Aisha's search ends in the discovery of a hidden switch along the wall, built to look exactly like the surrounding stone. Pressing the switch kicks dust and dirt into the air as a doorway within the wall shifts open, leading to a zig-zagging hallway beyond.
The switch also seems to trigger something within the coffins, as the three of the lids burst open, blasted outward by powerful limbs belonging to a trio of walking corpses wrapped in ancient linens. The other two coffins open more slowly, clawed and shifted open by a pair of ghouls that advance upon the party.
Bite vs. Garu: 16Damage: 11 Claws vs. Garu: 22Damage: 7CON Save?: 21 Slam vs. Aisha: 18Damage: 8CON Save? (+Aura of Protection): 10 Slam vs. Harmony: 15Damage: 7CON Save? (+Aura of Protection): 17 Aisha WIS Save (+Aura of Protection): 21 T'savi WIS Save (+Aura of Protection): 17 Harmony WIS Save (+Aura of Protection): 21 Garu WIS Save: 11
The pair of ghouls swarms for Garu, biting and raking at her armor to no effect. The mummies move more slowly, but seem to possess supernatural strength. As Aisha ducks a swing from one of the mummies approaching from behind, it slams into and through the stone wall, leaving a crumbling hole behind. Harmony is struck by another mummy, the force almost knocking her to the ground. As she regains her balance, she feels lightheaded and weak, her strength seemingly sapped by the creature (Harmony's STR score has been decreased).
Something about the third mummy, standing still in the center of it all, invokes an incredible sense of unease in Harmony and Garu.
OOC: It's the party's turn! Harmony, Garu, and T'savi have succumbed to a mummy's fear effect and must spend their movement this turn to move away from the creature (in any direction away from the creature).
Round 1 Order: Enemies Players <=====
Placement: Garu is engaged in melee combat with two ghouls. Aisha is engaged in melee combat with a mummy. Harmony is engaged in melee combat with a mummy. All combatants are within movement range.
Health: Harmony is lightly wounded. Garu is lightly wounded.
Aisha's eye twitches as she just manages to avoid getting pummeled. Meanwhile, everyone else seems to be running .. or in the process of running. In some ways Aisha wished she had her bow on but considering the melee, she was glad she wouldn't have to swap to her daggers for once while under threat. And Aisha felt that if she retreated.... she would abandon the others to be swarmed by the creatures.
Though instead of attacking, since Aisha feels this may actually be the end for her, and perhaps the party... a flash-memory of when they had been to a perytons nest, some strange potion or liquid had been found there.... the party having no idea what it does, least of all Aisha.... but purrhaps it was time to see just how high the lady of luck held the cat in esteem.... as she stabbed the cork off, and imbibed the entire liquid.
T'savi would end up running down the zig-zagging hall.
This post has potentially manipulated dice roll results.
Bite vs. Garu (Opportunity Attack): 20Damage:6 Claws vs. Garu (Opportunity Attack): 5Damage:7Garu CON Save?: 12 Claws vs. Garu: 5Damage:10Garu CON Save?: 18 Bite vs. Garu: 21Damage:7 Slam vs. Aisha: 9Damage:6Aisha CON Save?: 17 Slam vs. Aisha: 23Damage:11Aisha CON Save?: 17 Slam vs. Harmony (Opportunity Attack): 16Damage:12Harmony CON Save? (+Aura of Protection): 22
OOC: Rerolling damage for Harmony. It's literally not possible for a mummy to do 18 damage on 2d6+2 and when I hover over it it's showing a 13 on 4d6 drop lowest 1. This dice roller makes me feel emotion.....
This post has potentially manipulated dice roll results.
Harmony and Garu depart the room, back in the direction the party entered. Close on their heels, the pair of ghouls bear down heavily on Garu, continuing to gnash and claw past her armor. Their fangs find flesh, but her breastplate holds off their sharp claws for the moment. Harmony feels the mummy's arm like a club against her side, throwing her painfully against the wall as she flees, leaving its range while it pursues her, moving quickly to catch her in the previous room.
Now alone in the room as T'savi charges forward into the hallway, Aisha drains a blue potion in her bag. She feels the warmth of arcane energy flooding into her, recovering 1 levels worth of spell slots (if it's a 5 or a 6, I'll just clear all of Aisha's spell slots, if it's lower than that she can choose which spell slots are recovered). The remaining pair of mummies within the room shamble toward her, swinging their limbs menacingly in her direction. Ducking one, the second slams into her with unholy strength, causing her vision to swim momentarily and seeming to sap her strength.
