honour Melora's work. But I understand, had my path not started in a monastery, I don't think I would have become a cleric. It is by no means an easy life."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Leading the way the old man does not by any means move fast. His gate is small, his hunched over posture preventing any kind of haste. It takes 10 minutes to move far enough away from your other party members for your voices not to be heard if used louder than a shout. The old man is determined however and his pace is steady if a little slow. Moving with him you still notice the weather has kept most people out of the streets but there are still a few nefarious looking types about. The old man sighs loudly.
"Keep your purses close my friends," he warns as he turns a corner.
What's the marching order of the party? I'm assuming the old man is meant to lead but how are y'all positioned about him? I should add to move down the alley the buildings are built quiet close, a hand cart could barely pass through them, the alleys were built for foot traffic mostly.
Zeek walks at the back of the group, eyes on the nefarious types. As he passes some, he "accidentally" drops five copper pieces, to keep them occupied and away from the four of them. To his party, he whispers "They are not worth the trouble."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"I'm a casual follower of Corellon, myself. My teacher was more faithful than I, but I did pick up some things from him." Ranla gestures to the spell book she carries with her as she says this.
"Corellon? Forgive me, but I have heard little of this god in my teachings and travels so far. What can you tell me of them?"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Trym moves between Ranla and Zeke in the marching order, knowing the best position for her will be between the two of them as they walk, and she won’t impede either of them i something goes wrong.
”Oh how interesting!” She couldn’t help but insist at Ranla’s comment, before agreeing with Zeke. “Perhaps you could tell us a story instead?” She moved to hold her coin bag closer to herself as the old man informed, despite Zekes actions just in case.
The urchins take you offering Zeek and do not linger to bother your party. The party however finds yourselves in an alley that's between two larger buildings leading to a street ahead. It however looks wider and meant for two carts as well many other people to be traveling on but it too nearly empty of people who do not move with purpose in the weather. A few carts do bustle pass however drawn by beasts of burden as you reach the end. You remember now at the end of the alley that this street is one of the two streets that actual gave the Quadroads its name! The two main roads into Vasselheim running from the north to the south and another running east to west. They meet at a large bazaar at the center. These roads connect the entire city with branches reaching each district by more direct routes but following either road will take you to each district before leading you to the guarded outer walls that surrounds as well as protect of the crandle of faith.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Corellon? They're the god of arcane magics and, well... the elves." Ranla said this last part in a tone that indicated that she knew how crazy a half-orc worshiping the god of elves was. "Beroan, my master, he was a half-elf, and a wizard at that, and he said that one should always pay homage to Corellon when they create. But, I tend to break more than make, so..."
"Sorry for being so forward, but I always assumed that your non-orcish half was human. " Zeek says, surprised. Then, adding to Ranla's other comment "...and don't worry, in my understanding the gods understand our intent, even if our actions may be contrary to them. Also, if you're traveling with me, I can do the mending for you" He adds the last part with a wink and a smile.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Well, no need to worry, it's all the same to me. You show me respect, I show you respect. Plus, someone like you, you're interesting. A bit of an iconoclast. A fighter that casts, a half-orc that reads, why not a half-orc that follows the god of elves?"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Trym can’t help but smile up at Ranla as she talks with Zeke. “I think you should get to follow who you want to follow, race be damned. If this Corellon accepts your patronage then by all means, he deserves it!” Trym insists as they walk, glancing around as they walk.
Blitz and Folk you move with much more haste towards the northwest where the dwarf indicated you would find the Abundant Terrace. There still is not many people on the roads as you move through the slush which is becoming somewhat less offensive to your eyes and nose as you put the Quadroads farther and farther behind you. Now in a transition space between the Quadroad and the Abundant Terrace, which you realise the Quadroads is bascailly the buffer space for the four dominate city districts. The bastions here are more prominent than in the Quadroads themselves as if they are needed more in the borders of the city's districts than within the districts themselves! They stick out like sore thumbs too in their clashing garb of dark blue for Erathis and the deep greens of Melora besides the other citizens that you spot the most you walk northwest.
