Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Still terrible at maps and visuals, but here's as detailed of a description as I can make: You are 45' from the clearing and the lizardmen are all very close (15' out) on all sides. They are in 4 groups of 3 that you can see (12 total) and you are approaching between two of the groups. I have numbered the lizardmen starting with the group to your left, moving counter-clockwise; 1-3 to the left, 4-6 to the right, 7-9 to the far right, 10-12 to the far left.
The tent is to your near-right, so that group (4-6) is the one to take damage from the Spike Growth (unless Perrin would like to adjust the location) and Gridolpho's dagger and Kyrthas' axe. Not sure if you both had wanted different targets since the area description wasn't clarified, so I I had assumed attacking the nearest trapped Lizardman (#4).
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Perrin looks at his companions ripping into the nearby lizardmen and decides it's best to deal with the more distant ones. A great 30' long wave of water covers the distant groups of lizardmen.
Tidal Wave: all affected lizardmen must take DEX 17 saves or take 18 damage.
Perrin also empowers his staff, should any enemy reach him (Bonus Action Shillelagh)
Trying to get as many as possbile from the distant groups (Lizardmen 7-12)
Regarding the Spike growth trap, I am happy where it is, no need to change that.
Edit: wow the damage roll is just good enough to take out the lizards.
Only 1 lizardman remains in the distance. Though you can't see it, he runs away quickly considering the forest just turned into a lake.
I will consider this the surprise round for Perrin since everyone was allowed an action prior to the surprise attack (in his case, using Spike Growth). Just need surprises from Caelynn and Vaike, then we can roll out against whatever is left.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
Now . . .
I pull out my longbow, shoot the fleeing lizardfolk before it can take cover (24 to hit; 7 damage), and shoot it again to finish it off, in shock at how much it survived (28 to hit; 12 damage).
OOC: Sure, sure. Max damage on the second attack, against the then-1-HP target. I shouldn't have bothered rolling damage on that one.
Still OOC: Hey, maybe I can't see the injured one! Then those attacks would have to be redirected to one of the uninjured ones, which would go down!
If you'd like to attack the lone survivor in the back, I just need the roll at disadvantage since you are aware of it's location, but it is concealed by foliage (only Gridolpho saw the total number from his tree perch). Otherwise, whichever of 1, 2, 3, 5, or 6 you'd like to take out, be my guest.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Yes, you kill the one in the distance :P Just waiting on Vaike's surpise round to continue.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Kyrthas moves as stealthy as he can towards the lizardmen determined to vent some frustration on the creatures head.
(Move on the surprise round, if he can he will rage and attack and if he can’t he will only attack. If not only move
Initiative: 3
a 4?! I really hate this woods!! ;) )
PbP Character: A few ;)
Two daggers drop into Gridolpho's palms and he gives Vaike an "After you" bow.
DCI: 3319125026
Initiative, because I don't have the patience for an actual post right now: 7
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Initiative 13
DCI: 3319125026
Initiative: 13
Take your actions for the surprise round. A trio of lizardmen hiss in anger as they fumble into Perrin's trap and take 4 damage.
Lizardman4(22)19, Lizardman5(22)19, Lizardman2(22)18, Lizardman1(22)15, Lizardman8(22)14, Perrin13, Gridolpho13, Liazardman10(22)11, Lizardman7(22)9, Lizardman9(22)9, Lizardman6(22)8, Caelynn7, Kyrthas6, Lizardman3(22)4, Lizardman12(22)4, Lizardman11(22)3.
15, 18, 4, 19, 19, 8, 9, 14, 9, 11, 3, 4.
Just need Vaike's initiative and everyone's actions
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: Kyrthas moves and rages. If he can attack: 13 / Damage: 20 Attack2: 11 / Damage: 10
reroll the 1 from the first damage: 17 )
PbP Character: A few ;)
Vaike's Initiative: 10
Gridolpho advances toward the trapped Lizardfolk and throws a dagger at one of them.