Round 2 Order: Enemies Players <=====
Placement: Garu is engaged in melee combat with two ghouls in the previous chamber, 30 feet away from Aisha. Harmony is engaged in melee combat with a mummy in the previous chamber, 30 feet away from Aisha. Aisha is engaged in melee combat with two mummies.
Health: Aisha is lightly wounded. Harmony is lightly wounded. Garu is lightly wounded.
OOC: Since the mummy that caused the fear effect is fighting Aisha, it is out of sight of Garu and Harmony, and they do not have to spend their movement this turn fleeing from it.
This post has potentially manipulated dice roll results.
Aisha grunts even as she feels the energy flow back into her veins. Feeling defeated, yet inexplicably rejuvenated. Time seems to slow down for Aisha as she considers her next move, she could focus entirely on evading these mummies, thereby keeping them off of the others, but at the same time, she wouldn't be accomplishing much by doing so... She lets out a whistle, trying to call Tsavi back into the fight.. if possible. Otherwise... it was a risk she had to take. Aisha weaved her hands together, and a spirit of healing appeared next to Harmony... she felt the paladin could likely handle a few smaller enemies, but Harmony was dealing with one of the same things as her... and she just felt the hit...
If harmony touches the spirit or enters its 'space' she will heal for 1 the spirit will persist for atleast one additional healing on the NEXT round or until Aisha falls dead. If Tsavi is able to return to the fight, please adjudicate it, with a preference for a pounce attack, &/or another save attempt if its once per turn save. Otherwise that's all I can do.
OOC: Sorry if it wasn't clear, but Harmony isn't currently in view of Aisha since she fled with Garu to the previous chamber, out of sight of the mummy that is fighting Aisha that caused the fear effect. Aisha could place the healing spirit between the rooms, but Harmony would have to leave the range of the mummy she is fighting to reach it.
T'savi is unable to return to sight of the mummy that caused the fear effect yet.
Giving some more time for Harmony's action (and potentially a change in action from Aisha) before botting and resolving.
Bite vs. Garu: 9Damage: Unable to parse dice roll. Claws vs. Garu: 22Damage:7Garu CON Save?: 17 Slam vs. Aisha (Disadvantage-Dodge): 11Damage:10 Slam vs. Aisha (Disadvantage-Dodge): 7Damage:8 Slam vs. Harmony (Disadvantage-Vicious Mockery): 11Damage:5
Garu's sword rips through ghoul flesh but the creature continues gnashing at her armor despite its vicious wounds. The paladin's armor stands strong against the creatures while Harmony assaults her attacker with words laced with disarming magic. The mummy stumbles just long enough that its next swing is only a glancing blow, though the force surely would have crushed Harmony's skull with full impact.
Aisha deftly scampers away from one mummy in the other chamber, but is clipped by the second, the impact nearly knocking her over.
Round 3 Order: Enemies Players <=====
Placement: Garu is engaged in melee combat with two ghouls in the previous chamber, 30 feet away from Aisha. Harmony is engaged in melee combat with a mummy in the previous chamber, 30 feet away from Aisha. Aisha is engaged in melee combat with two mummies.
Health: One ghoul is badly wounded. The mummy fighting Harmony is lightly wounded.
Aisha is wounded. Harmony is lightly wounded. Garu is lightly wounded.
OOC: Garu, Harmony, and T'savi are still under the fear effect of the mummy fighting Aisha and are unable to move closer to it willingly.
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Garu moves in lock-step helping Aisha, sword readied, head on a swivel for any movement that is not one of the party.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
Aisha's search ends in the discovery of a hidden switch along the wall, built to look exactly like the surrounding stone. Pressing the switch kicks dust and dirt into the air as a doorway within the wall shifts open, leading to a zig-zagging hallway beyond.
The switch also seems to trigger something within the coffins, as the three of the lids burst open, blasted outward by powerful limbs belonging to a trio of walking corpses wrapped in ancient linens. The other two coffins open more slowly, clawed and shifted open by a pair of ghouls that advance upon the party.
