I just put you all in a circle, except Walks who is near the water and you're all on one side so you don't get blasted by the gorgon immediately. If I was running RAW I'd rule that everyone was surprised in round 1, but I'm not. This is still round 1. I rolled the attack on Walks as sort of a compromise. Walks still gets movement, still gets action, just gets initiative rolled below the skeletal horror. This is a house rule; I do it because it makes sense to me.
I say all that because now that it's Marlyth's action, she has already been attacked by the gorgon's snakes who act right after her on initiative 18. Marlyth attacks in her normal form if she attacks. Where she is located is only complicated by the fact that she was already attacked by snakes. Reading things back, she should have been near Tauzen, but it's not so strictly worded that she is guaranteed to be right next to Tauzen. In 6 seconds she may have made it to Tauzen, but first a magic door opens, splashy splashy, bite bite and here we are.
TL/DR - No. It's still first round, her initiative is below the snakes, starting position remains the same.
@InkedBee, and everyone if you don't like the starting position I put you in, use the link and move yourself and or mention it in this thread to make sure I see it. Thank you. Unless you don't place yourself, I have to put you somewhere and our interpretation can vary.
Lizardlyth will strike at the Skeletal creature using her natural weapon and she makes a single claw attack while concealing Calner and Tauzan from the direct view of the Medusa-like creature.
Action: Attack: 23 Damage: 3
(So, Calner and Tauzan do not have partial cover since Lizardlyth reverted to natural form. Edit: Thanks, that makes sense.)
Tabaqui lands a solid shot on the bony beast as it emerges from the murky pool.
The gorgon wails. "To the Abyss with that infernal stone! You cannot give back whet the gods have rent from my breast. No God, ye. Mortal, like all the rest. And the fate of all mortals you shall meet here!"
"The only mortal whose destiny ends here today is you, demon." Calls Hamish who closes his eyes as he rushes toward the edge of the shallow pool, swinging his axe 🪓 before him as he squeezes shut his eyes, hoping to catch the skeletal horror.
Lizardlyth will strike at the Skeletal creature using her natural weapon and she makes a single claw attack while concealing Calner and Tauzan from the direct view of the Medusa-like creature.
<sorry @Rob, I thought you were quoting the whole thing and it was a dash. I should have gone back and checked. Those new rolls will be saved for round 2.>
<from the description of hellish rebuke, I think Marlyth would have to make a dex save against flames surrounding the things surrounding her and occupying the same space. We can skip it if you want, but let me know before I roll the save for the snakes.>
This post has potentially manipulated dice roll results.
While we wait on Calner,
Round 2
"Snakes! Why did it have to be snakes?!" Hamish's booms Hamish's plea as a cloud of daggers fills the air around him, piercing his flesh before losing their rigid form and slithering away.
<from the description of hellish rebuke, I think Marlyth would have to make a dex save against flames surrounding the things surrounding her and occupying the same space. We can skip it if you want, but let me know before I roll the save for the snakes.>
@DM
"You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one."
@Brian, I dont know where Calner could stand to get both if them with a straight line and not hit at least one PC (or Hamish) as well. If you see a way, great, otherwise pick one or the other.
Here is the link again so you can all move your own PC tokens or create area effects.
<from the description of hellish rebuke, I think Marlyth would have to make a dex save against flames surrounding the things surrounding her and occupying the same space. We can skip it if you want, but let me know before I roll the save for the snakes.>
@DM
"You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one."
Edit: Does the Gorgon have swimming speed? Wow.
The gorgon can actually move on top of the water without sinking. Also, the water is only 2 ft deep. I'm sure I mentioned that. It is poisonous, though.
Put your spoiler here.
Here's my emphasis on Hellish rebuke: You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one."
If a creature in the same space as Marlyrh is surrounded by flames and Marlyrh is not immune to fire damage, it's effectively similar to the create bonfire spell. I think the difference in damage accounts for the kind of fire, with hellfire being somehow worse than regular fire. I imagine it reeking of sulfur. This also fits my general guidance on rulings: if something can happen, good or bad, it probably happens.
This post has potentially manipulated dice roll results.
Round 2
Stepping forward to get a clear shot, Tabaqui will again focus on the Skeletal Horror, unleashing another arrow. After the attack he will use his remaining movement (and bonus action dash if necessary) to take cover from the Gorgon's bow behind the giant, Hamish.
This post has potentially manipulated dice roll results.
Tabaqui's arrow pierces the creature's hip, protruding from the bone as the horror keeps loudly, it's bones skittering against one another wildly, suggesting it's discomfort.
The gorgon loses sight of the elven rogue behind the giant (she sees him, but he's got cover, unless he takes the hide action), but decides the giant makes an adequate target. She slithers toward the cluster of humanoids gathered at the water's edge and releases the arrow she has drawn, then another, then another (target subject to change if Hamish goes down).
The first and last arrows find their mark, though the giant manages to deflect the second. He groans in pain, but still he stands ready to fight. (He looks real bad, like when you found him, but after you restored him to living flesh)
I just put you all in a circle, except Walks who is near the water and you're all on one side so you don't get blasted by the gorgon immediately. If I was running RAW I'd rule that everyone was surprised in round 1, but I'm not. This is still round 1. I rolled the attack on Walks as sort of a compromise. Walks still gets movement, still gets action, just gets initiative rolled below the skeletal horror. This is a house rule; I do it because it makes sense to me.