<insert party banter>
An hour passes, then two and you both notice a series of shops selling various goods entering into the Abundant Terrace. They look slightly more rural but yet upscale than in the Quadroads that is now a good three miles behind you now. The weather here is very different as well. It's become temperate with people moving around with the pace of spring and hustle of business. You've both heard about the Abundant Terrace. You know its lands are enchanted for the continuously supply of food to Vasselhiem and beyond as well as other organic wares.
Zeek turns his smile upon Trym "I think the three of us will get on splendidly." Turning to the old man, Zeek asks, "Wise one, how much further to the temple?"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
As the small group keeps following the old man and are getting to know each other, Zeek would also like to ascertain what, beyond old age, might be ailing the man who guides them. Maybe he can help him with more than just his coin.
Medicine check: 18
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Nearly there," the old man replies as nearing the center of the bazaar now which you've made you way through in almost an hour having left the tavern and your party. With his slow pace and your exchanges of beliefs you see now a large building looms high than the others as well as the sloping tents of the bazaar. It's well built out of stone but does not seem extravagant. The word utilitarian comes to mind. "There," the old man says pointing to its plain features. He then points to a large statue that stands a hundred feet from the building itself at the center of the bazaar. It's a woman holding scales of equal balance in one hand as well as a longsword in the other, she is also blind folded. "May she judge us all fairly," the old man calls out to you before moving away slowly towards larger group of figures in similar garb standing beside the statue.
It's another 100 feet from the temple's front steps bit stands 50ft tall. You can only assume is Erathis. The largest group you see the old man join are gathered, about 10 in number, but they look at your group warily before conversing with the old man.
"That and a smile". Zeek follows as well. "By the way, Ranla, Trym, which gods do you follow?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
(Ooc: actually my insight check was of the beggar originally but it’s a bit late now I guess.)
”To the temple then!” Trym insists as she adjusts her shield on her back, smiling up at Zeke and Ranla as they begin to walk towards the temple with the beggar, pulling out her own silver piece and putting it in the beggar’s cup as they walk. “Perhaps you have a story you can tell while we walk, good man?”
”Gods? Well I tend to put little faith in faith myself, though a quick prayer to Melora occasionally never hurts when you are so based around nature as I am...”
"Well, in that case I'm sure that Erathis will look upon you kindly enough as well. After all, you both love and honour Melora's work. But I understand, had my path not started in a monastery, I don't think I would have become a cleric. It is by no means an easy life."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Leading the way the old man does not by any means move fast. His gate is small, his hunched over posture preventing any kind of haste. It takes 10 minutes to move far enough away from your other party members for your voices not to be heard if used louder than a shout. The old man is determined however and his pace is steady if a little slow. Moving with him you still notice the weather has kept most people out of the streets but there are still a few nefarious looking types about. The old man sighs loudly.
"Keep your purses close my friends," he warns as he turns a corner.
What's the marching order of the party? I'm assuming the old man is meant to lead but how are y'all positioned about him? I should add to move down the alley the buildings are built quiet close, a hand cart could barely pass through them, the alleys were built for foot traffic mostly.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Zeek walks at the back of the group, eyes on the nefarious types. As he passes some, he "accidentally" drops five copper pieces, to keep them occupied and away from the four of them. To his party, he whispers "They are not worth the trouble."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"I'm a casual follower of Corellon, myself. My teacher was more faithful than I, but I did pick up some things from him." Ranla gestures to the spell book she carries with her as she says this.
Ranla, Half-Orc Fighter 3 (Eldritch Knight) - In the Shadows of a Stone Titan
"Corellon? Forgive me, but I have heard little of this god in my teachings and travels so far. What can you tell me of them?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Trym moves between Ranla and Zeke in the marching order, knowing the best position for her will be between the two of them as they walk, and she won’t impede either of them i something goes wrong.
”Oh how interesting!” She couldn’t help but insist at Ranla’s comment, before agreeing with Zeke. “Perhaps you could tell us a story instead?” She moved to hold her coin bag closer to herself as the old man informed, despite Zekes actions just in case.
