"We strike at the heart of this corruption," I say, just loud enough for the inevitable spies to hear it, making a . . . pointed gesture with the mind-blade I still hold, :but first, let's see about getting some allies,: I continue telepathically.
OOC: Yes, I'm that paranoid. And so is Caelynn.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
When the party is ready, I will start rolling for encounters as you travel to the vicinity of The Verdant.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Encounter: 17. Bonus: 5. Bonus roll creates another Encounter roll: 5
(Forgot to ask for a survival roll. Can I get one for DC 15 to see if this is a 4- or 6-hour block of travel?)
Passing through the woods, you get an ominous feeling of being watched. It's as though the trees watch your every step, guided by something unseen. Every now and again, you think you hear an odd shift in the surroundings, but nothing remains when investigated.
(More to follow in a bit and after the Survival roll. To avoid death-by-swarm-rolls, the first roll will be used (feel free to discuss who takes it) and it can be either Helped or assisted with a second roll.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Well I guess that does it. 6 of your remaining 10 hours have elapsed. Moving on!
Encounter: 5. Bonus: 1
(Let me get 2 more Survival rolls for the sake of brevity. If either passes, it'll be only 2 encounter rolls to your objective.)
The morning tives way to the afternoon. As you near the heart of the forest, the air becomes more temperate. You come across an isolated bog, but are able to maneuver around it.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Well that's interesting... Anyone else care to make the second rolls or use Help to give Perrin another shot?
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
That's the win. Only 2 encounters before your objective. Encounter: 9. Bonus: 4.
As you travel along, birds chirp and animals skitter about. The forest seems to come alive with a vibrant life the deeper you travel. Something in the air buzzes with a vitality that empowers the forest to grow.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Last encounter: 16. Bonus: 6. Bonus roll creates an extra Encounter: 18
In the mid afternoon, you catch the familiar sound of breaking branches from something larger than typical forest animals. Something is slinking around in the brush, trying not to be noticed...
(About 45' away to your side. Sounds like a pack of somethings.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Now . . .
"We strike at the heart of this corruption," I say, just loud enough for the inevitable spies to hear it, making a . . . pointed gesture with the mind-blade I still hold, :but first, let's see about getting some allies,: I continue telepathically.
OOC: Yes, I'm that paranoid. And so is Caelynn.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Straight inta tha heart of the enemy! A verry good plan, Cap'n. I love it!"
Deception (Lucky): 9
DCI: 3319125026
When the party is ready, I will start rolling for encounters as you travel to the vicinity of The Verdant.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ready.
DCI: 3319125026
Ready and rearing to go
Ready
The Goliath packs his bedroll and sharpen his axe while waits for the rest to be ready.
PbP Character: A few ;)
Encounter: 17. Bonus: 5. Bonus roll creates another Encounter roll: 5
(Forgot to ask for a survival roll. Can I get one for DC 15 to see if this is a 4- or 6-hour block of travel?)
Passing through the woods, you get an ominous feeling of being watched. It's as though the trees watch your every step, guided by something unseen. Every now and again, you think you hear an odd shift in the surroundings, but nothing remains when investigated.
(More to follow in a bit and after the Survival roll. To avoid death-by-swarm-rolls, the first roll will be used (feel free to discuss who takes it) and it can be either Helped or assisted with a second roll.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I probably don’t have the best wisdom mod, so someone else can take survival
+0 Survival here.
Perrin?
DCI: 3319125026
Survival + Guidance: 23
Well I guess that does it. 6 of your remaining 10 hours have elapsed. Moving on!
Encounter: 5. Bonus: 1
(Let me get 2 more Survival rolls for the sake of brevity. If either passes, it'll be only 2 encounter rolls to your objective.)
The morning tives way to the afternoon. As you near the heart of the forest, the air becomes more temperate. You come across an isolated bog, but are able to maneuver around it.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
2 more rolls: 12 12
wow 2 identical rolls
Well that's interesting... Anyone else care to make the second rolls or use Help to give Perrin another shot?
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Given that the Help action doesn’t require me to roll, Gridolpho will gladly Help Perrin.
DCI: 3319125026
(Survival rolls: 14 / 14 )
PbP Character: A few ;)
That's the win. Only 2 encounters before your objective. Encounter: 9. Bonus: 4.
As you travel along, birds chirp and animals skitter about. The forest seems to come alive with a vibrant life the deeper you travel. Something in the air buzzes with a vitality that empowers the forest to grow.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Last encounter: 16. Bonus: 6. Bonus roll creates an extra Encounter: 18
In the mid afternoon, you catch the familiar sound of breaking branches from something larger than typical forest animals. Something is slinking around in the brush, trying not to be noticed...
(About 45' away to your side. Sounds like a pack of somethings.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Gridolpho quickly steps behind the Goliath.
Stealth: (Naturally Stealthy) (Lucky)
15
DCI: 3319125026
“We should step away this track” says in low voice the Goliath and moves to one side of it tryin to hide into the bushes there. (Stealth: 4 )
PbP Character: A few ;)