I say all that because now that it's Marlyth's action, she has already been attacked by the gorgon's snakes who act right after her on initiative 18. Marlyth attacks in her normal form if she attacks. Where she is located is only complicated by the fact that she was already attacked by snakes. Reading things back, she should have been near Tauzen, but it's not so strictly worded that she is guaranteed to be right next to Tauzen. In 6 seconds she may have made it to Tauzen, but first a magic door opens, splashy splashy, bite bite and here we are.
TL/DR - No. It's still first round, her initiative is below the snakes, starting position remains the same.
@InkedBee, and everyone if you don't like the starting position I put you in, use the link and move yourself and or mention it in this thread to make sure I see it. Thank you. Unless you don't place yourself, I have to put you somewhere and our interpretation can vary.
(So, Calner and Tauzan do not have partial cover since Lizardlyth reverted to natural form. Edit: Thanks, that makes sense.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Tabaqui lands a solid shot on the bony beast as it emerges from the murky pool.
The gorgon wails. "To the Abyss with that infernal stone! You cannot give back whet the gods have rent from my breast. No God, ye. Mortal, like all the rest. And the fate of all mortals you shall meet here!"
"The only mortal whose destiny ends here today is you, demon." Calls Hamish who closes his eyes as he rushes toward the edge of the shallow pool, swinging his axe 🪓 before him as he squeezes shut his eyes, hoping to catch the skeletal horror.
15 for 17
Hamish sends a chunk of bones flying as the gorgon readies her bow with a sneer, taking aim at Tabaqui.
Marlyrh, Angus and Calner are up!
(Marlyth's Action for round: 1)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(So Angus should have ended round one within melee range of the SH).
Round 2
Angus, taking his cue from Tabaqui, shouts, "That wizard who stole the stone was no god... he was as mortal as I, and can be defeated."
He will again attack the Horror with his flashing blade, fearlessly slicing bone and sinew.
First Longsword Attack: 10 Damage: 8 slashing
Second Longsword Attack: 17 Damage: 13 slashing
This is all round 1, but seeing as I plopped you on the map at random, let's go with this for R1.
Marlyth is not a lizard on her turn, but I think those attacks are made as if she was.
(Angus' round one was posted here earlier, these attacks should be saved for round two)
<sorry @Rob, I thought you were quoting the whole thing and it was a dash. I should have gone back and checked. Those new rolls will be saved for round 2.>
Calner is up.
(Marlyth's Revised Action)
Marlyth sets the swarm of Poisonous Snakes on fire and attempts to exorcize the unquiet spirit.
"Hell hath no fury like a woman scorned."
Reaction: [Tooltip Not Found]: Hellish Rebuke x Swarm: 7 Fire Damage
Action: [Tooltip Not Found]: Dispel Magic x Gorgon
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
<from the description of hellish rebuke, I think Marlyth would have to make a dex save against flames surrounding the things surrounding her and occupying the same space. We can skip it if you want, but let me know before I roll the save for the snakes.>
The dispel magic seems to have no effect.
While we wait on Calner,
Round 2
"Snakes! Why did it have to be snakes?!" Hamish's booms Hamish's plea as a cloud of daggers fills the air around him, piercing his flesh before losing their rigid form and slithering away.
10 slashing
Tabaqui is up for round 2.
@DM
"You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one."
Edit: Does the Gorgon have swimming speed? Wow.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
@Brian, I dont know where Calner could stand to get both if them with a straight line and not hit at least one PC (or Hamish) as well. If you see a way, great, otherwise pick one or the other.
Here is the link again so you can all move your own PC tokens or create area effects.
https://www.owlbear.rodeo/game/gDDWB_qDi
The gorgon can actually move on top of the water without sinking. Also, the water is only 2 ft deep. I'm sure I mentioned that. It is poisonous, though.
Put your spoiler here.
Here's my emphasis on Hellish rebuke: You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one."
If a creature in the same space as Marlyrh is surrounded by flames and Marlyrh is not immune to fire damage, it's effectively similar to the create bonfire spell. I think the difference in damage accounts for the kind of fire, with hellfire being somehow worse than regular fire. I imagine it reeking of sulfur. This also fits my general guidance on rulings: if something can happen, good or bad, it probably happens.
Marlyth: Dexterity Saving Throw: 19
(La Coyote style)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Round 2
Stepping forward to get a clear shot, Tabaqui will again focus on the Skeletal Horror, unleashing another arrow. After the attack he will use his remaining movement (and bonus action dash if necessary) to take cover from the Gorgon's bow behind the giant, Hamish.
Shortbow Attack: 17 Damage: 6 piercing + 18 sneak attack
Tabaqui's arrow pierces the creature's hip, protruding from the bone as the horror keeps loudly, it's bones skittering against one another wildly, suggesting it's discomfort.
6
The gorgon loses sight of the elven rogue behind the giant (she sees him, but he's got cover, unless he takes the hide action), but decides the giant makes an adequate target. She slithers toward the cluster of humanoids gathered at the water's edge and releases the arrow she has drawn, then another, then another
(target subject to change if Hamish goes down).The first and last arrows find their mark, though the giant manages to deflect the second. He groans in pain, but still he stands ready to fight. (He looks real bad, like when you found him, but after you restored him to living flesh)
Longbow x Hamish 18 for 16 piercing
Longbow x Hamish 23 for 23 piercing
Longbow x Hamish 12 for 16 piercing
The swarm of poisonous snakes attacks Marlyth bite: 15 for 7 + poison 19 DC10 Con save for ½.
Updating map. Eta 5 minutes.