The urchins take you offering Zeek and do not linger to bother your party. The party however finds yourselves in an alley that's between two larger buildings leading to a street ahead. It however looks wider and meant for two carts as well many other people to be traveling on but it too nearly empty of people who do not move with purpose in the weather. A few carts do bustle pass however drawn by beasts of burden as you reach the end. You remember now at the end of the alley that this street is one of the two streets that actual gave the Quadroads its name! The two main roads into Vasselheim running from the north to the south and another running east to west. They meet at a large bazaar at the center. These roads connect the entire city with branches reaching each district by more direct routes but following either road will take you to each district before leading you to the guarded outer walls that surrounds as well as protect of the crandle of faith.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Corellon? They're the god of arcane magics and, well... the elves." Ranla said this last part in a tone that indicated that she knew how crazy a half-orc worshiping the god of elves was. "Beroan, my master, he was a half-elf, and a wizard at that, and he said that one should always pay homage to Corellon when they create. But, I tend to break more than make, so..."
Ranla, Half-Orc Fighter 3 (Eldritch Knight) - In the Shadows of a Stone Titan
As Blitz and Folk are walking to the winery Blitz will ask Folk; after a while
“So, Folk. Why did you decide to be a Bard?”
"Sorry for being so forward, but I always assumed that your non-orcish half was human. " Zeek says, surprised. Then, adding to Ranla's other comment "...and don't worry, in my understanding the gods understand our intent, even if our actions may be contrary to them. Also, if you're traveling with me, I can do the mending for you" He adds the last part with a wink and a smile.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Oh, it is human. Which makes it all the weirder, I know."
Ranla, Half-Orc Fighter 3 (Eldritch Knight) - In the Shadows of a Stone Titan
"Well, no need to worry, it's all the same to me. You show me respect, I show you respect. Plus, someone like you, you're interesting. A bit of an iconoclast. A fighter that casts, a half-orc that reads, why not a half-orc that follows the god of elves?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Trym can’t help but smile up at Ranla as she talks with Zeke. “I think you should get to follow who you want to follow, race be damned. If this Corellon accepts your patronage then by all means, he deserves it!” Trym insists as they walk, glancing around as they walk.
Blitz and Folk you move with much more haste towards the northwest where the dwarf indicated you would find the Abundant Terrace. There still is not many people on the roads as you move through the slush which is becoming somewhat less offensive to your eyes and nose as you put the Quadroads farther and farther behind you. Now in a transition space between the Quadroad and the Abundant Terrace, which you realise the Quadroads is bascailly the buffer space for the four dominate city districts. The bastions here are more prominent than in the Quadroads themselves as if they are needed more in the borders of the city's districts than within the districts themselves! They stick out like sore thumbs too in their clashing garb of dark blue for Erathis and the deep greens of Melora besides the other citizens that you spot the most you walk northwest.
<insert party banter>
An hour passes, then two and you both notice a series of shops selling various goods entering into the Abundant Terrace. They look slightly more rural but yet upscale than in the Quadroads that is now a good three miles behind you now. The weather here is very different as well. It's become temperate with people moving around with the pace of spring and hustle of business. You've both heard about the Abundant Terrace. You know its lands are enchanted for the continuously supply of food to Vasselhiem and beyond as well as other organic wares.
What's the plan?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Zeek turns his smile upon Trym "I think the three of us will get on splendidly." Turning to the old man, Zeek asks, "Wise one, how much further to the temple?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
As the small group keeps following the old man and are getting to know each other, Zeek would also like to ascertain what, beyond old age, might be ailing the man who guides them. Maybe he can help him with more than just his coin.
Medicine check: 18
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Nearly there," the old man replies as nearing the center of the bazaar now which you've made you way through in almost an hour having left the tavern and your party. With his slow pace and your exchanges of beliefs you see now a large building looms high than the others as well as the sloping tents of the bazaar. It's well built out of stone but does not seem extravagant. The word utilitarian comes to mind. "There," the old man says pointing to its plain features. He then points to a large statue that stands a hundred feet from the building itself at the center of the bazaar. It's a woman holding scales of equal balance in one hand as well as a longsword in the other, she is also blind folded. "May she judge us all fairly," the old man calls out to you before moving away slowly towards larger group of figures in similar garb standing beside the statue.
It's another 100 feet from the temple's front steps bit stands 50ft tall. You can only assume is Erathis. The largest group you see the old man join are gathered, about 10 in number, but they look at your group warily before conversing with the old man.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Zeek it's merely old age that you can discern from him.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.