Initiative:
Aisha: 5
Harmony: 8
Garu: 15
Mummy: 9
Mummy: 17
Mummy: 8
Ghoul: 12
Ghoul: 13
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Bite vs. Garu: 16 Damage: 11
Claws vs. Garu: 22 Damage: 7 CON Save?: 21
Slam vs. Aisha: 18 Damage: 8 CON Save? (+Aura of Protection): 10
Slam vs. Harmony: 15 Damage: 7 CON Save? (+Aura of Protection): 17
Aisha WIS Save (+Aura of Protection): 21
T'savi WIS Save (+Aura of Protection): 17
Harmony WIS Save (+Aura of Protection): 21
Garu WIS Save: 11
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DM Screen:
A: 1
T: 4
H: 4
G: 5
The pair of ghouls swarms for Garu, biting and raking at her armor to no effect. The mummies move more slowly, but seem to possess supernatural strength. As Aisha ducks a swing from one of the mummies approaching from behind, it slams into and through the stone wall, leaving a crumbling hole behind. Harmony is struck by another mummy, the force almost knocking her to the ground. As she regains her balance, she feels lightheaded and weak, her strength seemingly sapped by the creature (Harmony's STR score has been decreased).
Something about the third mummy, standing still in the center of it all, invokes an incredible sense of unease in Harmony and Garu.
OOC: It's the party's turn! Harmony, Garu, and T'savi have succumbed to a mummy's fear effect and must spend their movement this turn to move away from the creature (in any direction away from the creature).
Round 1 Order:
Enemies
Players <=====
Placement:
Garu is engaged in melee combat with two ghouls.
Aisha is engaged in melee combat with a mummy.
Harmony is engaged in melee combat with a mummy.
All combatants are within movement range.
Health:
Harmony is lightly wounded.
Garu is lightly wounded.
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Aisha's eye twitches as she just manages to avoid getting pummeled. Meanwhile, everyone else seems to be running .. or in the process of running. In some ways Aisha wished she had her bow on but considering the melee, she was glad she wouldn't have to swap to her daggers for once while under threat. And Aisha felt that if she retreated.... she would abandon the others to be swarmed by the creatures.
Though instead of attacking, since Aisha feels this may actually be the end for her, and perhaps the party... a flash-memory of when they had been to a perytons nest, some strange potion or liquid had been found there.... the party having no idea what it does, least of all Aisha.... but purrhaps it was time to see just how high the lady of luck held the cat in esteem.... as she stabbed the cork off, and imbibed the entire liquid.
T'savi would end up running down the zig-zagging hall.
Occassional Dungeon Master.
Garu will use her movement to get up the stairs and as soon as the mummy is out of sight, she will stop and breathe to try to regain her composure.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
OOC: Giving some more time for Harmony's action to be posted before botting and resolving the round.
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Hurt and now absolutely terrified of the mummy, Harmony will also run away from it like Garu did before calming down once it’s out of sight.
Bite vs. Garu (Opportunity Attack): 20 Damage: 6
Claws vs. Garu (Opportunity Attack): 5 Damage: 7 Garu CON Save?: 12
Claws vs. Garu: 5 Damage: 10 Garu CON Save?: 18
Bite vs. Garu: 21 Damage: 7
Slam vs. Aisha: 9 Damage: 6 Aisha CON Save?: 17
Slam vs. Aisha: 23 Damage: 11 Aisha CON Save?: 17
Slam vs. Harmony (Opportunity Attack): 16 Damage: 12 Harmony CON Save? (+Aura of Protection): 22
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OOC: Rerolling damage for Harmony. It's literally not possible for a mummy to do 18 damage on 2d6+2 and when I hover over it it's showing a 13 on 4d6 drop lowest 1. This dice roller makes me feel emotion.....
Actual Damage: 11
Aisha STR Penalty: 1
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Harmony and Garu depart the room, back in the direction the party entered. Close on their heels, the pair of ghouls bear down heavily on Garu, continuing to gnash and claw past her armor. Their fangs find flesh, but her breastplate holds off their sharp claws for the moment. Harmony feels the mummy's arm like a club against her side, throwing her painfully against the wall as she flees, leaving its range while it pursues her, moving quickly to catch her in the previous room.
Now alone in the room as T'savi charges forward into the hallway, Aisha drains a blue potion in her bag. She feels the warmth of arcane energy flooding into her, recovering 1 levels worth of spell slots (if it's a 5 or a 6, I'll just clear all of Aisha's spell slots, if it's lower than that she can choose which spell slots are recovered). The remaining pair of mummies within the room shamble toward her, swinging their limbs menacingly in her direction. Ducking one, the second slams into her with unholy strength, causing her vision to swim momentarily and seeming to sap her strength.