Move: Move 30' towards the Lizardfolk trapped in the spikes.
Attack: Dagger (Lucky) 13
Damage: 8 If sneak attack: 26
DCI: 3319125026
Last post tagged my attack with the "potentially manipulated" banner because I forget to close the last bracket and then edited it in.
Here's an optional second roll if necessary:
26
DCI: 3319125026
Lizardman5(18)19, Lizardman2(22)18, Lizardman1(22)15, Lizardman8(22)14, Perrin13, Gridolpho13, Liazardman10(22)11, Lizardman7(22)9, Lizardman9(22)9, Lizardman6(18)8, Caelynn7, Vaike7, Kyrthas6, Lizardman3(22)4, Lizardman12(22)4, Lizardman11(22)3.
Still terrible at maps and visuals, but here's as detailed of a description as I can make: You are 45' from the clearing and the lizardmen are all very close (15' out) on all sides. They are in 4 groups of 3 that you can see (12 total) and you are approaching between two of the groups. I have numbered the lizardmen starting with the group to your left, moving counter-clockwise; 1-3 to the left, 4-6 to the right, 7-9 to the far right, 10-12 to the far left.
The tent is to your near-right, so that group (4-6) is the one to take damage from the Spike Growth (unless Perrin would like to adjust the location) and Gridolpho's dagger and Kyrthas' axe. Not sure if you both had wanted different targets since the area description wasn't clarified, so I I had assumed attacking the nearest trapped Lizardman (#4).
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Initiative 9
Choosing a lizard man currently closest to the tented area.
Eldritch blast 9 for 5 damage
Ooc: these dice rolls suck for me this whole time
Perrin looks at his companions ripping into the nearby lizardmen and decides it's best to deal with the more distant ones. A great 30' long wave of water covers the distant groups of lizardmen.
Tidal Wave: all affected lizardmen must take DEX 17 saves or take 18 damage.
Perrin also empowers his staff, should any enemy reach him (Bonus Action Shillelagh)
Trying to get as many as possbile from the distant groups (Lizardmen 7-12)
Regarding the Spike growth trap, I am happy where it is, no need to change that.
Edit: wow the damage roll is just good enough to take out the lizards.
Lizardman7-12 saves: 1, 16, 18, 16, 8, 3, 16.
Only 1 lizardman remains in the distance. Though you can't see it, he runs away quickly considering the forest just turned into a lake.
I will consider this the surprise round for Perrin since everyone was allowed an action prior to the surprise attack (in his case, using Spike Growth). Just need surprises from Caelynn and Vaike, then we can roll out against whatever is left.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Now . . .
I pull out my longbow, shoot the fleeing lizardfolk before it can take cover (24 to hit; 7 damage), and shoot it again to finish it off, in shock at how much it survived (28 to hit; 12 damage).
OOC: Sure, sure. Max damage on the second attack, against the then-1-HP target. I shouldn't have bothered rolling damage on that one.
Still OOC: Hey, maybe I can't see the injured one! Then those attacks would have to be redirected to one of the uninjured ones, which would go down!
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
If you'd like to attack the lone survivor in the back, I just need the roll at disadvantage since you are aware of it's location, but it is concealed by foliage (only Gridolpho saw the total number from his tree perch). Otherwise, whichever of 1, 2, 3, 5, or 6 you'd like to take out, be my guest.
Lizardman5(18)19, Lizardman2(22)18, Lizardman1(22)15, Lizardman8(11*)14, Perrin13, Gridolpho13, Lizardman6(18)8, Caelynn7, Vaike7, Kyrthas6, Lizardman3(22)4,
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
ooc: wow I have the highest initiative of our group
24 and 17.
Do I still hit?
And the answer is: I still hit on the one that does enough damage to kill it.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Yes, you kill the one in the distance :P Just waiting on Vaike's surpise round to continue.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Sorry I’m on my spring break, haven’t much time. Can you either skip or someone else do my turns until Monday?