Round 2 Order:
Enemies
Players <=====
Placement:
Garu is engaged in melee combat with two ghouls in the previous chamber, 30 feet away from Aisha.
Harmony is engaged in melee combat with a mummy in the previous chamber, 30 feet away from Aisha.
Aisha is engaged in melee combat with two mummies.
Health:
Aisha is lightly wounded.
Harmony is lightly wounded.
Garu is lightly wounded.
OOC: Since the mummy that caused the fear effect is fighting Aisha, it is out of sight of Garu and Harmony, and they do not have to spend their movement this turn fleeing from it.
See my profile for all my PbP threads!
Aisha grunts even as she feels the energy flow back into her veins. Feeling defeated, yet inexplicably rejuvenated. Time seems to slow down for Aisha as she considers her next move, she could focus entirely on evading these mummies, thereby keeping them off of the others, but at the same time, she wouldn't be accomplishing much by doing so... She lets out a whistle, trying to call Tsavi back into the fight.. if possible. Otherwise... it was a risk she had to take. Aisha weaved her hands together, and a spirit of healing appeared next to Harmony... she felt the paladin could likely handle a few smaller enemies, but Harmony was dealing with one of the same things as her... and she just felt the hit...
If harmony touches the spirit or enters its 'space' she will heal for 1 the spirit will persist for atleast one additional healing on the NEXT round or until Aisha falls dead. If Tsavi is able to return to the fight, please adjudicate it, with a preference for a pounce attack, &/or another save attempt if its once per turn save. Otherwise that's all I can do.
Occassional Dungeon Master.
Garu strengthens her resolve and swings at one of the ghouls.
Attack: 12 Damage: 6
Attack: 8 Damage: 8
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
OOC: Sorry if it wasn't clear, but Harmony isn't currently in view of Aisha since she fled with Garu to the previous chamber, out of sight of the mummy that is fighting Aisha that caused the fear effect. Aisha could place the healing spirit between the rooms, but Harmony would have to leave the range of the mummy she is fighting to reach it.
T'savi is unable to return to sight of the mummy that caused the fear effect yet.
Giving some more time for Harmony's action (and potentially a change in action from Aisha) before botting and resolving.
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Sorry, i didnt get the notification. In that case, I will send the spirit to Garu.
Occassional Dungeon Master.
OOC: Garu fled to the previous chamber along with Harmony, to avoid the same fear effect, so she is unfortunately out of sight of Aisha as well.
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Allrighty... lol. In that case I regain a spell slot for 2nd level, and i instead take the dodge action.
Occassional Dungeon Master.
OOC: Botting Harmony for this round with vicious mockery against the mummy she is fighting.
I recovered a 1st level spell slot for Aisha as well, since she rolled a 3 for the mana potion (2nd level + 1st level).
DM Screen:
27
26
63
75
49
Mummy WIS Save: 14 Damage: 3
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DM Screen:
7/25
23/23
46/46
61/61
52/56
Bite vs. Garu: 9 Damage: Unable to parse dice roll.
Claws vs. Garu: 22 Damage: 7 Garu CON Save?: 17
Slam vs. Aisha (Disadvantage-Dodge): 11 Damage: 10
Slam vs. Aisha (Disadvantage-Dodge): 7 Damage: 8
Slam vs. Harmony (Disadvantage-Vicious Mockery): 11 Damage: 5
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Garu's sword rips through ghoul flesh but the creature continues gnashing at her armor despite its vicious wounds. The paladin's armor stands strong against the creatures while Harmony assaults her attacker with words laced with disarming magic. The mummy stumbles just long enough that its next swing is only a glancing blow, though the force surely would have crushed Harmony's skull with full impact.
Aisha deftly scampers away from one mummy in the other chamber, but is clipped by the second, the impact nearly knocking her over.
Round 3 Order:
Enemies
Players <=====
Placement:
Garu is engaged in melee combat with two ghouls in the previous chamber, 30 feet away from Aisha.
Harmony is engaged in melee combat with a mummy in the previous chamber, 30 feet away from Aisha.
Aisha is engaged in melee combat with two mummies.
Health:
One ghoul is badly wounded.
The mummy fighting Harmony is lightly wounded.
Aisha is wounded.
Harmony is lightly wounded.
Garu is lightly wounded.
OOC: Garu, Harmony, and T'savi are still under the fear effect of the mummy fighting Aisha and are unable to move closer to it willingly.
See my profile for all my PbP threads!